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Thread / Thread Starter
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Developer Post
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Forum
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"Lollipoppy! What have you done to Noxus Poppy?!"
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4 Days Ago 12:26 PM
Damiya
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General Discussion
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5/17/2013 Context Post - PBE for Patch 3.08
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4 Days Ago 12:17 PM
Xypherous
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Public Beta Environment
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Xypherous
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Technical Designer
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Quote:
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I've read some decent arguments against having hybrid builds in the game, but here you don't do a very good job of supporting your claims in this post. After reading this I don't see how hybrid builds are effectively bad for the game at all.
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Sure. I don't claim that hybrid builds are bad though - I claim that focused Hybrid items are bad for the game because they lock the character in question to only using hybrid items when they are balanced *or* the character is overpowered when they aren't.
If you think about the breadth of itemization that a champion has - an item that appeals to hybrids would have to offer more statistics than one standalone AP or AD item. This means that the item in question is far more efficient for that character than any other item because it provides mixed statistics that no other character can take full advantage of.
Now think about what happens if this is a core item for the character build in question: Either he needs the increased statistics from the hybrid item (which means his AD / AP ratios are artificially low because this item exists) - but then almost every standalone AP or AD item now sucks , or more likely, the character is overpowered because he has decent ratios for AP and AD - but now there's an item that gives him a wealth of both and he now simply has more raw damage or scaling than any other character.
To put it in concrete terms: think about what Gunblade did to Akali's balance and ratios - I would rather a world in which Gunblade never existed so that Akali could simply have higher AP and AD ratios - and then she could then use more items that suited her from the normal pool of AP and AD items. However, because Gunblade exists, everything about Akali's scaling is toned down around the fact that there's this keystone item giving her 50% more statistics and thus everything that scales about her had to be toned down or she would simply be massively overpowered.
One could argue that Gunblade is the overpowered item in this case - however, break that down. If Gunblade wasn't overpowered in terms of statistics for hybrid builders - why bother getting it when you could get an AP item *and* an AD item? By necessity, in order for an item to be appealing to hybrid characters - it has to offer a surplus of both statistics.
Note that this says nothing about hybrid builds - A hybrid build consisting of getting a Bloodthirster and then a Rylai's scepter is interesting and compelling. However, focused hybrid items destroy a lot of the power of a hybrid character's dual scaling - it takes away from the character being able to build whatever they want in terms of AP or AD - thus losing the benefit of a lot of good unique passives and actives.
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Xypherous, can you please stop posting as if you know what you're talking about? Because the things you say make no sense.
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I'd be happy to clarify on any one point if I'm not making any sense. I readily admit I tend to talk quickly and almost blusteringly in the hopes of communicating what I need quickly and then moving on.
Quote:
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Other than the fact that it's basically now Malady + Some power and ~1k gold, that passive looks overpowered as heck. 15% on hit could easily hit over 100 on some setups. That's about how Teemo's poison is normally. Now we're basically doubling it. Not to mention Yi. Oh lordy, Yi.
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To do 100 magic damage with 15% on hit requires 566 AP. If one slot is Nashor's Tooth, the other slots would have to be really heavy AP items. You'd have to have at least 2 Needlessly Large Rod items, one of which being Deathcap.
As to doubling Teemo's poison - Teemo's poison has an 0.3 AP Ratio and then another 0.4 AP Ratio as the DoT ticks. While this will increase Teemo's power quite a bit once his build gets going - it's not to that degree.
Yes - it's scary - but a character with 566 AP, perhaps, should be terrifying.
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No league, cause no computer. WHAT DO
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4 Days Ago 12:02 PM
Riot NeuroCat
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Off Topic Discussion
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How do you Prepare for ranked?
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4 Days Ago 11:53 AM
Riot NeuroCat
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General Discussion
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Riot NeuroCat's Intro/Game Thread
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4 Days Ago 11:52 AM
Riot NeuroCat
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General Discussion
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Riot NeuroCat
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Associate Business Analyst
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Quote:
Originally Posted by Stephiroth
Everybody knows girls don't play videogames, NeuroCat. GAWD~
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My bad, I had no idea! I'll go back to the kitchen now I guess...
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What music inspires you to play better?
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4 Days Ago 11:51 AM
Riot NeuroCat
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General Discussion
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Riot NeuroCat
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Associate Business Analyst
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Let's talk about Xerath
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4 Days Ago 11:26 AM
Xelnath
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General Discussion
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Comment below rating threshold, click here to show it.
Xelnath
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Game Systems Designer
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Quote:
Originally Posted by Fomorian27
Did you explore these possibilities? Doubtless you've probably mentioned different versions of these two spells over the 60 odd responses in the thread. I've probably gotten the idea for these spells by reading through the thread..
- Removing locus altogether, and his passive increases the range and damage of ALL his abilities the longer he holds them down (a la varus q, but with every ability). Perfect for seiging, fills the same role as locus (unless there's something I'm missing), resolves the problem of people only using locus to fire off a q and then running away.
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Didn't like it. It was invisible to the enemy when you were going to unleash a long-range blast.
Quote:
- The longer you hold a spell button, the smaller the reticle becomes. The spell deals more damage, but with less range. It sort of gives the player the feeling of pinpoint accuracy, using the first arcana barrage to proc a stun, which gives time for you to hold down the spell and deal more damage to the target.
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Loved this. Didn't feel right to have two charge-up abilities on the same kit though. Ultimately, I just had to a make a call, so I made the call that kept the character feeling more like his core design was "Arcanopulse poke".
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There was a suggestion by a player for a passive called doublecast: Being able to cast each ability twice in short duration. It seems like a cool passive, and I think the biggest thing about it was that you could use mage chains on two different players and stun them both with a spell.
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This does seems like a cool passive, but i'm not sure I'm in love with that interaction with Mage Chains. Doesn't this mean you just get a free, unavoidable stun by double-casting mage chains?
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Let's talk about Xerath
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4 Days Ago 11:07 AM
Xelnath
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General Discussion
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Xelnath
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Game Systems Designer
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Quote:
Originally Posted by MetatsuGouHadouk
More or less what i suggested on my previous post, it just seems that xerath's cliche of being a siege mage is whats hindering his playability.
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I think that Xerath will always be a strategic pick by players who are willing to trade mobility for influence. Being that most people prefer to run around like wild, screaming apes, the idea of patiently holding still to pull off the perfect kill is contrary to that notion.
*cleans off his mandibles*
Xerath requires players to think differently. He's like Singed in that regard. This is a good thing, but it doesn't mean we can't make his experience better.
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Let's talk about Xerath
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4 Days Ago 11:02 AM
Xelnath
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General Discussion
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Xelnath
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Game Systems Designer
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Quote:
Originally Posted by Zerglinator
How about a line skillshot that drags people hit by it inwards?
It would totally work with his Arcanopulse. Also, it might be incredibly OP.
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Xerath *wants* enemy players to remain still. Anything that relocates or moves them makes his skillshots harder to land.
For example, there was an ability that was a narrow skillshot which knocked an enemy up into the air. It would feel wrong on Xerath, because it meant you weren't sure exactly where to fire your Q and W spells. Might be great on a more forgiving kit, though!
That's the great thing about experimentation - you find lots of things that won't work, but are now in the back of your mind for the future.
Quote:
Originally Posted by NotBuzzJack
Are you keeping the MS bonus from exiting Locus? Because for his current WQ-WQ-WQ gameplay it's essential, but I would see little reason to keep it if there's actually a reason to stay in Locus for prolonged periods of time.
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I think you're right. Now that you can charge-up Q, you don't need to Locus->Q over and over again. The tooltip on Locus of Power is enormous now, so I'll cut that out and reallocate its power budget somewhere better.
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Let's talk about Xerath
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4 Days Ago 10:57 AM
Xelnath
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General Discussion
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Xelnath
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Game Systems Designer
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Quote:
Originally Posted by Frickin Adorable
If you are changing his Arcane Barrage enough, how bout you make is E(mage chains) one aoe blast just like one of the attacks from arcane barrage. It could be aprox same size(maybe smaller) and prox the same range of the original Arcane barrage. But its NOT three shots like his original ult, its only one and the damage could be modified since it wouldn't be a ult. Also it still adds the stun effect, and since it's aoe it gives you the possibility to stun multiple opponents if you land the aoe on more than one person.
It gives Xerath another skillshot, and stunning multiple people with a E Q combo could be VERY strong, almost too strong, I am sure numbers could be modified to compensate.
thoughts?
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Huh... it could be charge-less but more powerful, then I could satisfy the old "spam lots of aoe damage on the enemy team" feeling by making his new auto-attack replacement bombardment attack hit harder, faster, etc.
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Let's talk about Xerath
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4 Days Ago 10:52 AM
Xelnath
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General Discussion
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Xelnath
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Game Systems Designer
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I know a lot of people are just now getting into this conversation, so to reiterate:
Xerath is a balanced champ on live who has been consistently reported to Riot as "clunky, unintuitive and ultimate dependant". Since he's clearly in his balanced state, yet tests negatively with most players who play him, I started out looking at passive replacements and quality of life changes.
As I got deeper into the character, it became increasingly clear that his intended experience was not being satisfied. The best way to use locus of power was to activate, cast Q, then pop out for the mobility boost (negating the point of sieging). Similarly, the existence of a "Mark->Pop" combo made his skill casting order very consistent.
Furthermore, the payout for the E->Q Combo result in nothing, unless either your team was able to follow up or your ultimate was off cooldown. Worse still, the experience of playing Xerath is that you were a 60-sec champ - only fight while the ult is up. The cadence of his ultimate meant that he was regularly outclassed by Lux's ultimate on a 30 sec cooldown, despite Xerath's damage when he could land his ultimate being far greater than Lux's.
To address this, I'm exploring the following:
Locus of Power is his ultimate, with a realistic cooldown, new bonuses, a ranged auto-attack replacement and possibly increased range.
Arcanopulse can now to be "held down" to charge up to its old "poke" range.
Arcane Barrage has been downgraded to a two-charge basic ability with a % movement slow that does bonus damage equal to three charges if you hit a target with the exact center of both blasts.
I'm currently experimenting with Mage Chains and his passive.
Previous passive iterations gave AP and CDR cap breaking cooldown reduction. This result in a less strategic, more spammy Xerath at max stacks. This was in contrast to the "methodical sniper" playstyle players on the forums expressed and has thus been canned.
Mage Chains is a much tougher problem. The prime-pop gameplay meant his skill order had no choice. However, some form of CC seems acceptable on this kit.
Your thoughts?
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Let's talk about Xerath
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4 Days Ago 10:38 AM
Xelnath
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General Discussion
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Comment below rating threshold, click here to show it.
Xelnath
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Game Systems Designer
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Quote:
Originally Posted by KevinDelMarr
Is all that armor, AS, and MR from being in Locus of Power, or is it just placeholder stats (does it fall under etc)?
Also does Locus of Power have a mana cost now, what is its CD?
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I just happened to have tank runes on.
Range, CD, etc are still in flux.
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Let's talk about Xerath
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4 Days Ago 10:30 AM
Xelnath
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General Discussion
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Xelnath
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Game Systems Designer
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Quote:
Originally Posted by lightdragoon88
Please please PLEASE give us another screen shot or a gif of this if you can.
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Sure.
Attachment 687487
Placeholder art, caveats, etc.
Quote:
Originally Posted by Iaunu
Dear Xelnath
I know you don't have much time to read everything...
Locus of Power always sounded like it should have a damages nearby enemies over time aura.
Thoughts?
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That would be a bad idea because it erodes the counterplay of Locus.
Locus core philosophy is quite simply:
"I can hit you from where you might not be able to hit me. However, if you get to me, I'm in trouble."
This is doubly true for melee champions. A mechanic like you have described would punish people for being close to you - which is the natural, appropriate response to a siege-mode.
Quote:
Originally Posted by Hamut
I may be the only one who thinks this, but I believe the key problem with Xerath's kit is mage chains. For a long range, AOE, sieging champion, a short range single target ability is really out of place. I would love to see an AOE rework (and range increase to match his q) to mage chains, possibly making it apply its debuff in an AOE around your single target or have it bounce between players in a fiddlesticks-like manner. Just imagine the combos.
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I agree. I haven't found the perfect replacement for mage chains yet. What other ideas do you think should be explored?
I'm exploring something in the narrow skillshot space at the moment.
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Let's talk about Xerath
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4 Days Ago 10:02 AM
Xelnath
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General Discussion
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Xelnath
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Game Systems Designer
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Quote:
Originally Posted by KillAlQaeda5871
Do you really read every post?
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Yup. Every post. I just don't have time to reply to them all.
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RiotSchmick AMA / Status Thread
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4 Days Ago 09:56 AM
RiotSchmick
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General Discussion
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RiotSchmick
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Software Engineer
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Quote:
Originally Posted by Uniquisher
Sorry, I completely derped out here, I forgot i even asked that previously, btw, no reds have been replying in that thread, it's all lonely and sad, just like amumu
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Yes the thread has been dead for awhile. I just meant you could look back through the old questions and replies and get a lot of information of the type you were asking about.
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My Diana Lore Comic is Finished!
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4 Days Ago 02:07 AM
IronStylus
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General Discussion
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IronStylus
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Sr. Concept Artist
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Quote:
Originally Posted by HayabusaZero
Actually, that was the point of the story. She was completely dismissed from her own people and the Solari called her heretic for her curiosity about a cult that didn't followed the sun. That's what makes her so unique to my eyes, and i hope Riot continue to create Champs like her in the future.
Embrace the heresy!
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Tryin'
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Hi IronStylus
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4 Days Ago 02:05 AM
IronStylus
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General Discussion
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IronStylus
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Sr. Concept Artist
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Quote:
Originally Posted by Hieronymus Bosch
I see you posting
so hi
^___^
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Hai.
^___^
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@Balance Team - Nerfing Lissandra is a huge mistake, Her laning phase is god awful.
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4 Days Ago 01:49 AM
Meddler
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General Discussion
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Meddler
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Champion Designer
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Quote:
Originally Posted by XAlFias
soooooooooooo , why didn't u guys think of that before releasing her ?? she was on pbe for a long time ? why now ??
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Internal testing/PBE testing are great but no substitute for being able to see a champion perform on the live servers with an enormous number of games across a wide range of skill levels.
On another note we'll be investigating some other possible tweaks throughout the coming week, will keep you guys posted on what our thinking is.
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Wish Travis Gafford a happy birthday on Reddit!
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4 Days Ago 01:46 AM
IronStylus
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General Discussion
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What music inspires you to play better?
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4 Days Ago 01:37 AM
IronStylus
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General Discussion
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Comment below rating threshold, click here to show it.
IronStylus
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Sr. Concept Artist
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Let's talk about Xerath
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4 Days Ago 12:58 AM
Xelnath
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General Discussion
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Comment below rating threshold, click here to show it.
Xelnath
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Game Systems Designer
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Quote:
Originally Posted by Koraq
So, I picked up Xerath again to refresh my memories of the highs and lows of playing him, and combined it with some of the feedback from this megathread, along with some of the ideas that you (Xelnath) have been running by us.
The high points: Clutch snipes through fog of war, and blowing someone up in seconds flat when fed. In one game in particular, I ended up fed enough that I was able to camp outside of the middle inhib turret, sit up in Locus of Power, and permanently zone the entire enemy team away from their own turret while it was slowly chipped away. That kind of power felt amazing, and it's something uniquely Xerath.
The low points focused around how little Xerath feels like he has to do between ult cooldowns. I was only able to zone that team because I was fed enough that my E->Q combo would drop the tankiest enemy on the team by 50-60%. If Xerath isn't fed, his E->Q isn't particularly terrifying, and if his ult isn't available, there's literally nothing else for him to do. It's really, really boring between ult cooldowns.
So, the big idea I came up with to solve some of the current problems revolves around Locus of Power, which is kind of the unknown variable right now. Perhaps, instead of simply giving some kind of stat boost (MPen, AP, etc), it could create increased synergy with his spells.
When Xerath enters Locus of Power, there's a loud thunderclap as he begins to radiate with power, sending out a shockwave the extends up to or just beyond the reach of his spells. The shockwave itself does no damage, but marks all champions it comes into contact with. If Xerath hits a marked target, there's a few things it can do.
Reduce target's magic resistance,
Give Xerath a temporary MPen buff,
Hits the target for bonus damage,
Reduce the cooldowns of Xerath's spells by X second(s),
or a mix of the above.
Alternatively, each of Xerath's spells could activate the mark differently. Hitting a target marked target with E reduce the target's MR, hitting a target with W could cause increased damage, and Q could reduce the cooldown of his spells (either all spells by 1, or only W by 3, something like that, since W's long cooldown could potentially lead us to the same boredom of waiting on R).
To justify the massive spike in power Locus of Power grants (and it should feel like a massive spike in power), each wave radiated costs X mana, or X + (N*Y), where N is the number of waves Xerath has radiated, and Y is the cost modifier. This mana drain would discourage just sitting in Locus of Power forever, as well as give his enemies a window of opportunity when he disengages the spell, which could have a cooldown once deactivated of 10-20 seconds.
Another possibility is outright changing the way the spells function while in Locus of Power. Arcanopulse is now max range regardless of charge time, and charging it instead expands it rather than extending it. Arcane Barrage now shreds MR, E proc's a Statikk Shiv-esque chain lightning that slows targets. I'm really not particularly close to any of these specific ideas, I'm more focused on the concepts of how each spell can interact with Locus of Power and/or each other.
By simply creating more interesting interactions within Xerath's kit, and giving little quirks to everything, the Mage Chains stun would feel less like a forced interaction, and more like a fun perk. Although, personally, I still like the idea of turning Mage Chains into a higher duration snare/slow so that it can be brought up to the same range as Arcanopulse and Arcane Barrage. That difference in range is just so... jarring.
A crazy idea for Mage Chains/Locus of Power:
Mage Chains is now a powerful slow or root when proc'd.
Casting Mage Chains on a target marked with Locus of Power allows Locus of Power to be cast a second time for 50% reduced damage; hitting a target with a second Mage Chains proc's the stun. Xerath could root two targets or stun one. Damage modifier could be increased if the increase to his burst is too substantial, or reduced if Xerath needs more burst. Of course, this particular idea is rather reaching, so I won't be terribly disappointed if it's actually too crazy to ever be considered.
Also, for the Arcanopulse v. Arcane Barrage:
Arcanopulse is awesome as it is, so the focus is on Arcane Barrage. How can one make the method of damage application through Arcane Barrage different enough to be unique from Arcanopulse, without simply being 'more damage'. One of the more popular ideas is a delayed nuke; instant damage, followed a second later by more damage, and it's one I like as well. Perhaps it could be given execute bonus damage, a % damage modifier based on health missing? If the Mage Chains and Locus ideas are implemented, it could create an incredibly powerful combination.
Locus Mark
E target
Locus Mark consumed, second E cast granted
First half of W consumes Mage Chains mark, slows target
Second half of Arcane Barrage detonates
Use second cast of E
Arcane Barrage slows target again, second half being able to hit again because of refreshed slow
My God. If that isn't more *** appeal than a Playboy Bunny, then I don't know what is.
Anywho, that's the end of my rambling for now.
Locus of Power telegraphed with thunderclap, Xerath radiates waves every 3 seconds, waves cost an increasing price in mana.
Waves mark targets, spells interact with the mark; interaction can be unique across spells or all have the same effects.
Locus of Power could modify spells -- Arcanopulse is wider, Arcane Barrage shreds MR, Mage Chains proc's a chain lightning that arcs between champions and slows them.
Mage Chains having a shorter range than Arcano Pulse and Arcane Barrage sucks; change stun to slow/root and increase range, create interaction with Locus of Power that turns the slow into a stun again.
Split damage of Arcane Barrage in half, giving second half an execute modifier.
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Great encapsulation of your experience. Great reference. I can't reply to everyone, but thank you for writing this.
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Let's talk about Xerath
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4 Days Ago 12:50 AM
Xelnath
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General Discussion
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Xelnath
??
Game Systems Designer
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Quote:
Originally Posted by Eyrgos
Should do damage as a percentage of total AP, not scale with AD/AS (perhaps a minor AD ratio would be acceptable though)
Mid-aoe with mid-damage (perhaps give this the "sweet-spot"/"dart board" mechanic I was speaking of! Mid-sized ring with a small-ring on the inside, more damage if you hit the center bull's eye... I envision the mortar hitting like a mini Zigg's Ult but striking down slightly quicker than a Karthus Q)
Ammo-System which successful landing of spells replenishes ammo.
EDIT: One question I do have Xelnath is ~ do you have anything against the Dart Board idea or do you find it interesting & a good fit for one of Xerath's abilities (or Locus-AA)?
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Yep, that's exactly what I'm trying right now for the Locus AA
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Ghost Bride Morgana haunting soon
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4 Days Ago 10:14 PM
Riot Condor
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Announcements
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Comment below rating threshold, click here to show it.
Riot Condor
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Community Coordinator
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Quote:
Originally Posted by ZenonTheStoic
In Uruguay and most of Argentina (and possibly in some part of southern Chile?) people speak Rioplatense Spanish, one aspect of which is the zheísmo / sheísmo. In those regions, "La Llorona" would be pronounced "la shorona" (or with the voiced variant, which is similar to French "j")
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Ha! Exactly the way I pronounce it ^-^. Though, I find that this sheísmo is more obvious for us porteños than the rest of the argentineans.
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 09:53 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by Karn Bishop
When i read the words unstoppable i assume that absolutely no disables are capable of affecting that champion while said ability is active, meaning they ignore any such ill timed CC that was casted and much in the same way as when i find an unmovable rod in DnD, my first thought isn't oh i can move this rod with a spell! its oh no movement based spells or physical effort will move this item, so i don't get this logic you are attempting to use.
If you are going to use this logic to justify this change then also apply it to trynd and make trynd untargettable by autoattacks for the duration of his ult because hey attacking him is useless and THAT is burden of knowledge in its purest form.
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You can't stop Malphite's ultimate. It will hit you. In the face. Every time. When you play Malphite, you expect your ultimate not to be stopped.
Good news! It doesn't get stopped. But it's not called, "Knock up your team. Also immune to stuff." It's Unstoppable Force.
As for the Tryndamere case, there's a couple caveats there:
1a. Frozen Mallet, Executioner's Calling, etc. There's actually plenty of reason for me to attack Tryndamere that has an effect on what he's doing.
1b. Also, he probably has life steal, which means his health is likely to be above 1 a lot. In fact, because he has to activate it in the first place, he'll almost never be at 1 hp when he uses it. So I have plenty of reason to hit him: It deals damage.
2. It tells you he cannot die. You get constant feedback about what's happening. I expect most people learn pretty easily what Tryndamere's ultimate does.
3. I think it would be significantly worse to make him untargetable. You right click the champion and you WALK INTO HIS FACE. Oh god, the number of people who would quit the game when that happened.
It's definitely possible that we can make a bigger particle sell for "DUDE IS IMMUNE TO DEATH OH GOD OH GOD OH GOD." Something almost as bright as Kayle ulti. But I don't think making him untargetable is better.
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 09:38 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by 0xiDIzE
This is another one of those little things that really annoys me about Riot. Why aren't you encouraging players to learn this type of counterplay rather than saying, "okay, we'll change it for you so that you can just spam abilities whenever and not feel like a noob for doing so?"
You make too many changes to accommodate low-skill players rather than just giving them better guides and tutorials on how to deal with certain game mechanics. This encourages them to stay at the level they're at currently, rather than improve their play through experience and tips from other players.
This is a change that shouldn't be made. There's no wiggle room in that for me.
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Game design should be intuitive. There's nothing intuitive about "This champion is randomly immune to crowd control when she's dashing. But only one of the dashes. During the other one you can totally stun her."
The entire point of the "can't be CC'd during ult" thing is because it freaking sucks to lose an ultimate to Howling Gale. It was never actually intended that this was a way to dodge abilities. It was a way to not lose an ultimate to random knock-backs.
Game design should be intuitive. Morgana's Black Shield is super obvious when it's on someone and every time the ability blocks something, it says "Can't be Disabled" above their head. That's pretty easy to learn and it's intuitive for players to be like, "Oh that purple shield blocks stuns!" Every time someone is immune to X they are super obvious about it: Zhonya's turns you all golden, and you can't even click on then. Sivir/Nocturne/Banshee's have encompassing blue shields, and you see the shield break when you hit a spell. Vladimir turns into a pool of blood. These are all reasonably well explained simply by in-game visuals.
Vi charges at you with a red light. MUST BE IMMUNE TO STUFF!
League of Legends is an incredibly complex game. There are literally hundreds of abilities to learn, dozens more items, and a host of other game mechanics that heavily affect how you play the game. Why do you care if the random Level 15 player down the street doesn't know what effects Vi's ultimate discards? Do you really think our player base is going to go watch YouTube videos about every silly ability interaction? Across hundreds of abilities? Hey guys! If you Lee Sin shield a ward, it becomes basically invincible! Damn I really need to go watch a video on that so I can play at a super high level of play so that next time I play Lee Sin and my opponents are trying to kill my Baron ward, I can save it from dying! This happens so often to me! No wait, I don't care! I just want to play League of Legends.
Do you really think you'd keep playing this game if only half of your abilities worked the way you thought they did? If every other spell you cast just did nothing for reasons you couldn't explain, see, or understand? I highly doubt it. That's what this change is about. Vi has no glowing shield that reads, "*****, I'm immune to your ****!" When you look at her quizzically as Sion, you expect her to get all confused and stunned and stuff.
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Kha'Zix model doesn't stay evolved
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4 Days Ago 09:23 PM
Dannamoth
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Bug Reports
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by Verthy
good ****. keep it up
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These hotfixes have been deployed. Go forth with your death ponies and rabid insectoid predators.
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Let's talk about Xerath
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4 Days Ago 09:11 PM
Xelnath
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General Discussion
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Comment below rating threshold, click here to show it.
Xelnath
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Game Systems Designer
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Quote:
Originally Posted by lightdragoon88
I liked the change to auto attacks when in siege mode (even with Jayce cannon blast as a place holder)
How the test for that go?
If it good, what design ideas do you have for the Siege mode auto attack.
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Feels really good. It has some timing and communication issues.
Tough questions: should it scale with ad and as? Should it be a large aoe or a small one with higher damage? Should it be ammo-limited? How do we make it so that casting spells interplays nicely with the auto attacks?
etc.
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 08:54 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by Caítlyn
So why are you trying to spoonfeed bad players? Wouldnt it be better for the game if players had to learn how to counter rather then making it easy for them?
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Games that go out of their way to say "Haha you're stupid" are poorly designed. Newer players still have plenty of things to learn to be good outside of "Oh? So this champion is immune to stuff just because she's dashing to me? That's intuitive..."
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 08:51 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by sirtommygunn
what is up with your obsession to see teemo liked by people, it's unnatural.
Edit: Also you didn't specify what teemo was doing, so technically he could draw a dead teemo surrounded by cheering haters.
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TEEMO MUST BE ALlVE!
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Aram Concept art ---Regular Updates-----
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4 Days Ago 08:39 PM
alex gonzales
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The Howling Abyss (ARAM)
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Comment below rating threshold, click here to show it.
alex gonzales
??
Concept Artist
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Kha'Zix model doesn't stay evolved
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4 Days Ago 08:21 PM
Dannamoth
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Bug Reports
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Comment below rating threshold, click here to show it.
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We're hotfixing this issue, in addition to a fix for Hecarim, out to regions over the next 1-2 hours.
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[3.8] Improvements to the PVP.net experience on smaller resolutions
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4 Days Ago 08:11 PM
Damiya
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Public Beta Environment
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Comment below rating threshold, click here to show it.
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 08:10 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by TheAbraxis
It's also mainly an initiation tool. Tell me, which of your squishy carries is going to follow it up when you're going to be stunned afterwards unable to peel for them?
Like I get what you're saying, and don't have a problem with this in any other circumstance. The whole reason I love Vi is because of her awesome initiation, she was made for it (that passive), this is a big hit for that playstyle. Now whenever I ult, I am a sitting duck for counter initiation?
I'll just let someone else do it and use Ult to chase.
In fact I probably won't even play her.
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Good players would just hold onto their CC anyway. All this really does is not kick people in the teeth as hard trying to stun someone who was already immune.
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 08:09 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by Shadow647
My apologies Lord Phreak, but I seem to have misclicked the dislike button
If you can find it in the kindness of your heart to forgive my heresy I swear I will return to the righteous path of which I have strayed.
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As recompense, you must draw Teemo surrounded by a cheering crowd.
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 08:08 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by camoflouge
not to sound like a dick phreak 9ur one of the more [ublic riot figures) but as ur pic IS fiddle sticks its zhonyas is used offensively to ult in and immune while they try to focus u. i see how defensive this situation cn be considered but thats an initiate to kill them all
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It still doesn't really change the purpose of the item. The purpose of Zhonya's is "GET THE FK BACK DONT TOUCH ME." It's (IMO) clever that you can combine these with persistent-effect abilities. In the end, it doesn't change the purpose of the Zhonya's Hourglass.
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Huge nerfs for Annie on PBE
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4 Days Ago 08:01 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by Solcrushed
Please realize that the PBE changes are datamined from just the tooltips.
The tooltip for the stats just got moved to the spell level up tooltip. There is also another siginificant buff we are testing that the datamining missed.
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And her ultimate cooldown doesn't start after Tibbers's death.
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 07:59 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by Silkmoon
Vi is overpowered.
Nerf Vi.
Vi is now weak and has mid 40% win rate and is hardly ever played.
Nerf Vi.
Also significantly reducing the skillcap of Vi, recognizing when you are going to be CC'd and immuning it actually required some thought.
Never cease to amaze me Riot. Why not make all spells that would have hit you but you blocked with hourglass hit you afterwards, that way it's a little more fun for people who get outplayed! =)
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Really a different effect.
Zhonya's is specifically a defensive item. You actually want to discard effects when you use this item, because all you're trying to do is block stuff. Also feels quite fair to their opponents.
However Assault and Battery is an offensive move. I can grant you that sure, sometimes you actually do intentionally block stuff with it, but its primary goal is to go punch something. It's kinda funky to be like, "I STUN YOU" and have them say "no lol I already pressed R you suck." This is more to feel good for the receiving player.
For what it's worth, I still see Vi in competitive play a fair bit. She's certainly not that top tier you see every game, but she isn't useless.
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We nerfed Vi because she couldnt be CCed during her ult
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4 Days Ago 07:55 PM
Phreak
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General Discussion
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Comment below rating threshold, click here to show it.
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Quote:
Originally Posted by futuresight23
Ok, that and what Feral said makes me feel better about what the change is. Thanks for clarifying the change that has been put on the PBE.
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And just to make sure we're all clear here:
A 1.5 second stun hits you right as you ult as Vi. Let's say it takes .9 seconds to reach the target and remove the "Can't be CC'd status." There will only be a .6 second stun left after you're done puncherizing.
(I could be wrong here, but I'm pretty certain this is how it works)
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Riot NeuroCat's Intro/Game Thread
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4 Days Ago 07:53 PM
Riot NeuroCat
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General Discussion
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Comment below rating threshold, click here to show it.
Riot NeuroCat
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Associate Business Analyst
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Quote:
Originally Posted by Dalgdaddy
Will you go on a man date with me? We'll get some super hot wings and see who cries the least!
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I love spicy wings, although I have the problem where I ask for "very spicy" people see I'm a white girl, and think I can't handle it. I rarely get enough spicy.
Quote:
Originally Posted by Mr Lü Bu
@Riot NeuroCat
Are you married or single?
Have you got any plans getting married?
I'm single, I like to be your backup plan 
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I have a boyfriend, but I'll put you at the top of my list of "Random Forum People I'll Marry in a Strange Future"
Quote:
Originally Posted by kirume
1. You applied to Riot because you love this game and game industry, or because you need a job right now :P ?
2. Rioter always choose anything in LOL to make avatar, is it tradition, or rule :X ?
3. Can you hint us about the next female champ? (yeah, I know it's a girl >  ))))
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I had the choice between Riot and a PhD program. My love for Riot and LoL and working on something I love was part of the reason why I chose Riot.
For avatars, an unwritten rule I think.
My hint: we will have more female champions in the future. Probably.
Quote:
Originally Posted by MadridFC
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Nope! Although I remember when he made that and I was like "Hot damn, that's like me!"
Quote:
Originally Posted by VashT3hStampede
Is there any type of 'volunteer positions' for possible forums work or modding? I'v already taken a place in tribunal aswell as PBE, but both places, I'd like to say my favorite is the tribunal, Dealing with situations of players is my liking, and since I have a horrid amount of time at work, to mess around on the league of legend forums, I'd like to know where or how or if im just choosen from the lock of people about gaining position around the forums to clean it up tidy it a bit.
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No idea sorry. But if you're interested in player support type things, www.riotgames.com/careers !
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@Balance Team - Nerfing Lissandra is a huge mistake, Her laning phase is god awful.
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4 Days Ago 07:47 PM
Meddler
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General Discussion
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Comment below rating threshold, click here to show it.
Meddler
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Champion Designer
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Quote:
Originally Posted by thumbnail9
Maybe she could be an Initiation mage? We have like a total of two that are designed just for that. I mean that really throw themselves in there and don't just wait for a pick.
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Strong initiator, though with a mage like play style/tanky AP itemization, is one of the niches we were aiming for with Lissandra. Her AP ratios are therefore reasonable to reward AP from sources like Zhonya's Hourglass, Rylai's, Abyssal, ROA etc if desired, not because we're expecting Deathcap/Void Staff/other raw damage items to be an ideal build.
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@Balance Team - Nerfing Lissandra is a huge mistake, Her laning phase is god awful.
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4 Days Ago 07:40 PM
Meddler
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General Discussion
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Comment below rating threshold, click here to show it.
Meddler
??
Champion Designer
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Quote:
Originally Posted by Sarkaid
This. And how is nerfing the damage of her ulti and her W a buff to her? She needs things to improve her solo lane not to make it any worse.
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The changes to her ultimate only kick in at levels 11+. The W I feel's pretty clearly stronger while at rank 1. You'll be getting less damage per point at higher ranks (though on a lower CD) granted, that won't occur until level 8 if you're maxing it 2nd or level 14 if maxing it third though. Unless you're seeing extremely long laning phases I'd be surprised to see these changes have much effect on Lissandra's laning phase as a result.
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Aram Concept art ---Regular Updates-----
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4 Days Ago 07:35 PM
alex gonzales
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The Howling Abyss (ARAM)
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Comment below rating threshold, click here to show it.
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Huge nerfs for Annie on PBE
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4 Days Ago 07:32 PM
Solcrushed
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General Discussion
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Comment below rating threshold, click here to show it.
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@Balance Team - Nerfing Lissandra is a huge mistake, Her laning phase is god awful.
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4 Days Ago 07:31 PM
Meddler
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General Discussion
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Comment below rating threshold, click here to show it.
Meddler
??
Champion Designer
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Quote:
Originally Posted by TerminalVeloc1ty
So why push these changes to the PBE if you're still assessing her state? That doesn't make much sense to me. I've rarely seen you guys pull things from the PBE once it's there.
Explain please :\ And also, why NOT nerf lux and orianna? They both are too safe, and provide good damage, utility, and range. Why would we pick Lissandra over those 2 if we're trying to win?
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Still assessing doesn't necessarily mean 'do nothing'. We're confident in these changes in terms of the overall direction that's right for the character (control mage). Power level however is something it'll take a bit longer to get a really clear read on, so we may well make additional power focused changes (raw strength, rather than champion direction) at a later point if needed (whether buffs or nerfs).
As far as the state of Lux and Orianna goes I'm less familiar with the details not being on the live balance team myself sorry. I know we're still watching Lux though, particularly in the wake of the recent changes to her shield functionality.
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@Balance Team - Nerfing Lissandra is a huge mistake, Her laning phase is god awful.
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4 Days Ago 07:24 PM
Meddler
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General Discussion
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Comment below rating threshold, click here to show it.
Meddler
??
Champion Designer
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Quote:
Originally Posted by futuresight23
Is there a worry that Lissandra could end up being Zyra 2.0; an AP mid that brings strong enough utility that it becomes very strong as a support?
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It's a possibility with any high utility kit certainly, that's one of the reasons we've been cutting base damages rather than ratios though, so that builds with a decent amount of AP are still rewarded.
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Favorite Drink While Playing LoL
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4 Days Ago 07:14 PM
RiotMuscleMcBuff
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General Discussion
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Comment below rating threshold, click here to show it.
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why does riot hate healing?
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4 Days Ago 06:48 PM
Riot NeuroCat
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General Discussion
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Comment below rating threshold, click here to show it.
Riot NeuroCat
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Associate Business Analyst
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I get bullied every day because I play league.
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4 Days Ago 06:45 PM
Riot NeuroCat
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General Discussion
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Comment below rating threshold, click here to show it.
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Favorite Drink While Playing LoL
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4 Days Ago 06:40 PM
Riot NeuroCat
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General Discussion
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Comment below rating threshold, click here to show it.
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@Balance Team - Nerfing Lissandra is a huge mistake, Her laning phase is god awful.
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4 Days Ago 06:37 PM
Meddler
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General Discussion
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Comment below rating threshold, click here to show it.
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