| summoner somenot |
09-30-2012 12:18 PM |
possible fix to turtling?
what if you made the base turrets shoot like they do now, but have them not able to kill people? like they can get the player down to 100 health, or 200 HP....400 HP....500 HP...
i only say that, because certain champs can abuse how close the spawn is to base turret.
this way, if you make the turret able to bring the champs down to lets say 400 health, but not kill them, the team turtleing actually has to do some kind of other dmg, other than a pull or fling, into turret.
Maybe add a debuff in turret so life steal / spell vamp does not work on enemy champs, that way a lvl 18 can not spawn camp them.
idk how it would work, it would need testing before release, but i think ultimately it will cut back on the games taking much longer than they should because of turtleing.
thanks for reading, peace.
edit: Might just be my pc, but it looks like its all in italics, and i did not add the [i /i] to make them appear that way.
idk why it is doing that. i thought maybe it would show regular after i submitted the post, but it did not. sorry
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