| KiwiTheTORT |
11-04-2012 12:17 PM |
@Riot, please for the love of god fix that bug that makes you stop autoattacking
It is really aggravating when you are jungling because you will take more hits than you normally would (unless you are constantly clicking on the creep) or in a team fight and you use an ability and one more hit would have finished off the enemy carry but then you discover your character decided to forget it was attacking someone. Sometimes there is so much congestion that you simply can't re-click on the person, for instance if a giant chogath is standing in front of them.
I was ok with this bug when it was introduced because I work in the industry too and I understand bugs happen, you just have to deal with it. However, I figured it would be resolved by the next patch or two at most but this is taking you guys way too long to get around to.
edit:
I can get it to happen with 100% frequency with Malphite by starting to attack a creep and then pressing his e twice rapidly before the animation for it completes. I am going to assume this is the way it happens on most characters. From what I have read of other people's experiences it may have something to do with latency as well.
Here is a video someone did of the problem on page 12.
Quote:
Originally Posted by nbs0317
(Post 31045556)
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edit2:
Very important update from WhattayaBrian:
Quote:
Originally Posted by WhattayaBrian
(Post 31077028)
Hey guys,
All of the information in this thread has been super helpful. I want to try to break down the issues here so people understand what the plan is.
There is a systemic issue involving spell queuing that can happen if you try to cast a spell twice in very quick succession. This is more likely to happen in high latency environments. We have a consistent repro of this (thanks to all of you!), and I am going to explore solutions.
There are other, character specific interactions, like Talon E. These are not "bugs" so much as "design decisions". I'm going to kick these to the design team and see what they want to do with them. No guarantee anything will get changed on this front. Or perhaps we will change them, but it won't be immediate. I just don't want you guys to get the wrong idea.
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