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The new Executioners Calling
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Executioner's Calling Item Cost: 1350 Recipe Cost: 500 +18% Life Steal +15% Critical Strike Chance UNIQUE Passive: Your basic attacks apply a mark to the target that deals 4 bonus magic damage each second for 8 seconds. UNIQUE Active: Inflicts target enemy champion with Grievous Wound,causing 50% reduced healing and regeneration for 8 seconds (20 second cooldown). Built from Vampiric Scepter and Brawlers Gloves NEW: Executioner's Calling Item Cost: 1850 Recipe Cost: 700 +25 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Your basic attacks inflict Grievous Wounds on enemy champions for 1.5 seconds. (Grievous wounds reduces healing and regeneration by 50%) Builds from Avarice Blade and Long Sword Note: This was mostly written pre season 3 changes so "current EC" or "current live" is probably referring to the old patch. Executioners calling was first designed to be a direct counter to healers. I believe its first iteration was even cheaper than either of these and was therefore an approachable buy during the laning phase, especially top lane to counter sustainers. It did however turn out to be too strong and got nerfed by cost and changing the on hit-effect to be an active instead. Now I know there are few fans of this item, but I happen to be one of them. Even though EC is a mid-tier item, it is not necessarily limited to being a mid-game item only. It's great not just for the active but for the stats it gives and how they actually scale into late game when you have lots of AD. It gave ad carries a cheaper alternative to BT and let them buckle down into AD and crit stats. Melee carry's such as Fiora and Tryndamere love this item. It synergizes with IE + Youmuus and rounds out all the stats you'd want coming into mid-late game to assassinate dudes. Consider the alternative of having a Wriggles late game. As an adc, I would rather have 18% lifesteal and 15% crit than 12% lifesteal and 23 AD late game. Bruisers would probably still want Wriggles, but I'm talking about ad carries and especially melee carries. Now the cost of this item has gone up significantly and the lifesteal component has been removed, making it a terrible alternative to Wriggles and a more out-of reach countermeasure during the laning phase. By the time you get it to counter that lvl9 Lee Sin with Wriggles, the laning phase will be about done. Now I understand all lifesteal items have been nerfed because lifesteal is too strong. EC was actually the only item that remained unscathed the LAST time Riot did a pass on lifesteal items(when vamp scepter went from 15% to 10% and all its parents were nerfed accordingly EXCEPT executioners) 18% is huge. The only item on live at the moment that gives more is BT with 31 + stacks. EC has been a SIGNIFICANT alternative to other lifesteal items at the cost of having less epic premiums late game and I think I'll miss that part the most. Another problem I see in the design of the new item is how it builds out of Avarice Blade. Normally I would want to rush Executioners fairly quickly to counter that Chogath/ Lee top lane. But why would I want to do that if I lose all the gold generation I'm getting from Avarice Blade. This is forcing EC into a late game item even though it's mid-tier and gives a low flat damage instead of lifesteal: a 2nd multiplying stat that meshes with other high damage items. I just don't see the new executioners being that useful to many champions in its current state. This is the EC I would ever so love to have Season 3. :D PROPOSED: Executioner's Calling Item Cost: 1850 Recipe Cost: 300 +10 Attack Damage +15% Critical Strike Chance + 15% Life Steal /*UNIQUE Passive - Greed: Gain an additional 2 Gold every kill.*/ // Line commented this out as it's not really needed UNIQUE Active: Inflicts target enemy champion with Grievous Wound,causing 50% reduced healing and regeneration for 8 seconds (20 second cooldown). Builds from Avarice Blade and Vampiric Scepter Further discussion: Is a crit chance / life steal item toxic to the game since they're both stats that scale super well with AD? Perhaps it's the combination of high sustain and the grievous wounds passive that denies the opponent high sustain; if the item was actually good it would be pretty frustrating for opposing sustain champs. The new executioners is easier for bruisers to pick up late game, but not adc's anymore. The problem is, they took away a viable option for top laners to stop the opposing snowball effect by making it more expensive and forcing you to go all in to see the reduced healing effect as opposed to gimping their sustain from afar when they attempt to sustain back up while your abilities are on CD. Honestly I don't see how top lane is in a better spot than season 2. They took away the very needed HoG for the player behind, and now executioners is much farther out of reach. The lack of 4 extra blocked minion damage isn't going to stop sustain champs from freezing and completely zoning the opponent they've 2-0'd due to jungle ganks. At this point, a lvl 6 top laner can double kill his lvl 4 opponent and his lvl 4 jungler who tries to help. A good point to bring up is comparing the new 1.5 sec grievous wounds passive to ignite. Since you can't activate it after an engagement anymore to stop their sustain/healing, the only time it really becomes useful is when both opponents are going all-in to the death, which is when you would always cast Ignite anyway. Seeing that Ignite is still a popular pick with about 3 per team, this totally trumps the usefulness of the new passive. Since I'm pretty sure the grievous wounds debuffs of Ignite and EC don't stack, or they stack multiplicative to a diminished effect, there is just absolutely no reason to buy this item now without the adc stats it had before, over just taking Ignite at champion select against heavy sustainers. Further evidence that EC needs to be reverted. A quick LolKing search has shown that EC has gone from being bought 0.20 % of the time pre patch to 0.02% of the time. That's an order of magnitude less useful than it was previously. As a comparison, old Elysia's Miracle was being bought on average, 0.03% of the time pre patch. That means that the new EC may very well be the least bought item in LoL history. Edit to people saying Blade of the Ruined King is a good item for AD carries Quote:
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Summary: Pros:
Cons:
PROPOSED: Executioner's Calling Item Cost: 1850 Recipe Cost: 300 +10 Attack Damage +15% Critical Strike Chance + 15% Life Steal /*UNIQUE Passive - Greed: Gain an additional 2 Gold every kill.*/ // Line commented this out as it's not really needed UNIQUE Active: Inflicts target enemy champion with Grievous Wound,causing 50% reduced healing and regeneration for 8 seconds (20 second cooldown). Builds from Avarice Blade and Vampiric Scepter Below is a build damage grapher of Caitlyn from Season 2 who is using only autoattacks. Cait BT buys BT, PD, IE. Cait Standard builds IE, PD, BT. Cait EC buys IE, EC, PD Enlarged version |
Now I can truly play Bankplank.
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I've always thought this item to be amazing. Got it on junglers instead of Wriggles half the time. Got it for AD carries, and Trynd. Going to miss it. I'm certainly not going to get it now.
Oh well, sticking to Spellblade and Tiamat. |
How else would and AD champ counter spellsteal, lifesteal, or regen champs?
Edit: And don't say Ignite, because lifesteal starts at 99% health |
this is a very sad change. It was really very nice on critplank and trynd. Now there are a bunch of AD and lifesteal, but no crit lifesteal items left :(
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bump for support
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don't change it please. that 8 sec grevious wounds is really nice. specially when I initiate on lifesteal/spell vamp dependent champs like ww, morg, morde ryze, blood thirst ad carries and a whole lot more ):
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I'm not sure how changing the Active into a 1.5 sec on-hit passive will effect the viability of grievous wounds in most situations. I really liked just sapping the the heaviest healer for the 8 seconds and diving past him to focus the squishier targets. Perhaps since there are so many more important item actives coming out they thought they were doing a service by reworking this one.
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Bump maybe
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The only reason I bought it in the first place was for the sustain o-o"
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