| alfavhunter |
12-08-2012 08:19 PM |
how to properly nerf diana
she is a strong pick for mid and jungle i would suggest 1 of 2 nerfs
1. reduce the AP aborb ratio of her shield OR the base absorb (or a mix of both)
or
2. reduce her passive life regeneration, she has a considerably strong sheild that also does damage, her surival ealry game is just to strong for this to be so high and her sheild, rengar is a decent comparason because he has high ability sustain through his heal, and because of that his base regen was nerfed pritty hard
other possable nerfs that would just make her less insta kill enemy laner
moonlight CD refresh on ult still has a 2 sec CD on it so she cannot instantly jump again for the ungodly early game burst she has, givign enemies a moment to react but still not enough time to get out of range of the second jump
she doesnt need a huge nerf, she is considerably balanced, but i just feel she has to much early game power for what she still brings to late game and the best fix to that would be a nerf to sustain, while another fix would be to changer her ults interaction with moonlight slightly, but that would result in a nerf late game as well, so the best nerf for her would be o slower her sustain, or early sheilding capability, but nothing to sever or she will lose her ability to jungle
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