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[Suggestion]Bonetooth Necklace
As of where it stands, it's not worth getting, because as an 800 gold 1 slot item that doesn't give much damage, and is based on kills is unreliable. Especially where Rengar stands currently.
[Center]-/-/- Current Stats:[/center] Quote:
My suggestion:[/center] Quote:
Hunter's Machete: [/Center] Quote:
My Bonetooth:[/Center] Quote:
Reasoning:[/Center] Rengar is supposed to be a jungler, but as it stands, Bonetooth Necklace doesn't aid with his jungling at all. Having it build out of Hunter's machete, not only makes it a desired item to buy, but also increases the Jungle Utility whilst staying as a balanced item when facing other champions. |
I think it Could do with:
[Center] Reasonable Addition: [/Center] Quote:
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+1 |
Someone broke my alignment BBcode D:<
Now it's unreadable again. The whole reason I had put it in there was to make it readable. |
Here's my thoughts on it from another thread:
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Hrm... the Hex Core is a static item, however. Bonetooth Necklace is a stacking item which is already designed to be an endgame item, and its effects are far too powerful to have it vanish like Eleisa's Miracle.
Having it combine with Madred's is an interesting option - but it would probably need to change its damage/level to something else in order to preserve it as a top lane item. If you just made it a component of a Rengar-only jungle item, it could very well create a perception that Rengar is "supposed" to jungle, and make unneeded trouble in public games. |
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Going straight offence like you used to be able to, just makes you teemo levels of squishy, while going super tank makes you unkillable, but at a tradeoff of no real damage. |
solution
make 2 versions of the item 1st version is savage bonetooth necklass, this would be the jungler version -upgrades from hunters machety +500g 2nd version would be brutal bonetooth necklass -upgrades from the 400g sword +400g savage bonetooth would have the passive for the mechety while brutal would have the +1 damage per trophy and that would be the differance the only difference is their starting item cost (final cost is the same) and 1 passive effect which woudl be a good damge boost vs jungle or +14 damage for laning at max trophies |
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