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Lightbringer change on PBE
The Lightbringer
Item cost 2425 Builds out of Soulsight Lantern and Pick Axe Attack Damage 50 Grants 20 armor. Grants 12% life steal. New Unique passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage ( damage doubled for non-champions ) New Unique active - A stealth detecting mist grants vision of the target area for 10 seconds ( 60 second cooldown ) All set and good unless you pay attention to the items it builds and check that this item gives no bonus stats just a useless 100 magic dmg on 20% chance for 300 gold. Worst change ever made on dominion. Nome disappoint us |
Hoho :)
It may receive some changes in the future. I just wanted to remove the normal Lightbringer first ;) |
Is it me or is the black cleaver going back to it's nightmare status?
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Nerf Lantern first, please. That item is absurd.
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It was in a perfect spot. The logic of Devs these days is really grinding my gears. |
I actually like this new build idea for Lantern into Lightbringer. Although I agree that maybe there should be something more unique than an on-hit proc but with chance, or you might as well put Wit's End in the recipe.
I'm not seeing how Lantern is OP or anything since it currently doesn't upgrade into anything. And I really don't notice the extra damage proccing too much on minions. |
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Glade you changed it, champions who cannot utilize attack speed had no option for a destealth item. Now i can get all those pesky ninjas.
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Just going to say that I absolutely loathe the idea of a RNG-based damage proc on an item. There is almost nothing that feels as bad as losing to pure luck. Please reconsider it.
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Good work Nome :)
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