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League of Legends Community (http://na.leagueoflegends.com/board/index.php)
-   Public Beta Environment (http://na.leagueoflegends.com/board/forumdisplay.php?f=44)
-   -   Jungle camps HP lowered (http://na.leagueoflegends.com/board/showthread.php?t=2926638)

CatBurglarNami 12-20-2012 07:24 PM

Small creeps of jungle camps HP lowered
 
Ok I compiled a list of the new health values on the small creeps. The large ones did not change.

Live -> PBE
Ancient Golem
303 -> 203

Wolves
300 ->200

Wraiths
250 -> 150

Lizard
315 -> 203

Double Golems
500 -> 300

A few 1st clear vids;
Mundo https://www.youtube.com/watch?v=1hQrsxxM5Jk
Shyvana https://www.youtube.com/watch?v=OEubAfwT3aE
Rengar https://www.youtube.com/watch?v=QreTpDd3etc
Olaf https://www.youtube.com/watch?v=9W_XIrZ9rb8
Lee Sin https://www.youtube.com/watch?v=4uaUKgje3yY
Diana https://www.youtube.com/watch?v=OKr-JYXTGXI
Elise https://www.youtube.com/watch?v=2zJm_ONR09I

Updated for 1/3/13. Thx Moobeat.

Discpled 12-20-2012 07:27 PM

Well they wanted to increase the number of junglers, but instead they severely limited the number that could jungle but how difficult it was. Rengar felt alot better, I just thought it was the buffs to me, but maybe they did lower the HP's.

3mptylord 12-20-2012 07:38 PM

Malz can't jungle on live at the moment - which is a shame. He could jungle before the change, and on paper that change to the priority/focus system should have made him stronger - but camps now do far too much damage (before you can kill them), they kill Voidlings too quickly. If their health has been reduced this patch, I would actually be curious to test out Malz again. ^_^

CatBurglarNami 12-20-2012 07:52 PM

@3mptylord Just tried Malz. Cleared at 3:46 ended up at full health and 1 hp pot still left.

3mptylord 12-20-2012 07:54 PM

Awesome!!! :D

Vivi R66 12-20-2012 08:35 PM

That change KINDA made nocturne too godlike... Q + Passive AA = all small minions dead instantly

NinjaRobotLoli 12-21-2012 06:11 PM

So the current fast junglers are even faster, like around 3:20. And the slow junglers are now under 3:50. Yay?

CatBurglarNami 12-21-2012 09:32 PM

You'd think more people would be talking about this. I guess people don't know about any jungle changes cause it's not in the notes on sites like reignofgaming and surrenderat20.

Zaenos 12-21-2012 09:59 PM

Quote:

Originally Posted by 3mptylord (Post 32677990)
Malz can't jungle on live at the moment - which is a shame. He could jungle before the change, and on paper that change to the priority/focus system should have made him stronger - but camps now do far too much damage (before you can kill them), they kill Voidlings too quickly. If their health has been reduced this patch, I would actually be curious to test out Malz again. ^_^

He actually can jungle on live. Here's how I've been doing it:
1. Start W with Machete and 5 pots, cast twice at fountain.
2. Go Wolves, finish them off with a second casting of W (unneccesary as it is to kill them, this is to get your voidling to stage 2 by blue)
3. Go blue with your voidling tanking
4. Take E next, then continue Wraiths>Wolves>Red>Golems/Wraiths.
Make sure you reach every camp with at least enough passive stacks to summon another voidling in your opening skill cycle

He clears like a beast, and after the first clear can actually gain health from camps simply by voidling tanking. The problem is that he's so incredibly dependent on blue buff and cast-counting that any kind of disruption whatsoever sends him into a tailspin. :/

CatBurglarNami 12-24-2012 09:42 AM

bump


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