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Mana Bar on Target
Just a minor suggestion, just shrink the health bar size slightly and add a mana bar underneath, for some heroes its good to target players with more mana, and for others its ideal to avoid heroes with full mana.
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I already commented this idea with some friends, IMO implementing mana bars its like feeding with your house meat an African level 99 assassin lion.
LoL already lacks some player skill characteristics (maybe implemented later?) like denying, you should at least be fast enough to make a fast strategy in the middle of the battle, if you need, check manas, and do your game. Of course, IMO, some PRO things must be preserved for us, the hardcore queens. |
Quote:
Adding a mana bar doesn't really give any definitive value in mana, it doesn't actually take away the benefits of diligent players actively scouting out enemy status. If anything, it'll widen the gap between regular casuals and so called "hardcore queens" (as you put it), as players who rely on the mana bar won't be able to accurately deduce if opponents have enough mana to cast certain spells, etc. You might chase down Ryze with 1/3 mana, only to find his 1/3 is your 100%? I would be in favour of this suggestion if our HP bars stopped showing the silly "brackets"; Makes it way too easy to tell exactly how much HP somebody has. |
Signed
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+1 for adding a mana bar for heroes
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Yea, mana bars makes sense.
/signed |
Mana bars for the win.
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I would prefer the option to have numerical values for both health and mana, instead of bars.
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If you hadn't noticed....
1. You can click on enemy heros and still controll your hero. Which leads to 2. 2. If you click the hero you'll see his mana. 3. If you click on any hero, you'll see his mana+health pool with numbers. |
Ukjen7, they are talking about always visable mana bars on enemy (and ally?) champs.
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