||03-06-2012 10:16 AM
Quick question Lyte: How can be justified the loss of ELO for a 4vs5 loss? (no matter the reasons, the concrete fact is that a player leaves the game and now one of the teams are in a clear disadvantage).
You may say that at one inminent loss the teamates will force somebody to leave.
My response to this argument is the next:
If somebody leaves they still have a elo loss and should be more. Also the game has a timer to determinate how much times the leaver has been out and that determinates if somebody is leaving the game at 10:00 minutes (leaving his team in disadvantage) or at a point where a game it's completly sided and there's no chance to comeback, here's a clear attempt to save his team ELO. Also if you implement the changes posted in the replies to this thread you got a system more rigorous and much more hard be deceptive.
Not raging but it seems a big problem. Probably you already response to this but i couldn't find (127 pages is too long for reading :D)
EDIT: If the system detects leavers after the game, i supose this can be quickly solved