![]() |
Jax countered my vayne.
|
Quote:
Unless you're playing ranked teams, Elo gain/loss should be based on how well you played, regarless of the game outcome. It would encourage people to try their best no matter what. The current system take into consideration the game outcome(win/loss) and I think it is really not fair sometimes. Quote:
|
The thing that concerns me the most about the matchmaking system is starting Elo Range (1200 +/-100). Frankly speaking, it's a Chaos Zone. Players who sink below this range and have to climb their way back up and through it will experience what I dub Elo Turbulence in which you may be placed with and against players who are completely new with Ranked who may not belong anywhere near this range. I daresay it's the range with the most potential for a truly random win or loss, based completely on luck.
Eventually, you will break free from this zone as the positive and negative chaotic factors balance out and the only variable left is your own skill level, but the sheer number of games potentially required for this to happen is pretty ridiculous. There have been proposals and links to threads with potential solutions to this problem in this thread, such as Normal Elo factoring in to a seed for Ranked Elo, and I believe something like this would do more good than harm, and greatly help even out that Elo range, and alleviate a lot of the frustration that players have attributed to "Elo Hell". |
Quote:
|
Quote:
|
Quote:
meanwhile the person who should be playing 1200 players is stuck playing all of these kinds of new ranked players. lets say for example every new player suddenly started at 2200 elo. I'm pretty sure you'd hear some pros complaining real fast about how they keep getting stuck with absolute noobs on their team. Currently only the lowest denominator of elo and the highest denominator of elo are playing games against people they deserve to be playing against. |
Quote:
1. You supposedly already have a mechanism to deal with ragers and otherwise "toxic" folk. If the the banning system isn't going to work then, that probably means it's not working now. I think you should add "probations" to the game, but that's another topic. 2. There is an ignore button, and it's very easy to press. |
Quote:
Elo is broken and there's no way to fix it ok? |
@Lyte - Thank you for looking into this and trying to improve it... easily the biggest source of frustration in the game for me and many others.
|
Quote:
|
| All times are GMT -8. The time now is 02:57 PM. |
(c) 2008 Riot Games Inc