| CynicalGiant |
10-10-2012 03:03 PM |
Viktor's Augments should give effects to all of his abilities
Summoning Riot Solcrushed! (The main man working on his rework)
Not just 1 per Augment.
Give QWE a different effect for the Blue, Yellow and Red Augments. It would allow him to fit that 3 different play styles mechanic much easier.
Close Ranged Tanky Mage (Augment Power)
Mid Ranged Burst Mage (Augment Death/Red)
Longe Ranged Support Mage (Augment Gravity)
Yellow (Power) can give E a slow for example along with the bonus to Q it already gives and some new bonus to W.
Red (Death) gives more power on QWE. DoT already on the E, possibly some percent damage on Q.
Blue (Gravity) increases the range of QWE, not just W. Possibly even increasing his base attack range, although 525 is already pretty large.
The stat bonuses on the Yellow and Blue Augments should be larger as well.
Thoughts?
EDIT: Redpost by ricklessabandon, let's get us some more!
EDIT 2: Added a very nice idea based on this post by SoBeNirvana:
Quote:
Originally Posted by SoBeNirvana
(Post 30088130)
Augment: Power (Close-Range/Defensive):
* Power Transfer increases Viktor's movement speed by x% for 3 seconds.
* Gravity Field is x% larger and grants Viktor bonus magic resist and armor while he remains inside of it.
* Death Ray restores a small portion of Viktor's health for every enemy hit, with Champions restoring more than monsters/minions and diminishing returns on subsequent targets.
Augment: Gravity (Long-Range/Support):
* Power Transfer's range is increased by x% and can be cast on allied Champions, granting both Viktor and allied target the shield.
* Gravity Field has an additional x% cast range.
* Death Ray's range is increased by x% and it now slows enemy Champions by x% for 4 seconds.
Augment: Death (Mid-Range/Damage):
* Power Transfer adds a mark to target enemy which can be activated by Viktor's auto-attacks or spells to deal additional magic damage based on the target's health.
* Gravity Field depletes enemy Magic Resist.
* Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.
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