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Please critique this "Souls" mechanic Champion Concept
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Haven't gotten very many reviews yet regarding this new Champion Concept I made, and I'm gonna be away on the weekend, so I'm hoping to come back to some stuff on Sunday.
Phreak also helped me a bit in refining this mechanic, so I hope you'll do the same for the Champion I designed with it. I'll post a TL;DR summary of the Champion here, but if you want to see more numbers and details, you'll need to follow the link below: http://na.leagueoflegends.com/board/....php?t=2795070 Quote:
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Her name is based off the same character from RKS. Also, it's not meant to be a sexy name; it's meant to be a fierce one. She's a warrior, a cold-hearted killer out for revenge, and I feel her name (derived from the German word for "grudge") fits that. "Shouldn't her artwork look creepier?" I'd love to have better artwork, but I can't draw for the life of me, and there isn't much art available for Grolla. I have to make do with what's available. :( Please post comments and bump even if you don't. |
=_= Too much S3 chat, it seems...
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I'll comment real fast.
1# 1 soul for a minion/monster, and then only TWO for a champion kill? Should follow some of the previous items, like Warmong, were a minion/monster kill is 1 point and a champion kill or assist is 10. 2# Also, the artworked attached does not resemble what I would imagine a 'collector of souls' to look like. You need something more dark. If she harbors souls, where are they in the picture? EDIT: To that degree, all the other abilities would have to have their values shifted as well. I would suggest making her total pool around 50, maybe? Though that is a rather high number. -----E2: Now that I've thought about it, keep her pool at 5, and make it so that minions kill only have a 10%-15% chance to provide her with a single soul. Champion kills add 2 souls, assists add 1. EDIT: (read that wrong) Her passive is boring, and completely disconnected from this 'soul' theme that is going on. You need to find a way to connect her passive to her soul-collection mechanic to make it more interesting. EDIT: I believe the 'W' has to much potential to be completely over-powered. Capping the additional stats gained per % of health missing is probably going to be essential. For example, the shield and damage dealt will cap at 20% extra. EDIT: Grudge feels like just another buff, and a somewhat over-powered as well. I'm viewing this from a point of how much standing power she would have in a 1-v-1 situation, and grudge makes it seem fairly lop'sided. In my own mind, grudge also seems like a curse-type ability, something you would place over an enemies head to debilitate them. EDIT: The ultimate doesn't feel balanced either. This also feels similar to Yi's multi-strike ability. Over all, balancing is more of an issue in this champion. |
While I'm not good with numbers and general balance I really can't say op or up.
But the concept seems solid enough. |
It's a good and unique idea. The souls are like mana/energy, but instead of getting 2000 mana, its only 5 mana. You gain your souls similar to how akali gets her energy, but it's more about killing minions. You can choose to cast your skills as a resourceless champion, or use a bit of mana(souls) to boost up the effect.
It's a hybrid of the two systems, similar to how jayce is a mashup of range and melee. Riot, make it happen. |
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As for the picture, that's all I can really get for Grolla. Not a lot of artworks around, and I can't draw for my life. |
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But the souls are more powerful individually, so I like it better this way. A more accurate comparison is the Bloodthirster.
Nice champion idea, though I feel like I'm not sure what she's supposed to be. An AD damage dealer Fiora or a tanky soak? |
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Bump.
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