Originally Posted by Morello
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Data does show that more people, overall, are satisfied with the balance, as well as less must-picks/can't-picks than ever before.
Argumentum ad populum...really Morello you wanna go with that fallacy?
Also I think this patch at least in terms of globals is showing a confusion between the difference of game design of nerfing the numbers versus the actual tactics. This is a copy post but perhaps it will give you some thought onto this recent change to globals and other recent actions has made you confused between nerfing the actual numbers(which is your job) and the tactics(which should be up to the players).
I will say that what Riot Devs like Morello are confused with is trying to nerf a tactic than the actual mechanics. Because as much as the community loves to whine it really comes down to two departments: numbers and tactics.
Now for numbers, anyone here can with enough knowledge of mathematics can logically prove that certain champs are out of line or outside the norm when it comes to doing too much damage or not enough damage. They are hard numbers that are connected to the champions abilities and auto attack and mitigated by resistances. Most people who complain about TF's burst which Morello isn't buffing don't understand the basic algebra and base numbers and how low TF's dps output actually is especially when players don't bother getting MR or AR(depending which TF path you take).
Tactics on the other hand isn't something you can really nerf or change. Now sometimes the numbers and tactics do cross over such as Singed and Teemo being too fast for any champ to catch even with ghost and flash which also gave them the ability to push turrets and not be caught. However TF wasn't one of those cases. Sure if you walked up to the turret and then ulted or used the summoner spell teleport you would be immune but from a mathematical point and given cooldowns TF shouldn't really have much room to escape especially since you can cancel both the teleport and ult. There is also the confusion between backdooring and lane neglect and I don't think the Riot dev's understand that either. TF cannot truly backdoor a turret, to backdoor means to take on a turret in a 1v1 with no minions and TF doesn't have the damage or AS to truly pull that off given his HP pool. If the lane is neglected and there are minions pushing a turret, having TF ult or teleport in or even walk there isn't backdooring. It's called pushing and neglecting a lane is the fault of the opponent and not of the TF who is taking advantage of the situation. You aren't going to be pissed at a gragas who does this and then body slams away. So there is a lot of hypocrisy in this. As for those who complain about TF can backdoor if he actually can take out the turret 1v1 then the turret's HP must be really low enough for it to be snipped. Which means that even a tank can walk in and destroy the turret.
But the thing about nerfing tactics is that there will always be a way to emulate and make it effective and if anything only hurts the strategy part of this game turning what is a strategy game into more of a brute force head slamming into a wall contest and whoever has the meatier team wins. It abandons the brain in favor of brute force because the Dev's are telling the community to not think but to just work on power which negates the actual goal to destroy the enemy nexus by any means necessary.
It won't be hard for the next craze to be to have players carry wards and do a team teleport to instant push a turret. If anything it has been done before before LOL started to get into E-sports, what is it to stop it from happening again? By getting involved into what players can and cannot do tactically destroys the point of the only current game mode that exists. Because the devs shouldn't care if one team has all the creep kills and champion kills in the game, if they lose by having their turret destroyed then they lose and are losers because they ignored the actual given objective of the game mode. Having teams have conflict is one thing especially when wanting to promote your game as an E-sport but forcing players to conform to the tactic of having two rams quite literally ram each other doesn't help make this game thrive from a tactical standpoint of game design.