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@Shurelia: Why is there so little communication between the designers?

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Barooky ?? Senior Member
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07-29-2011

^ title

I'm pretty sure Riot's designers communicate on a regular basis. You simply have to split the work and everybody sticks to their projects considering the sheer volume. That's all fine and dandy and not worth the discussion.

But it seems to become a serious problem when people work on related projects and have no clue what the others are doing, especially when the community with reading red posts 5-10 minutes a day is way better informed than their colleagues:

http://clgaming.net/redtracker

For example:

- The sustain nerf + jungle rework go hand in hand, yet Shurelia doesn't seem to know much detail about it. She knows the red buff is going to get changed, but no details "because it's not her project". Guinsoo just told us a few days ago that the current plan is to change it to a self-speed buff instead of an enemy slow.

- Kayle rework: Morello wasn't even aware that her new passive was changed by somebody from 20% to 10% (could have at least read the patch notes). Or him having no clue why Kayle got a base AD/AS nerf by Shurelia, but kept it anyway.

These are just two recent examples and it isn't just limited to Shurelia and Morello. It seems to be a wide-spread problem and we're hearing "no idea, I'm not working on that" more often lately.

It's kinda sad and frustrating if the players have a better idea about the bigger picture of what's going on than the people responsible for game design and balance.

 
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Barooky ?? Senior Member
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07-29-2011

bump since Shurelia is around

 
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vermontsucks ?? Senior Member
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07-29-2011

Ummm, because different people are working on the actual projects. So they focus on their project. This is what the real world of business is like. Once you get viable prototypes you test in in real game settings, until then it is a compartmentalized project.

 
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IS1d69e2e5726f5f ?? Member
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07-29-2011

real world business is fill with incompetency

 
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Valgamesh ?? Senior Member
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07-29-2011

You have to assume that it was a one time oversight by Morello, and not the constant way Riot works.
But you never know, it's possible the head balance/design team got together, offered some idea and then left the actual work the the unnamed team members and stayed out of the loop for some reasons.

 
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Shurelia Shurelia's Avatar ?? Associate Game Designer
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07-29-2011

We're all working on separate projects, but we do talk about our projects with other designers.

We do participate in the feedback/iteration phase together, which is where a lot of collaboration take places.

It's really all theory until you test, in fact... too much collaboration hampers work.

 
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Star Wolƒ ?? Member
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07-29-2011

Quote:
Originally Posted by Shurelia View Post
We're all working on separate projects, but we do talk about our projects with other designers.

We do participate in the feedback/iteration phase together, which is where a lot of collaboration take places.

It's really all theory until you test, in fact... too much collaboration hampers work.
From personal experience I can really agree with this statement.

Understandable.

 
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3v3ryone ?? Senior Member
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07-29-2011

they are bussy nerfing your main champions =P

 
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Pandatot ?? Junior Member
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07-29-2011

Quote:
Originally Posted by Shurelia View Post
We're all working on separate projects, but we do talk about our projects with other designers.

We do participate in the feedback/iteration phase together, which is where a lot of collaboration take places.

It's really all theory until you test, in fact... too much collaboration hampers work.
Riot speaking about how to get work done efficiently is hilarious to me.

It's like congress hosting a 'How to Get Along and Work Together' conference.

 
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ċGhöst ?? Recruiter
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07-29-2011

Quote:
Originally Posted by Shurelia View Post
We're all working on separate projects.
aram counts as projects? or taking turns wielding the nerf bat?

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