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I'm convinced Riot doesn't care for what they've done to supports

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MolotovCaveat ?? Senior Member
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08-08-2011

Hey, Shurelia...

The problem doesn't seem to be that 0 CS Support play needs to be discouraged. The strategy is only anti-fun because people don't want to be forced into that strategy. No matter what change you make to the Support system I'd encourage you to keep 0 CS in the game & I have an idea how to make sure that happens...

Add a piece of gear that says: Gain an additional 5 Gold every ten seconds. This effect is disabled for one minute whenever you kill an enemy Minion.

Such an Item might even be balanced at $475... or as a new pair of run x2 boots.

 
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Shurelia Shurelia's Avatar ?? Associate Game Designer
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08-08-2011

Quote:
Originally Posted by standin View Post
Little off-topic, but where did you get that picture?
QQ Client.

 
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IrrationalNoob ?? Senior Member
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08-08-2011

I love supporting. I hate the current meta for 0 CS supports. I play it in ranked when needed but its not fun at all.

Thus I usually play Orianna in a solo lane. Then I feel like I am useful and supportive.

I feel like I am playing half a game as 0 cs support.


The problem is, if you hurt 0cs support ability to support, they would get replaced by whatever champ did the best 0 cs "support".

The 1st main problem is most support skills (slows, stuns, auras, speed ups and the like) do not scale with gear. The 2nd, is that every gold resource can be easily aquired by a 4man team combined with gold being more effective on champs that already have gold.

Even if you changed "support", meta would still be a farm champ and a good with no/little farm champ in one lane.

I would complain just as much as the 5th role being stun bot.

 
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Gnomersy ?? Senior Member
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08-08-2011

Quote:
Originally Posted by Rezyk View Post
Doesn't that just mean that Aegis is too weak (compared to carry items on the carry)? If it was strong enough, it'd be worth having less gold on the carry.
There's two problems with this, 1) Auras have to be balanced around maximum effectiveness so if it's good enough to be great with 2 people it becomes much better when applied to 5, 2) Carries by definition have better gains out of items than anyone else otherwise there would be no point to their existence, they trade a weak early game for a powerful late game but that late game is directly connected to their gear which requires farming so their power per gold they receive is always higher than that of say a tank or a support hero who are mostly powerful based on utility and their abilities.

As a result funneling gold into your support leads to a weaker overall team because you're giving it to someone who gets less power from it than the carry.

 
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MA OfficerNasty ?? Senior Member
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08-08-2011

I always thought all the assists gave you plenty of gold... or aren't you guys doing your jobs right?

/trollface

 
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Mr Mundo CEO ?? Senior Member
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08-08-2011

Quote:
Originally Posted by Alidfe View Post

Option 3, encourage Riot to make changes to the particular support champions to make them scale better and be less effective without gear.
Let me translate this: Option 3, encourage Riot to make changes to support champions, in order to make them less effective throughout all stages of the game.

You really just don't get it, do you?

0 CS support isn't the superior option because supports don't need a full build in order to be effective.

0 CS support is the superior option because the ROLE of support is the lowest priority for gold.

A team with a Taric is going to beat a team with no support champ. However, the team with the fed Taric is going to lose to the team with the fed Jax.

 
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Twitchious ?? Senior Member
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08-08-2011

Quote:
Originally Posted by Shurelia View Post
*snip* it could be making more support items that build from GP5. *snip*
Why don't you start with this and just see how it works out?

There is no reason to change the way the game is played, when you can at least TRY a better solution. Personally, sometimes I just want to sit back in a lane and not worry about "OMG LAST HIT, OH **** I MISSED ONE" I heal, I stun/give mana/whatever else. It is a nice change of pace, and I see no point in ruining that.

Sometimes, it IS fun, to just sit back and heal

 
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Awaken Easley ?? Senior Member
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08-08-2011

Quote:
Originally Posted by Whyumai View Post
Actually, I don't just think the counter to lane sustainability is killing it. I think the counter to everything is killing it. lane sustainability just creates frustrating passive play, where, as long as you don't kill the enemy players just kill enemy minions, and just harass players and force players to be recall, you win. The counter to this play is actually much harder to do. It's also much more fun. That's probably my point. The killing is the fun stuff, everything else is much less so. However, if i'm rewarded more for passive play then aggressive play, shouldn't I play passively? if I just push someone out of lane while uber farming, isn't that the right thing to do since i'll do better now and later? If passive play is rewarded, why play aggressively at all? I'd also argue that forcing someone to "b" all the time, actually makes the game shorter, since, i get more farm, they get less, i'm better they are weaker. So for less risk, I get more reward. It's not alot of fun for the person who's forced to recall all the time.

And the support change for more gold when killed (if they are getting assists) hasn't come in, yet. That's this patch.



Eve was problematic, but, she's now also not very useful currently. There's got to be some sort of common ground where she's useful and not so toxic to game play.

Junglers don't gank at level 1. Generally you have some time before junglers start popping out of the jungle to gank you. Normally it's level 3-4 or so.
Should be able to "b" before then and get a ward. It's also problematic, but, not as bad. There are counters that can be used before junglers come for you without nerfing yourself too badly.

I just think that anything that encourages passive play is bad. Try a game without junglers and 0 cs support and see if you don't enjoy it more.
I've never been ganked by a stealth champion previous to a few levels in the lane either.
But Junglers have the option of ganking at level 1, same as stealth champions.
Neither is more effective than the other.
They both have one skill, and if it's stealth, then they're not that big of a threat.
You're more likely to die to Purple Caster Minions in my opinion.

I understand where you're coming from with the whole "I get the same reward or more by playing passively" point. But eh.. I've never felt encouraged to be passive in this game and I don't really understand why anyone else has either.

My point I guess I'm making isn't that sustainability is the problem. It's the people who lane against players with higher sustainability who refuse to commit to fights and/or kill the other champions in the lane. Which is why they're forced to B, why they become so gimped later on, etc... It's a strategy, not a problem.

People with high sustainability should play to their strengths, sustainability.
People with low sustainability shouldn't play to their weaknesses, low sustainability.

If you know that the champions in the lane have higher sustain than you, your objective is to kill them, not to harass them occasionally and watch them heal up what effort you put into it. Commit to fights, kill them, force them to respawn, farm CS while they're gone. If you're incapable of doing this, then you have some terrible counter-picking at work.

It's not the mechanics at fault in my opinion. I've never been pushed out of a lane from a support/carry bot. I'm no 2k ELO player, so I can't really say it's going to mean something to anyone else playing the game. I might be 2k ELO if I actually participated in playing ranked games, I don't know. I've just grown accustomed to normal games, from all the talk about how people in ranked usually play the same champions all the time. Lot less stress, and more enjoyment.

 
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Rezyk ?? Senior Member
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08-08-2011

Quote:
Originally Posted by Lancer723 View Post
There is not a single item that is unique to supports that is game-changing.

For instance new item:

Aegis + Unnamed Mid/low level aura item

Magical Mcguffin

Unique Passive: Nearby allies recieve +45 armor +40 MR and + 8% Move speed.

Total cost: 3850g

The numbers here are purposefully inflated to make a point.
Wouldn't you REALLY want that item for teamfights?
I mean the items it builds from would be obvious support items that would be relatively useless on anyone but a support, but the top tier item is really great. I would be willing to share CS if it meant my support getting that item ~27 minutes into the game.

Instead of a 20 min IE on your carry, you get IE + Mcguffin at `27 minutes?

The numbers here are circumspect but the point is that there is SOME NUMBER of stats/cost where you would want to prioritize getting some farm on your support.
Why is it so important that such an item is useless on non-supports? Why wouldn't you share CS if a support could get an item that was as strong as Mcguffin but only through its aura bonuses (so just as useful no matter who gets it)?

 
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standin ?? Senior Member
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08-08-2011

Quote:
Originally Posted by Gnomersy View Post
There's two problems with this, 1) Auras have to be balanced around maximum effectiveness so if it's good enough to be great with 2 people it becomes much better when applied to 5, 2) Carries by definition have better gains out of items than anyone else otherwise there would be no point to their existence, they trade a weak early game for a powerful late game but that late game is directly connected to their gear which requires farming so their power per gold they receive is always higher than that of say a tank or a support hero who are mostly powerful based on utility and their abilities.

As a result funneling gold into your support leads to a weaker overall team because you're giving it to someone who gets less power from it than the carry.
Having a support who has little to no gold is going to make that support worthless overall.
And it will lead to a weaker team, always.
Why? If you at all played supports before all the gold nerfs, I shouldn't even have to explain.
Because now a support is lucky to get boots, and maybe one aura max. And then starting to work on their next item. Why is this bad? Well, for 1) Auras hardly have much of an impact. 2) Being a ward bot is useless if your allies are bad (or the match is fairly even) and don't appreciate that extra map awareness. I've noticed this in even high elo matches, a lack of map awareness, even when wards are put down. 3) The supports basic abilties are incredibly weak now because they have been unable to build anything to make those abilties better. You're essentially supporting the concept of: "A support who is of no use to the team beyond warding and maybe having a soul shroud or aegis". Which is bad. Sorry, it just is.