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Soraka * Starcall ** Cooldown reduced to 2.5 from 3 ** Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180 ** AP ratio increased to .4 from .25 ** Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80 ** Shred increased to 8/9/10/11/12 from 8/8/8/8/8 ** Maximum stacks reduced to 10 from 20 * Astral Blessing ** AP Ratio reduced to 0.45 from 0.9 ** Cooldown increased to 20 from 10 ** Base Heal increased to 65/130/195/260/325 from 60/120/180/240/300 ** Armor Buff increased to 25/50/75/100/125 from 20/35/50/65/80 ** Armor buff duration increased to 5 from 4 ** Cast range increased to 750 from 650 * Infuse ** AP ratio increased to .75 from .6 ** Cooldown reduced to 10 from 15 ** Silence duration compressed to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3 ** No longer grants double mana to soraka on selfcast. * Wish ** Wish AP ratio reduced to 0.7 from 1.3 ** Base heal reduced to 200/300/400 from 200/320/440 ** Mana cost reduced to 100/175/250 from 200/275/350 |
The biggest reason I have loved playing Soraka is because no other champion in the game is better at healing. You take a high health AD champ and pair them with Soraka in a lane and they are impossible to push out.
I have not had a chance to crunch any numbers but I am looking at the Astral Blessing changes as no big deal because the only time this will come into play in in mid to late game when you need to spam the heal more in team fights.
Since in laneing phase it can give a strong armor buff it might actually be better with subsequent enemy hits or save more from ganks. Can someone run the numbers over the 5 sec buff and see what it might be early game to mid game? (dont have all the formulas in my head).
One big change I like is the buff to starcall and infuse. The most annoying games with Soraka is the ones where my teammate cant deal out the damage worth ****. The damage changes would allow for me to contribute more to the lane then with a 3 sec silence. And the shred on starcall would be prevent people from pushing to hard into the towers because the AR MR reduction would take its toll.
The nerf to wish annoys me. I love having the 1.5k team heal (but I suppose thats why its getting nerfed). It was a game changing ult. It still can heal the entire team for a considerable amount but I will have to see how much it effects the effectiveness in a teamfight.
If someone can crunch the heal numbers that would be great and it would end some confusion I have on weither this destorys soraka or not.



