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Soraka changes for better for worse?

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Dethbysnusnu1 ?? Member
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08-16-2011

Quote:
Originally Posted by Shurelia View Post

Soraka

* Starcall
** Cooldown reduced to 2.5 from 3
** Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
** AP ratio increased to .4 from .25
** Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
** Shred increased to 8/9/10/11/12 from 8/8/8/8/8
** Maximum stacks reduced to 10 from 20

* Astral Blessing
** AP Ratio reduced to 0.45 from 0.9
** Cooldown increased to 20 from 10
** Base Heal increased to 65/130/195/260/325 from 60/120/180/240/300
** Armor Buff increased to 25/50/75/100/125 from 20/35/50/65/80
** Armor buff duration increased to 5 from 4
** Cast range increased to 750 from 650

* Infuse
** AP ratio increased to .75 from .6
** Cooldown reduced to 10 from 15
** Silence duration compressed to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
** No longer grants double mana to soraka on selfcast.


* Wish
** Wish AP ratio reduced to 0.7 from 1.3
** Base heal reduced to 200/300/400 from 200/320/440
** Mana cost reduced to 100/175/250 from 200/275/350
I am an avid Soraka player and I am looking at these changes with both excitement and annoyance.

The biggest reason I have loved playing Soraka is because no other champion in the game is better at healing. You take a high health AD champ and pair them with Soraka in a lane and they are impossible to push out.

I have not had a chance to crunch any numbers but I am looking at the Astral Blessing changes as no big deal because the only time this will come into play in in mid to late game when you need to spam the heal more in team fights.

Since in laneing phase it can give a strong armor buff it might actually be better with subsequent enemy hits or save more from ganks. Can someone run the numbers over the 5 sec buff and see what it might be early game to mid game? (dont have all the formulas in my head).

One big change I like is the buff to starcall and infuse. The most annoying games with Soraka is the ones where my teammate cant deal out the damage worth ****. The damage changes would allow for me to contribute more to the lane then with a 3 sec silence. And the shred on starcall would be prevent people from pushing to hard into the towers because the AR MR reduction would take its toll.

The nerf to wish annoys me. I love having the 1.5k team heal (but I suppose thats why its getting nerfed). It was a game changing ult. It still can heal the entire team for a considerable amount but I will have to see how much it effects the effectiveness in a teamfight.

If someone can crunch the heal numbers that would be great and it would end some confusion I have on weither this destorys soraka or not.

 
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Waylandoud ?? Senior Member
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08-16-2011

Look at it like this, post change Soraka in 2 minutes can cast heal 6x. Assuming 200 AP, that's 2,250 health restored.Same 2 minutes on Nidalee, same 200 AP, is 2,410 health restored. Both Heals give buffs.Janna can ult once in 2 minutes with her 200 AP giving each ally in range 880, a potential 4,400. Taric is dropping 10 casts for 2,580...and another 2,580 to himself.
Soraka heals are now bottom rung. And though her kit has other utility, would you prefer to have her in the lane with you over any of these other champs?

 
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EdgarAllanProse ?? Senior Member
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08-16-2011

Quote:
Originally Posted by Waylandoud View Post
Look at it like this, post change Soraka in 2 minutes can cast heal 6x. Assuming 200 AP, that's 2,250 health restored.Same 2 minutes on Nidalee, same 200 AP, is 2,410 health restored. Both Heals give buffs.Janna can ult once in 2 minutes with her 200 AP giving each ally in range 880, a potential 4,400. Taric is dropping 10 casts for 2,580...and another 2,580 to himself.
Soraka heals are now bottom rung. And though her kit has other utility, would you prefer to have her in the lane with you over any of these other champs?
Soraka's heal also now gives lots and lots of armor.

They still hit it way too hard by halving the ratio and doubling the CD. WAY too much.

 
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Shurelia Shurelia's Avatar ?? Associate Game Designer
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08-16-2011

Quote:
Originally Posted by Dethbysnusnu1 View Post
The nerf to wish annoys me. I love having the 1.5k team heal (but I suppose thats why its getting nerfed). It was a game changing ult. It still can heal the entire team for a considerable amount but I will have to see how much it effects the effectiveness in a teamfight.
We are reverting the wish nerf to base values and increasing some of Soraka's base stats. We believe that the base heal nerf is unnecessary after observing playtests.

 
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Conncept ?? Senior Member
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08-16-2011

Soraka needs changes, no one likes fighting a potion vendor, but with these nerfs she barely qualifies as a champion. We've worked out several alternatives to the nerfs here>>>http://na.leagueoflegends.com/board/...1#post12974585 If anyone cares to look.

 
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2Beard3Beard ?? Junior Member
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08-16-2011

Quote:
Originally Posted by Shurelia View Post
We are reverting the wish nerf to base values and increasing some of Soraka's base stats. We believe that the base heal nerf is unnecessary after observing playtests.
Hi Shurelia, I posted a thread devoted to what I thought was the problem immediately after your thread yesterday as a response.

http://na.leagueoflegends.com/board/....php?t=1103170

Two things I pointed out was how Wish doesn't affect lane sustain, so i didn't understand it, and that I thought her base stats were way to low to play a more aggressive playstyle. I see these are two things you are correcting, and are making me very happy.

I think Q needs to be changed though to a range aoe spell, cause she's so fragile as is that it's too risky to begin Qing in team fights.

I like the change to infuse not doubling mana return on her. I think that is the best change. I still think it gives too much mana, especially if you lower cooldown to 10 seconds. I'd like to see it peek at 100 mana if it's on 10 sec cooldown.

Hope you get back on and keep updating us on ideas. Support is one of my favorite roles and I don't want to see soraka go down a bad path.

 
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DarkRaiiin ?? Senior Member
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08-16-2011

Quote:
Originally Posted by Shurelia View Post
We are reverting the wish nerf to base values and increasing some of Soraka's base stats. We believe that the base heal nerf is unnecessary after observing playtests.
I don't see what everyone is worried about.

You said yourself that the changes in your thread weren't final. You'll get everything fixed up in the end.

 
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zuark ?? Senior Member
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08-16-2011

Quote:
Originally Posted by Shurelia View Post
We are reverting the wish nerf to base values and increasing some of Soraka's base stats. We believe that the base heal nerf is unnecessary after observing playtests.
Thank you!

 
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Dragull ?? Senior Member
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08-16-2011

Quote:
Originally Posted by Shurelia View Post
We are reverting the wish nerf to base values and increasing some of Soraka's base stats. We believe that the base heal nerf is unnecessary after observing playtests.
KEEP THE AP RATIOS!

If the problem is LANE sustain, nerf the BASE heal, not the AP RATIOS!

Is there something wrong in healing a lot after a 45 minute game?

 
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Dethbysnusnu1 ?? Member
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08-16-2011

ok I did some of the math and i looks like that early game soraka would not be effected at all by the changes to the heal. At most you always got one heal off per fight anyway.

the new Astral Blessing with lvl 1 dorrians ring. heals for 71.5

Old astral Blessing w/ dorrian heals for 73.5

which is honestly not much difference at all and the cooldown is no big deal because you only ever got that off once a fight anyway.

but now what about closer to mid game.

lets say you are going up against a jungle xin who is able to gank your soraka. For the sake of easier math lets say he can hit for 150 damage and both characters are at level 12 and soraka would have blessing at lvl 5.

I will say that Soraka has the only the deathcap for an AP item which gives a bonus 172 AP. In my scenario I will say he hit me several times already. Then I heal. Soraka natural armor is 46

Old astral blessing would heal for 455 and give 80 armor.
if he hits 3 times for 450 the total armor I have is 126 which is about a 56% damage reduction hitting for 252

New astral blessing would heal for 402 and give 125 armor
if he hits 3 times for 450 the total armor I have is 171 which is a 64% damage reduction hitting me for 162

Seems like a buff to me. Overall the heal gives more effective health vs the old one.