Quote:
Originally Posted by Maledicte
Alright, I will play a round and make Akali have more 'survivability'
For those of you suggesting that us Akali players don't build her DPS/AP please suggest an alternative survivability build and post it here. I'll play a few rounds and let you know how it goes.
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Quote:
Originally Posted by Disolve
Rageblade, Rylai's and Zhonya's is far and away more than enough DPS items on Akali for the times you need survivability.
You know you're going to get crushed if you move in, just wait for your tank to initiate and your ranged DPS to start putting out numbers and Q --> R --> E. If you take damage, throw down your W and gtfo or clean up.
Finish off the medium/low health targets/squishies. If you really have to die for a teamfight to turn out as an ace or a 4 kill, there's nothing wrong with that at all.
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What you guys don't get is, you are dps. You aren't the tank. That is inherent in your skills if nothing else. Any champion after a certain ELO level that DOESN'T build survivability items is going to wash and die every time. No you can't just throw a smoke bomb down and gtfo because you will be downed in the duration of one disable. If you can't live even that long how are you going to use all that damage you bought?
O that's right, you can't. It's about balance. And you aren't doing it. Paper thin damage characters are only viable for pub stomping low ELOs. As the higher you get, the more they look for the guy with large blocks on their hp bar and focus them down instantly. So if you are doing the damage only route and being successful I got news for ya... If all those people you are downing in 3 hits because THEY didn't get survival either suddenly all live a long time and nuke your paper thin sorry arse down, maybe you'll see. It is in high, or at least, higher level play for one reason, it works. Here read this:
http://www.leagueoflegends.com/board...69#post1298369
What I'm trying to say is, you won't live long enough, against skilled players on the lookout for people like you, which are basically free food, to contribute to an ace. Instead you'll be contributing to their gold pile because you were silenced/stunned/slowed and focused. While you're less efficient for the cost damage items plink off their survival gear making you ineffectual. The stat you need be concerned with is not your damage, or dps. It is your dmg per effective health. IE How much damage you do is intrinsically tied to how long you live, not just how much damage you do against something that doesn't fight back. Time you live + dps = total usefulness. And if you can't live through one Annie nuke, and she is smart enough to target you, your usefulness = 0.