Quote:
Originally Posted by NessOnett
I hear a lot of talk about Nasus and Veigar having problems because they are unable to farm, which is a minor inconvenience at best, but what of Cho?
You're removing Bloodthirster because of the inability to keep it "stacked" with the length of games and the prominence of death. What about Cho's feast? How is he expected to keep any stacks on that? He'll barely get a dozen ults off in the game of normal length for dominion(15-20 mins), and he needs half of them just to stack up once. Losing so much from dying often(and it will be often), will cause the same problem as bloodthirster.
I haven't seen anybody mention him yet, did people just forget about him? Or was there already a Riot-sponsored discussion that I missed where they addressed this issue?
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The thing is, a fully stacked Cho is hard as hell to kill. I doubt very much players will find this topic ^ hard to deal with. There are still minions around so getting fully stacked may required several "interrupted" (as opposed to uninterrupted) minutes of farming but I doubt fully stacked Chos will jump into combat and die as frequent as you may think. Playing intelligently is still required and that will keep most of Cho's stacks still on.
His passive on the other hand... that may need some adjusting. Where his passive is now leads to Cho farming to reap benefits. I am not sure if there will be enough minions around for it to be effective. Zileas?