Originally Posted by AzuraZero
I've done a fair share of solo queue. But it just doesn't even hold a shred of meaning compared to even 3v3 arranged. As it is a team game, being in control of a fifth of your team constantly feels really quite terrible.
There are far less interesting strategies that play out. Like a morgana-mumu-fiddles-alistar AoE team, or a burst based bot lane.
The movement around the map with voice chat is far more interesting, and it leads to earlier and more persistent ganking of places you wouldn't even think to gank.
I suppose I can understand the whole argument of bad players can get carried by good players, but that leaves your team taking a beating against great teams who have an entire team of good players. So it doesn't actually work out that way...
I suppose my point is... if this game is going to ACTUALLY be competitive why is there so much focus on solo queue?
It was really interesting to see what players could push the game to become, even losing to Nicosharp who had one of the most odd-ball teamcomps I've ever seen. (Gragas-Leona-Fiddles-Ori-some support I forgot) was a refreshing experience. (also why did we let them get fiddles AND ori QQ) Because YOU CAN FIX ISSUES GAME TO GAME (like being more careful about fid-ban T-T) and grow as players more easily!
(Also 3v3 arranged is soooo fun, ridiculous dragon control action with absurdly interesting powercurve. EVERYONE is OP there with just a little lead, which makes dragon crucial. Far more action and meaningful encounters than SR. I highly recommend both versions of arranged team as 50x better than solo queue)
EDIT: Reemphasizing how 3v3 is a good gateway into a 5v5 team. Teamwork is incredibly important and rewarding. Bad plays decide the game quickly, which puts cohesion of teams to the test. (I'm excited for the season to end to play more of it since it was my first gold.)
Your whole post could have a meaning... if you weren't basing it out of totally erroneous facts and logic....
People don't VALUE
Solo Queue more than pre-made rating, it's just that premade playing means :
- having an existing pool of people to play with (small enough to allow you to make a team with team's reflexes/tactics and such, big enough to have people online as much as possible to form 5)
- play only when there is 4 other members of your team online AND with the roughly 1 to 2h to play (including queue time at high ELO where they often have more than 45mins queues)
On the other hand, specially for people that ONLY do that like HotshotGG and a few others, solo queue is available all day long, without any external constraints added on top of the already existing queue times, meaning it's easier to go with it.
And it helps train yourself too, even if not to the extent of the premades.
All of this comes mainly from the fact there is no way, at the moment and for the foreseable future, to easily organizing "pugs" premade ingame, due to the total lack of working community communication feature.
Riot did the exact same thing every dumb company out there do everytime, trying to reinvent fire and ending up with apoorly done, poorly performing, lackluster solution instead of using existing solutions that are functionnal and easy to use/implement and have proven a million times they can manage the loads and needs of a virtual community (or millions of them
So in the end, since you have no way to organize premade "on the fly" without resorting to third party websites or having a huge list of people you are used to play with that you spend 15/30mins to poke and chat to form a premade, people solo queue.
Far less hassle for *roughly* the same output (at least once you reach an high enough ELO).
It doesn't mean it has more value, just that it works easier and faster, and the trade for it isn't that much worse a situation in the end.
(oh and you can always give ts2/3,vent, mumble info in pregame chat to others if you've got one you can easily use you know, even if only 2/3 people join it's already a good thing).