Replies to pages 361-366.
Also, I always tweet whenever I finish a post in @Ezreal (should be easier than sifting through this thread). http://twitter.com/#!/RiotEzreal
I just got back from getting some laser eye surgery so I figured I'd spend an hour or two catching up on this thread. Here's hoping we can get it to a million views!!!
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Originally Posted by Falaris
More like please come back, we want the gravity champ you were making.
Personally I like Vlad, Noc, Cait, Irelia, Kog, Malz, and Cho. I want more champs from the genius behind them. Hi five!
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I can't wait to start working on that gravity champ. I have an approved kit which I am super excited about. We have been waiting to do this champion for a long time. However, there are a few other champions I'd like to release before the gravity character. More info coming soon!
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Originally Posted by InfinityExists
@Ezreal
I have a question about the the Prodigal Explorer. I am wondering if there are any new items coming out that will make him more viable.
I think that new "carry" items supplying stats like CDR, damage, and armor pen would be of greater benefit to Ezreal than any number of changes. Currently, it feels like all the "best" AD carry items prioritize stats like damage, crit, and attack speed, which just aren't optimal on Ezreal. Thus, I find Ezreal tends to lose strength at the end of the game.
The same also seems to hold true for AP Ez builds.
It can be so frustrating having an amazing game, only to be out-matched at the end because other carries can simply build better.
What do you think?
(thx for making my favorite character by the way!)
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I have heard rumors of us looking into a new AD / CDR item. So I believe something is in the works, but as I haven't played with it yet, I have no idea on if it will ever come out.
I'd also say that I'd like to see a slight change to Nashor's Tooth, I can't think of any champions that get that item any more (anyone know of any?). Or if you have any suggestions on how to change it...small changes that is.
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Originally Posted by Connro
Ezreal, what would you suggest to someone hoping to eventually work at Riot? On the job listings page, the only internship is for QA, which, I suppose, would be suitable for what I plan on doing during college. I'm entering my junior year of high school, so I have plenty of time to think about colleges and universities that I want to attend. Are there any schools near Riot HQ that would be ideal if I was to take up an internship? Also, are there any specific classes that you would suggest taking? Thanks!
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Well, I know a number of designers who were psych majors, and I also know a number of designers who were CS majors. In addition, I would spread out your knowledge among a few other good to know fields and get at least one course in each: macroeconomics, statistics, and marketing.
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Originally Posted by David12596
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Yea, I loveeee the sand theme right now, we're even discussing a few cool things we could do if we ever made a sand champion. As for birds, we already have Swain and Cryophoenix, so perhaps another someday but not any time soon.
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Originally Posted by Nightspacer
On the subject of Heimerdinger's passive, I think it definitely needs a change because it is the very issue with lane sustain that Riot is trying to get rid of with the support changes. I made a thread with a little more info here.
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I can say that we are not thoroughly impressed by his current passive. We would like to change it, however, there are a number of more critical changes that we would rather focus on for his kit (i.e. the anti fun of his long range / turrets, and the lack of fun in using his ultimate). So at the end of the day, while we would like to update it, it would take a backseat to more important changes.
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Originally Posted by Udub
Any chance that Ezreal's E can affect minions? I think it'd really help with AP Ezreal farming problems which is one of the only things stopping him from excelling.
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We tried making Essence Flux hit minions and it just didn't feel right, we'll have to look into a different way to allow his AP version to be more capable of farming.
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Originally Posted by ElderLucian
in regards to the nidalee like champ, what do you think of a sniper champion whose ultimate will make it move and attack slower but also increase its atk damage and range by a significant amount, and while it is activated you also get a stealth ability akin to teemo's stealth or akali's bubble while in the brush. if you like this ill try to put my brain to work to think of a more in-depth champion concept
and what does heimer's ult feel like to you? it kind of feels like a poorly done version of Karma's Mantra to me
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We are investigating a 'Siege mode' currently, you'll find out more about it sooner than you might expect...
/agree on heimer's ult.
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Originally Posted by KushBlunts
I know you get this LOTS but I have to ask you, will we see a dragon themed hero anytime soon? I really love the current lineup of monsters but I feel its lacking in the dragon department.
Also speaking of monsters any chance we will see any Skarner tweaks he seems a bit on the weaker side.
Also also I noticed with Talon we now have 5 new melee champions in a row when will we see the next ranged champion!?
Thanks and I love you and your design team <3
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I think we can all agree that Dragon's are awesome. And here at Riot Games we are in the business of making awesome. As such, I'm sure you can infer as to whether we will make a dragon champion some day ;-).
Also, ranged champions incoming =-D.
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Originally Posted by Whittaker
I always seem to get long winded so short and simple this time.
Any plans to rework Jax's passive (or whole kit) to remove the last free gold passive in the game and attempt to normalize his power curve like you recently did with Kayle?
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High Five on the short and simple, it makes you 5x as likely to get responded to!
We are looking into Jax right now. And as I'm sure you know by now, his kit is not the easiest one to fix (we have tried on multiple occasions in the past). We are looking into ways to make him more consistent / normalize his power. Hitting the passive feels in line with these goals.
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Originally Posted by Prince Kassad
@Ezrael,
I see a lot of real-world influences in the lore/design behind champions like Jarvan, Pantheon, and Wukong. African mythology and folklore is awesome too! Would you ever want to release a champion inspired by animism or shamanism?
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We might do a shaman style champion someday. Also, can you elaborate on animism, I'm afraid the term is foreign to me?
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Originally Posted by Mr Fuzzie
Is it fun working at riot?
Also, i heard some guy grez got 10,000 referalls, who does he get to work with to make a champion.
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It's a ton of fun, I love my job deeply, enough to be spending hours posting on threads like this on my time off =-P.
As for Grez, I believe we are working on figuring out the referral bonus now, but I don't have a lot of insight into those workings.
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Originally Posted by Churchy
It feels great to get some honest communication from a red in direct response to me 
Thank you for keeping this thread active and giving us more than inane BS involving ponies, anime, or 4chan memes.
My overall question is: why is poppy suddenly a problem when she hasn't received any changes in the 17 months since her release? She received slight tweaks in the pantheon patch (2 weeks after her release) and since then has only gotten bug fixes iirc. Meanwhile, she also hasn't risen to prominence in tournament or ranked play. I'm basing this on the tournaments I've tuned into in the last year and from lolstatistics.com.
Be honest, is this all because poppy is too powerful in dominion?
And finally: Why do ranged carries like ashe and caitlynn continue to shoot when taunted? If some mystical force is compelling them to abandon higher thought processes including the logical need for survival, the ability to utilize abilities or magical spells, and the logical choice in targets of relative dangers, in favor of the primal urge to physically assault someone, why do they still take the time to notch their arrows/reload their guns, take aim, and then fire? I know that if I am in the bloodlusted state of mind where nothing is more important than hurting the little spiky rolling *******, I wouldn't take the time to notch an arrow. I would beat the thing over the head with my bow until it broke. Can taunts be made more effective against ranged characters?
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Hey Churchy, sorry I cut your post down a bit but it was hard to fit into this post.
1) We feel that Poppy has always been generally problematic creates a few pain points for the game. There aren't any real new changes.
2) We are not changing Poppy because of Dominion, Dominion has simply put her a bit more in the limelight.
3) We are not looking to nerf poppy, simply to get her into a better place for the health of the game.
4) Ranged champions attack while taunted because that is what taunt does (force the unit to attack), the same end result occurs if you taunt a melee champion in melee range.
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Originally Posted by Ensign Epic
A few things.
I know you said Wukong isn't on the table for buffs, but is there any way you could improve his early game? It's really, REALLY bad, like even against a single opponent he's getting slapped around. Also, is it possible to remove the self-silence on Nimbus Strike? Half the time early on when I Nimbus into Decoy I still get hit because the delay between using Nimbus Strike and when you can use Decoy is so big. As for bugs I still have the Nimbus Strike delaying the AA animation, Crushing Blow not going off when you go to hit someone (you like freeze and do a flip), sometimes being seen while Decoyed, and being CC'd out of my ultimate (unlike, say, Garen's spin to win which all signs point to this being how it should work).
Also, would it be possible to get some AD/Spellvamp items for AD casters?
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From a few discussions I've had, Wukong apparently has a great early poking game. Though I don't like hearing about this 'delay' feel issue, I'll bring it up to the live team.
AD/Spell Vamp? It's been brought up before, so we'll look into it. But doesn't Hextech Gunblade have AD and spellvamp?
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Originally Posted by Stez007
Skipped over my Sivir question :/ So I'll ask again.
Ezreal, I implore you to reconsider the comparison between Nocturne and Sivir's spell shields.
Nocturne's does have a longer cooldown, but only at level 5 in both. As well, Nocturnes gives a passive effect and steroid if the shield is broken. Sivir's only grants mana, and its duration is mostly meaningless as enemies will not cast anything on you if they see it and its a big drain if nothing hits you, so using it proactively is generally a bad idea.
I would like to see a passive effect added to it at least. Perhaps 5 magic resist per level? This would really help her itemization, as right now she needs either a BV, FoN or Wits End somewhere in her build against heavy AP teams--none of which help her damage output all that much (Wits helps, but a Bloodthirster would help more). She needs to build tanky in addition to damage/lifesteal/AS, so this 25 extra magic resist would alleviate her tanky needs enough to let her build more damage.
That, along with 50 more autoattack range, less damage reduction on her Q and her ultimate's AS scaling increased to 60/75/90% (to help her early/mid game; at the moment, a level 6 Sivir is even less threatening than a level 5 Sivir. 30% AS is hardly an ultimate) and I think she'd be perfect. Maybe a better passive, but with these changes I don't think it would matter.
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We're currently investigating Sivir, I'll bring up your concerns to the person working on the kit.
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Originally Posted by Thanatanos
1.I was wondering If there would be any more high skill champions like Ezreal, Shaco, Lee sin and Brand (But harder) Being released.
The thing I love most about League of Legends is the skill curve. It may take a while to learn a certain playstyle/build, but the wait is worth it, as the most difficult champions to play have the most tricks to use.
My first champion was Kassadin, and I fell in love with difficult champions soon after.
Mainly, would there be more champions with skill shots for all their skills, and that require movement/positioning?
2. Also, more energy based champions like Shen would be fun (Although shen needs a bit of a buff for his shield. Compared to everyone else's shields I.E. Jarvan, Skarner, Rumble, , his does next to nothing with no extra effect)
Looking forward to an answer.
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1) Yes, we have plenty of higher skill champions in the work currently (you can blame me partially for that =-P).
2) Hmmm, I don't think we have any energy champions currently slated. I'll bring it up if we do.
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Originally Posted by bananafishtoday
Hi Ezreal! I was wondering if you knew anything about the BFF Sword and/or Hextech Bazooka. (The former being a pure-AD item with a % bonus like Deathcap, the latter a "selfish" high-AP spellvamp item built out of Revolver.)
I think it was Guinsoo who mentioned them. Were they just concepts/ideas he had, or are they actually in development?
Also I'm super excited for Dominion and for your four champs to come out. 
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We haven't implemented either of the above items yet, so they are still quite far off.
And yep, I'm pretty excited for Dominion as well. It'll be amazing!!!
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Originally Posted by HunterHagen
A legendary Ezreal skin will be the greatest thing ever to happen in the history of Ezreals.
Especially since I trust Ezreal will do a stellar job at it. Great to see a designer pour his heart out to his design.
I hope you're planning to make it a serious theme like DemonBlade Tryndamere over a comical theme like Gent Cho' Gath. I just think a badass Ezreal sounds sooo awesome.
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Oh when it comes...it will be badass =-D.
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Originally Posted by 6sick6
My man, i'd just like to say Ezreal is by far my favorite champion in league, i've enjoyed playing him since i bought him (right after the removal of his healing)
on that note, i'd like to know if there are any upcoming ezreal changes.
i've rather liked his recent changes, but still do not believe he is able to carry as well and/or as easily as other AD Ranged, such as Cait. I understand ezreal isn't an auto attack champ, rather an AD Caster, but i feel changes to his mana efficiency, slight scaling changes, and perhaps the movespeed buff morgana got would really help align him with the top tier carries. and also, if scaling/mana cost changes were made it could bring his AP game back to viable.
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Well, Ezreal has been doing quite well in tournament play lately, so we don't want to give him any major buffs for the time being. That being said, I am working with the Live team to add in a series of buffs centered around making him easier to play, and slightly boosting his AP playstyle.