Quote:
Originally Posted by Amaterasuomikami
First Skill - Slows, Based of AP or a scaling health percentage
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A skill used for chasing, which you can still do on Tank Mundo, except you can do it far better due to the fact that you can run through more with far less fear. A tank mundo can dive through 4 people and 3 turrets to chase down someone ghosting away, the DPS mundo dies when he gets seen. This skill also benefits 0% from DPS.
Quote:
Originally Posted by Amaterasuomikami
Second Skill - Offers reduced CC and an AoE scaling of AP
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AOE damage that is unaffected by DPS(have you met Amumu?), DPS is unable to use this to full effectiveness because he doesnt have the health or the regen to support it. And have you met Alistar? The best tank of old? He was the best tank because of his built in CC reduction when he ulted...it's a very useful thing to have on a tank.
Quote:
Originally Posted by Amaterasuomikami
Third Skill - Provides an attack damage buff, endgame is +100
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Best tank right now is Shen. This is very similar to his Ki strike, and why Tank Mundo still does damage. Every single damage item you get(and he's getting several) is exponentially less useful and makes this skill less and less useful. Having a flat damage buff and not a percentage based one has always been and will always be a TANK attribute because of their naturally low AD to start with.
Quote:
Originally Posted by Amaterasuomikami
Ult - Regenerates 50% HP and gives movespeed
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So having nearly double health every fight is a bad thing? Being able to constantly keep pushing without needing to town(again with Alistar). DPS characters as well often stay immobile autoattacking most teamfights until they're in trouble, so the movespeed is completely lost on DPS. Wheras, like I said before, Tank is FAR superior for chasing.
So in Summary, every one of these skills is unaffected by DPS in the slightest(except somewhat the third, but it helps Tank more). And every one of these is very helpful for a DPS-causing TANK.