Quote:
Originally Posted by Brackhar
We stop the reduction of nexus health by champion kills at the end because leaving it in led to extremely negative player reactions where people would rage at allies for dying and costing them the game. Worse yet, you could end up losing the game as a result of doing what you should be doing, defending a point to your last breath. Even preventing a champion kill from winning the game alone wasn't sufficient to solve the problem, as it heavily removed the tension around the final few points of nexus health.
|
I hope you guys come around on this mechanic--I realize it causes increased tension amongst team-members, but this is just the way ticket based systems are; any FPS player will tell you how frustrating it
can be because that one newbie keeps bleeding out your tickets or you could win the game, but he goes off and dies, but the downside is a lot worse, and...in my opinion, this is really highlighted in Dominion.
When they have 5-15 points left and it's locked into a stalemate because everyone is doing their job admirably, a game is lengthened out considerably because of it--on top of this, it also feels very unrewarding to continue to go for kills (other than personal enjoyment or tactical reasons) once their team gets to the 100 mark.
I can certainly understand your reason for doing this, but I think the alternative you guys have chosen, in the long run, is a lot worse.