Originally Posted by Morello
You're making a ton of assumptions here - the passive isn't adding gameplay, and we can fix this really easily.
For example, Xerath could exemplify "high range" play more. We want to give him a passive that gives him additional damage based on how far the target is away from him, especially since skill shots are more reliable at close range. This gives some additional room for great Xerath players to stand out and optimize their play, which is the opposite of what you say.
Though, the thought that "others are too noob and ruin everything" is a common forum trope in all communities ;x
I'm not making assumptions as much as I'm worried about you fellows changing a fun and dynamic champ who imho seems balanced.
Your very quick response and the fact that you stated you have a lot of ideas already means that its almost a complete rework for him. It begs the question: who is really complaining? You dont see nearly the level of Xerath complaints like you do Graves (he is fine too I'm not that guy) but a rework so soon before anyone even figures him out?
I dunno he is the first dude since Yorick that I truly enjoy on all levels. And I'm barely scrapin average with him. He is just fun with a great artstyle. Heck, I was admiring the extra mile you guys went with his particle effects when he basic attacks turrents last night.