Title is the tl:dr
Basically, when you play a champion like Shaco or Tryndamere, you'll know you'll crit by the big numbers AND because there is a different animation that is accompanied with it.
E.g. Tryndamere makes a huge vertical slash, Shaco slashes with both swords, etc.
What I would like to ask, is to make Critical Strikes for Ranged AD carries look different, either in Animation or VIA particles.
Here are some ideas:
Ezreal: Larger missles and have it rainbow colored rather than Gold.
Kogmaw: Green goo particles attatched to it.
Ashe: This is a tricky one to think of (since it can come into conflict with Frost arrow) i`ll leave it to you (the community) to decide what would be a cool animation / effect!
Graves / Caitlyn: A whiz of smoke or "trail" leaves from the gun to the point where she hits her target.
Sivir: Throws a large boomerange instead of a small one.
(The way mario throws bowser in N64, except it only takes one spin)
What do you think?
/fixed supposedly MF and Vayne already have a crit animation.
Originally Posted by Guiantonio
I would rush phanton dancer in ezreal just for the rainbows.
Then i shout in /all TASTE THE RAINBOW MOTHA****A