A collection of all my champions can be found here.
Erebus, Lord of Shadows
Health: 450 (+75 per level, 1800)
Mana: 0 (Manaless)
Damage: 56 (+2 per level, 92)
Attack Speed: 0.62 (+0.03 per level, 1.16)
Armor: 10 (+2.5 per level, 55)
Magic Resist: 30
Movement Speed: 335
Passive - Return to the Shadows: When Erebus takes damage, he gains Shadow Energy equal to 6% of that damage. Shadow Energy has a max of 100.
Attacks that target Erebus have their effective range reduced by a percentage equal to half of Erebus’s Shadow Energy.
While he has 50% or more Shadow Energy, Erebus is not shown on the mini-map except by stealth-revealing effects.
While he has 80% or more Shadow Energy, Erebus will become Stealthed. The stealth has a fade time of 4 seconds, which is reduced by 0.2 seconds for each % over 80. Using his skills or auto-attacking breaks his stealth. He must then wait for the fade time before he will re-stealth if he still has enough Shadow Energy, with a minimum 0.5 second fade time on re-stealthing only.
Shadow Energy fades at a rate of 5% per second while outside of combat for at least 5 seconds.
Q - Hidden In Darkness:
Erebus places a drop of darkness at his current location. Whenever an enemy gets within sight of that drop, it suddenly expands into a bunch of shadowy tentacles that whip and smash at everything in reach, dealing 30/45/60/75/90 (+0.2 AP) damage per second and rooting enemies within reach for 1.5 seconds. A victim rooted by this effect cannot be rooted by this skill again for 8 seconds. Traps last 5 minutes.
If Hidden In Darkness is placed within brush (or something similar to it, even if its temporary), its vision range is reduced to only within that brush.
Cooldown: 8 (4.8 with 40% CDR/4 with rank 5 The Shadow's Assassin/2.4 with both)
Cost: If below 45% Shadow Energy, this Generates 10% Shadow Energy, if above 55% Shadow Energy, it costs 10% Shadow Energy, if between 45% and 55% Shadow Energy, this skill cannot be used.
Trigger Range: 500
Duration of effect: 3 seconds
W - Shadow Hunter:
Erebus gathers an obscene amount of shadow energy, and fires an orb of the excess Shadow Energy at target location, dealing 80/110/140/170/200 (+0.4 AP) magic damage to the first enemy hit, and summoning a Shadow Hunter (at wherever it hit).
Shadow Hunters have 150/300/450/600/750 Health, 30/45/60/75/90 (+0.4 AP or 0.6 bonus AD, whichever is higher) Attack Damage, 1 Attack Speed, 30/40/50/60/70 Armor, 30/45/60/75/90 Magic Resist, and 335/350/365/380/395 Movement Speed. It prioritizes whatever this skill hits first, then champions, then minions.
Cooldown: 20 (12 with 40% CDR/10 with rank 5 The Shadow's Assassin/6 with both)
Cost: Generates 30% Shadow Energy (you have to have 70% or less Shadow Energy to be able to use the skill)
Duration: 6 seconds
E - The Shadow’s Assassin:
Passive: When Erebus is not visible to an enemy champion, reduce the Cooldown of Erebus’s skills by 10/20/30/40/50% (this is not treated as Cooldown Reduction). This effect is lost while this skill is on cooldown (it applies to this skill when its used).
Active: Erebus dashes to target location, leaving a wide trail of shadows behind him that act like brush. Enemies in the shadows have no vision of anything outside of their own vision range, persisting for 3 seconds after leaving the shadows, and take 20/40/60/80/100 (+0.2 AP) magic damage for each second they are in it. The trail spreads after forming, gaining an additional 300 units in width over 3 seconds.
Cooldown: 20/18/16/14/12 (12/10.8/9.6/8.4/7.2 with 40% CDR;10/9/8/7/6 with rank 5 The Shadow's Assassin;6/5.4/4.8/4.2/3.6 with both)
Cost: 25% of Shadow Energy
R - Consume The Shadows:
The effect of this skill changes based on the amount of Shadow Energy Erebus has when he uses it.
0%: Gain 100% Shadow Energy, and for the duration of this effect, Erebus gains 4/7/10% Shadow Energy per second and is treated as being in combat.
50-100%: Lose 50% Shadow Energy, and for the duration of this effect, Erebus gains 20/40/60% Movement Speed, 15/30/45 Attack Damage, and increase the range of his skills, the size of all AoE effects of all Erebus’s abilities, and the range of his auto-attack by 10/20/30%.
Cooldown: 120 (72 with 40% CDR/60 with rank 5 The Shadow's Assassin/36 with both)
Cost: Either gain 100% Shadow Energy or pay 50% Shadow Energy
Due to people not quite understanding the playstyle of the champion, I've quoted my own explanation from later in the threat to here so everyone will have a better understanding of the way I conceptualized Erebus.
This champion isn't like anything in the game right now. Let me spell it out so its more obvious.
The best way to play this champion is actually as a jungler. Monsters aren't Champions, thus your skills will get the reduced CD from E, making him rather dangerous if he plays smart. By about level 4 or 5, you'll have been fighting enough that you'll probably be a bit low on health. Go to a brush by one of the lanes, drop a bunch of Qs, attack the enemy for a bit, run away through your brush, they trigger it, you E back over them so they're now in your brush taking damage, sick the pet on them, then auto-attack them to death, Qing as needed for extra damage. By the time they realize they screwed up, they're probably dead.
Repeat this strategy as needed, setting up traps all over the jungle along commonly used paths and ganking those who are smart enough to avoid the brush completely. By late game, you can send the pet out and keep it alive permanently as long as your CDR and E are both maxed. The CD and the Duration at that point would be the same, so you can sit on one side of a wall and send the pet over it, poking at the enemy till they're weak enough to gank and kill. And since you fight the monsters, when you DO enter combat for a gank, you'll already have Shadow Energy built up. A lot of Shadow Energy if you're smart, so you won't even show up on the mini-map.
Once you have the Ult, you can instant stealth and cross half the map before coming out of no where and killing someone with a surprise attack, after having set up your traps in all the brush around them, so no matter WHERE they go, they'll get hit by at least one.
THIS is how I intended him to be played. You're not a mage or a carry or a tank or a fighter. Your entire play-style is designed to assassinate people without them even seeing you for half the time they're being killed.