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KIT is not an arguing point

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Cadfan ?? Senior Member
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11-30-2011

Quote:
Originally Posted by Derdun View Post
Remember when Irelia was OP? and morello said she was a problem SPECIFICALLY because of her kit? And Xin was nerfed over and over, he's in an AWFUL place atm, heimer? never heard anyone qq bout his turrets, maybe his rockets, but not his turrets. Talon could litterally spam his rake without running out of mana the entire lane phase. along with it hitting for ridiculous amounts.

Voli need's to be looked at in some way or another. His passive is mundos ult with half the amount and twice the cd but no real cost, his Q is singed' fling with a shorter cd, his W is basically garens ult, and his E is one of the strongest slows in game along with being pretty lane phase changing with the minion fear.
The reality is that what kit you have can augment the usefulness of your actual numbers. A simple example is someone like Galio. He gets more value out of +100 magic resistance than other tanks do because he gets a free 50 AP out of it.

And its not just strict mathematical issues like that. If you have abilities that synergize really well and help you accomplish something all together, they can be more valuable for you than they would be individually if your other abilities were different.

For an easy example, imagine if we gave Blade Surge to Tristana. She wouldn't get nearly the same value out of it that Irelia gets.

Volibear's kit is very tightly integrated. Everything works very well together, and most of it scales off of the same things, so its easy to itemize him and you don't miss very much in the way of ability scores you'd like to buy, but can't fit into your six item slots. This makes him more powerful than his abilities might seem to make him if you consider them one by one.

His balance can still be adjusted by adjusting his numbers, obviously. The OP is right about that. But kit is part of the equation.

 
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Phreak Phreak's Avatar ?? Shoutcaster
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1 of 1 Riot Posts
11-30-2011

Quote:
Originally Posted by OmySpy View Post
I agree. Unless a champion has ridiculous moves like:

Q- Marks all nearby enemy champions for 10 seconds
W- Instantly kills all marked champions.

then a champions abilities alone really don't make them powerful. It's about how much damage they do, or how much CC they can put out (time-wise), and these things can be adjusted quite easily.
"For 10 seconds" is an easily changed number.

"Intantly kills" is really just "deals 10,000 true damage"

Both are easily number changed!

 
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Duke Br0heimer ?? Senior Member
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11-30-2011

Quote:
Originally Posted by Phreak View Post
"For 10 seconds" is an easily changed number.

"Intantly kills" is really just "deals 10,000 true damage"

Both are easily number changed!
l DON'T UNDERSTAND~

 
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37th Chamber ?? Senior Member
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11-30-2011

Quote:
Originally Posted by Phreak View Post
"For 10 seconds" is an easily changed number.

"Intantly kills" is really just "deals 10,000 true damage"

Both are easily number changed!
Shh, darling, shh, come back to the field of justice.

 
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Felaedor ?? Senior Member
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11-30-2011

Oh Phreak. You're such a troll.

Me: Oh look, a Riot post. Maybe it will be something interesting.

Phreak: LOLOLOLOLOLOL

Me: *facepalm*

 
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Yuugi the Strong ?? Senior Member
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11-30-2011

Quote:
Originally Posted by OmySpy View Post
The problem with Irelia's kit is that it was hard to balance the numbers. If you gave her high numbers, her kit made her very powerful. It isn't that her kit is overpowered, as lowering those numbers a certain degree can make her pathetic. The OP is saying that a champions kit isn't the reason they are overpowered, it is the numbers. Irelia could be OP or UP, but her kit makes it so balancing her numbers is like balancing a plank on a spike.
This is true. Morello, at one point, stated that the problem with Irelia that warranted so many nerfs was the overload of utility, but she seems to be getting into a better state (if not in the best state already) just through number tweaks. Irelia's kit by itself is undeniably insane, but the insanity of it is easily toned down thorough numbers.

Certainly there are problems with kits being absurdly dumb, but it all comes down to the numbers that allow them to be this dumb. A stun for five seconds, and on a ten second cooldown? Let's change the numbers!

 
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Painful Dream ?? Senior Member
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11-30-2011

And volibear is extremely OP. Last game I played he built pure tank and outdamaged their lee sin. At level 3 he almost insta killed me dealing 400 damage. DID YOU HEAR THAT. A LEVEL 1 OR 2 SKILL DEALING 400 DAMAGE. I mean come on, there is no counter-play involved in that. His numbers are just too high. Take down his damage a little bit, and he should be fine.

 
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Zaresin ?? Senior Member
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11-30-2011

Or say a silence when use on a enemy champ or heal when used on ally with base cd of 7 seconds and able to be lowered....yeah....

OH btw best way to kill vol...stick him with soraka...she'll silence him while the lane partner kills him...problem solved.

 
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idyemyhairbrown ?? Senior Member
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11-30-2011

Nah, a kit can be overpowered, numbers aside. Many skills out there that are independent of any numbers at all - TF's 'gate' for example - the ability to teleport anywhere on the map.

 
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Painful Dream ?? Senior Member
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11-30-2011

Quote:
Originally Posted by Phreak View Post
"For 10 seconds" is an easily changed number.

"Intantly kills" is really just "deals 10,000 true damage"

Both are easily number changed!
How could you let the abomination of Volibear to live? It is becoming quickly evident you are releasing OP champ on purpose for sales. I want a real game company to run my favorite game.