Quote:
Originally Posted by boourns
Also, let me say we would definitely want to improve the experience for camera locked players, but it is also something that is used by a much smaller proportion of the players.
We are always trying to make the experience better for *all* our players and we try to prioritize things that are high value and impact a lot of people. Color blind mode is an example of something I really want to do because it could improve the experience of almost 10% of our players by *so much*. We would do that before we improved locked camera mode. In the same vein, improving the camera management in free camera mode would make many, many of our players more able to excel at the game. Of course, we balance all of this with how difficult it is to do.
Finally, many of the suggestions I see make the interaction with the camera more complicated and harder to discover, this is somewhat the opposite of what I would like to do as a general direction. But please keep the suggestions and constructive criticism coming!
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Then respond to the individual suggestions! There are a lot of great suggestions out there and the main ones, I do not believe, make the camera use more complicated. Let's break down the stages a player learns this game:
Locked camera:
This is generally when a player first starts the game. It's limiting but only because the designers MADE it that way. Of course you won't be doing well with Kog'Maw on locked camera, but characters like Tryndamere and Garen should be just fine on locked camera. There are a lot of people who never progress past this and are fine playing unranked pug matches or with friends the way they enjoy the game.
Hybrid camera:
This is when people start experimenting with the unlocked camera. They go back to locked camera for group fights because there is too much going on to keep track of or because they keep accidentally moving the camera at the wrong time. This is where I consider myself, mostly due to necessity as I like to play Kog'Maw but also because purple team is so gimped with a fixed camera.
Free camera:
This is when players feel comfortable with the camera and no longer need to have a fixed camera to keep track of the action. This is where the elite players feel everyone should be and don't seem to care about anyone in the previous two categories. Also, a side note, the elitists seem to feel that this should be the only mode available, thus making the game much less accessible to players who would otherwise support this game financially just because they feel the only people who should play this game are the top 30-40% (if that).
My problem with these three options is the horrible learning curve because of how inaccessible the camera is. The modes available for camera control are choppy and counter-intuitive at times. Having no gradient on the movement causes a jerk every time you try to move the camera a small amount making it daunting to say the least. I have made a couple suggestions that would help the camera overall feel more comfortable as well as add a few more options to the control and eliminate the purple gimp. I can't think of any of those suggestions, except the off-center customized lock that would complicate things. Even that can be a separate button and again, just help smooth the transition from one playstyle to the next. At least, this is how I see the situation.
-Arcie
PS. 10% of players, yeah, the color blind issue needs to be sorted out. However, I would estimate the number of lock camera users to be 20+%. Remember, when a new player starts, they tend to find the locked camera and learn on that. Those players going up against real players probably find themselves frustrated when stuck on purple. I have seen people mention quitting because of this imbalance and it mainly affects locked camera users.