You want more skirmishes in Classic, you need to decrease the punishment for death.
At the moment, you get 300 gold for a kill (assuming they aren't on any kill spree), but you can make another 200-400 gold ahead of your enemy in the time they're away from lane (approx. 180-210 gold per wave of minions, that's gold you get and your enemy misses). This is effectively double the advertised reward for a kill.
This is too much of an advantage to the enemy for dying; the punishment for death is too great to warrant high risk play. Similar to Dominion, although not as extreme, increase the passive gold gain (currently 13 per 10 seconds) and then decrease the gold from kills.
Possibly even change the reward for kills. Say, for example: you gain minimal gold for the kill (only 50-200), but gain a buff for 60 seconds which increases gold income from all sources. "Spoils of War: You gain 50% increased gold and experience from minions, monsters and champion kills/assists. Additionally, you gain +13 gold per 10 seconds." Thus, the advantage you gain from killing an enemy comes from denial rather than freebies. Even if it's only 150 gold per kill, 50% increased gold gain means that 180-210 gold from the minion wave is now 270-305. And then 78 bonus gold generated over the 60 seconds. Not including the base minion gold: you get 323 gold per kill (not including killing spree bonus). And this can be improved if you're a good pusher (clearing multiple waves), but the enemy can counter this by using Teleport.
The numbers could be fiddled with.
*shrugs*
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