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Originally Posted by RiotKiddington
Vormulac Unsleep, I don’t want to discuss philosophical opinions that have been discussed in previous threads by many others, but I would like to share my opinion from a different angle.
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Thank you for taking the time to come in here and reply and read this thread. I appreciate it, regardless of outcome.
As for the philosophical opinions and discussions, they are mostly irrelevant; I simply enjoy them. The only one that does matter is this: the subjectivity of rules and interpretations does require more response to perceived wrongdoing than "you was wrong, fix it or go away, and no I won't tell you what you did", unless you intend to implement a 600 page list of transgressions that covers nearly every possible behaviour your company perceives as unacceptable. That is the problem with the Code, and the problem every other company like yours has faced when putting rules for behaviour into place - and the majority of the companies I have dealt with in the past (in a VERY long history of online gaming) have taken the path I suggest - providing more information and interaction than a copypasted email (which in my case had nothing to do with my problem, if you read my original post).
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If we look this issue at a technical level, the “feature” you requested requires certain engineering man power to make it happen. Let it be designers who draft the detail concept, programmers who implement the feature that generate the information you seek, DBA who manage the stored information that you requested, or QA that tests the final product… All the things you are asking takes engineering resource, and thus it begs the question from the engineering point view: could these resource be used in a more impactful way?
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This is a good point, but I guess it depends on what you consider "impactful". Let's address that next.
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We know for a fact that only 1.4% of total player base get into the Tribunal, and less than 50% of that actually get into the Tribunal again. So that’s 0.7% of players that will be impacted by the feature you seek. If I take those resources and make features that will affect other 99.3% (or 98.6%) of the player base, wouldn’t that be more effective and impactful?
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I would posit that a great deal more than 0.7% of players would be impacted by Riot showing themselves to be as good as their words about their concern and care for their playerbase, by taking the time and resources to deal with us in a less faceless and totalitarian manner. Taking the time to implement a better system can only look good for your company, and show that you mean what you say, and that you do want to take the time to deal with us as if we are people and not a statistic representing projected quarterly income. I know it would certainly create a better impression than the daily, hourly threads about unfair bans, about copypasted emails in reply to legitimate concerns, and the "I'm always right" responses other of your representatives have unfortunately felt compelled to post in your name have.
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Imagine all the features that have been discussed in other threads: improve the match making, ability to put notes on friend list, first win of the day timer, better air client, new AI bots, etc. If you are in my position, how would you convince other engineers at Riot that this is more important than all the features stated above? How would you reason with them that we should put additional engineering resource to the benefit of the 0.7% repeated offenders instead of the 98.6% general public?
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This part is the part I am unsure about. To a large portion of your playerbase, new features do not seem to be incoming, or to be coming at a reasonable rate, anyway. Yet we get a new champion to spend RP on every two weeks like clockwork. Again, it is about the perception of your fans. I don't know how I would go about convincing them, except by the arguments I have used previously and am using now in my reply to you. Right now, a lot of people feel that Riot is more concerned with making money on champions than with a new UI, a timer, new maps, improved matchmaking, friend notes, new AI bots or any of the rest. It is about what we are shown - and this goes right to my point about your statistics.
No offense to you, of course, but many of us (I don't know if it is a majority or not, because those who are unsatisfied tend to be the loudest) don't feel particularly comfortable with taking Riot at their word right now, for various reasons. You state that 0.7% are repeat offenders - but I state that I use the Tribunal regularly, and that on most cases there is not nearly enough information to even make a case. There is no indication of what actually happened in the game beyond the chat log and the scores and builds, and there is no indication of what happened in pre and post game chats. If I had to make a guess, I'd say some of those repeat offenders are victims themselves, of a severe lack of focus on policing actual ingame behaviour rather than focusing on the chat box.
This has led to me personally passing on or pardoning any case that is solely chat related, or that is not a cut-and-dry guilty verdict based on the small amount of information provided. And the more my inclinations have led me to pardon people, the less IP I have got from judging in the Tribunal, which leads me to believe that the above is true, and people who are victims themselves end up on the receiving end of the same punishment and copypasted non-information I myself received. The reception of which did nothing to help me to change behaviour to suit Riot's interpretations of the Code.
Simply put, I don't have confidence in the Tribunal system to begin with, and the fact that the accused are handled the way they are doesn't bolster my confidence at all.
So I'd posit that for general public perception, bolstering of confidence in this Tribunal system (that your company insists on using despite most other successful game companies taking the route I and others have suggested of handling it yourselves without allowing players a hand in it), and most likely a better attitude from those who do find themselves in the system but who do happen to be logical and mature, that the way I and others have suggested would be a far better way, all around, to handle these issues, and that in the end this change would positively affect far more than 0.7% of people - and that some of those people would be you yourselves at Riot Games.
Thanks for your reply.