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Originally Posted by Phreak: His stats and abilities are not unchanged. While the functionality of Q and W are identical, their numbers are different. For example, his HP per level is going up to compensate for the loss of the old free health passive. As someone who's been playing a ton of Jax internally to make sure he's balanced: 1a. Do not, do not, do not underestimate the power of a jungler with a 700 range leap strike + stun. Pantheon wishes he could jungle gank like Jax. "Do not underestimate the power of 35% crit at full health" proved to be a correct statement. Trust me on this one 1b. His jungle clear speed is really, really fast. Getting that free attack speed from level 1 is a big deal. 2. His damage, cooldown, and scaling values are different such that you get a lot of new gameplay: 2a. For example, if you build pure glass cannon, you're doing to be squishier than before, but have more damage than before. This feeds in from his ultimate giving even more AD/AP, and it comes in from tweaked cooldowns and ratios. 2b. Your sustained itemless DPS is a bit higher, so zero-gold Jax (or pure tank Jax) is stronger than before, both from base ability damage and from base stat increases. 2c. Building some mix of both damage and durability, which is the build I think is most likely (See: Lee Sin, Nocturne, Gangplank) will put you almost exactly where you were before in both damage and durability. 3. A reliable on-demand stun is a big deal. Honestly, Jax is not nerfed. He has more viable build options, the ability to jungle, and just the right amount of power, IMO. If do miss the mark on his power, then we can just buff him. We removed the toxic mechanics so that we can safely buff/nerf him without creating a snowballing nightmare. If he comes out weak, we buff. If he comes out too strong, we nerf. |
And with that said, I'd like to point the fact I do agree with Phreak in most aspects, as his E remake was highly necessary with the dodge remove (for obvious reasons), and he does get free early game stats which with his old passive, he didn't actually feel (that is, until the big first or second purchases item wise).
Yet, there are some points where I really expect to see more about the new Jax.. Phreak compares him to the most known tanky dps junglers in the current meta, which, as we know, they build around the Metagolem to be mostly effective against any team.
That is what I disliked the most.. You took a really fun champion as Jax was, where you could dodge attacks and 1vs1 like a god, and yet build accordingly to whatever your team needed and the enemy team lacked of, thus exploiting their weaknesses.. Jax was one of my first hybrids, and I just loved the idea of being able to build a rabadon's, a gunblade and an atma's and still be viable.. I could also go full on AD with IE and BT and be somewhat viable with his scaling.. Hell I even built puretank, and atk speed Jax.. The build options had very few limits and were most of the times hilarious.
I do get why you took out Dodge,and this is not the point of this thread, my point is why would you take a really fun champion, and shorten it's itemization into a glasscannon which would pretty much be instagibbed if caught (ITT why Yi isn't top tier among high elos), or another tanky dps metagolem..
Think about it, the only way to make Jax actually achieve AT Least 3 attacks in a team fight, without blowing up,would be building him as you build Lee, Gangplank or Nocturne,as the same Phreak said.. If you build glasscannon, he is NOT an assassin, so his damage output from a QWE spell combo wouldn't be enough, and both hiss passive AND his ult NEED for jax to be there autoattacking
autoattacking
at melee range
in a teamfight
you.. see my point.
Metagolem, you win again!
TL;DR: You transformed a really fun hybrid champ that could go through a lot of builds, into a pretty much faceless shadow of the tanky dps jungler meta...
EDIT: Added to that, I'd like to point the facts I don't think Glasscannon Jax would be really viable.
1- Suffers the same thing Glasscannon Yi suffers. If he gets stunned for ONLY one second, or even caught with soft cc or slows, he's pretty much blown up by the enemy team in ANY teamfight.
2- He doesn't get the mobility real assassins get like Akali or Talon. Talon can burst his while combo and get away in stealth. Akali can jump from target to target bursting them down HARD and AGAIN go stealth AND getting defensive stats WHILE on stealth. Jax needs his way into autoattacking the enemy, for both his passive to be useful and his ult to actually do damage.
3- Jax is Melee, thus making 1 and 2 even worse. Glasscannon builds work with ad carries because most ad carries are ranged, so they can just stay behind the tank and initiators and still dish out huge damage.
4- Some can argue full-on Glasscannon works for Tryndamere.. Tryndamere has a gapclose that can be almost spammed lategame as it loses 1 sec cd with his crits(which most of the builds bring to 100% chance together with his passive), he procs huge lifsteal due to his crit itemization, he has an aoe slow AND debuff, and a self-healing mechanism that works both early and lategame. All that still sounds meh? Add 5 seconds of inmortality.



