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@Riot, Can we get any info on the shen buffs?

First Riot Post
 
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Guinsoo Guinsoo's Avatar ?? Game Designer
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2 of 4 Riot Posts
01-19-2012

Quote:
Originally Posted by megapony View Post
what will you do with his awful shield, and his energy issues?
A good question to answer I think.

The unfortunate answer is that we're not doing much with Feint. While it's a weakness in the set of changes we have, most of the approaches we tried didn't solve the issues anyway (it's hard to make a non-utility spell worth using on an energy character, as opposed to a mana character, because of the distributed cooldown system). It also is a lot more useful on AP Shen than tank Shen because of the high AP ratio and moderate base shield to energy cost ratio. So we are decreasing the energy cost and increasing the raw shield value a little bit at upper ranks. I don't really think this is going to make his Feint a great skill, but it's clearly skill #4 in his kit. So while we have a few small buffs coming to it, I still doubt it will be the focus point for many Shen players.

To solve his energy issues we are flattening and generally reducing his costs, and allowing Shadow Dash to restore more energy for taunting multiple champions.

 
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Jeremy Domingo ?? Senior Member
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01-19-2012

nice, i get to play mah ninja again!

 
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Valtielx ?? Senior Member
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01-19-2012

Here's the biggest question on a lot of our minds, Guinsoo.


ETA?

 
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Blackbird300 ?? Senior Member
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01-19-2012

Quote:
Originally Posted by Guinsoo View Post
A good question to answer I think.

The unfortunate answer is that we're not doing much with Feint. While it's a weakness in the set of changes we have, most of the approaches we tried didn't solve the issues anyway (it's hard to make a non-utility spell worth using on an energy character, as opposed to a mana character, because of the distributed cooldown system). It also is a lot more useful on AP Shen than tank Shen because of the high AP ratio and moderate base shield to energy cost ratio. So we are decreasing the energy cost and increasing the raw shield value a little bit at upper ranks. I don't really think this is going to make his Feint a great skill, but it's clearly skill #4 in his kit. So while we have a few small buffs coming to it, I still doubt it will be the focus point for many Shen players.

To solve his energy issues we are flattening and generally reducing his costs, and allowing Shadow Dash to restore more energy for taunting multiple champions.
Good, now tell us the ETA.

Edit: Shen'd in a shen thread... interesting

 
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Blippy ?? Senior Member
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01-19-2012

Quote:
Originally Posted by Guinsoo View Post
A good question to answer I think.

The unfortunate answer is that we're not doing much with Feint. While it's a weakness in the set of changes we have, most of the approaches we tried didn't solve the issues anyway (it's hard to make a non-utility spell worth using on an energy character, as opposed to a mana character, because of the distributed cooldown system). It also is a lot more useful on AP Shen than tank Shen because of the high AP ratio and moderate base shield to energy cost ratio. So we are decreasing the energy cost and increasing the raw shield value a little bit at upper ranks. I don't really think this is going to make his Feint a great skill, but it's clearly skill #4 in his kit. So while we have a few small buffs coming to it, I still doubt it will be the focus point for many Shen players.

To solve his energy issues we are flattening and generally reducing his costs, and allowing Shadow Dash to restore more energy for taunting multiple champions.
Sad to hear that Feint won't be getting much of a change. I was hoping that it would be changed to encourage putting more than one point into it before forgetting about it. I'll have to wait and see what kind of impact it will have, though. But I am glad to hear that Shadow Dash will restore more energy for more taunts.

What about Vorpal Blade? On the PBE, it had a long list of buffs, the most noticeable being that it would have a percentage-based heal and it would trigger on last hit. I felt that the buff with last-hitting is a very much needed change. Will that be kept?

Also, with the changes on the PBE, it basically turned Shen into a solo top monster. Which changes do you think were a big factor in that?

Another big issue I hear a lot about Shen is the pitifully low shield value for level 1 Stand United. More often than not, a single ability would be enough to not only break the shield, but kill the target through it. Do you think this is a problem, or are you content with keeping it this way?

Sorry about all the questions. Shen is my all time favorite champion, so I'm eager to see which direction Riot is taking the changes.

 
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Borigrad ?? Senior Member
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01-19-2012

Quote:
Originally Posted by Guinsoo View Post
.snip
That's really depressing I've suggested so many things to do with Shen's shield

 
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Jakob ?? Senior Member
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01-19-2012

Quote:
Originally Posted by Guinsoo View Post
snip.
so in other words, minor buffs to everything but nothing that really matters. meh another band-aid fix.

 
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Pizzaroo ?? Senior Member
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01-19-2012

Guinsoo asks the community what they want to know about Shen, gets 50 downvotes.

 
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WelcomeToTarget ?? Senior Member
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01-19-2012

Quote:
Originally Posted by Guinsoo View Post
A good question to answer I think.

The unfortunate answer is that we're not doing much with Feint. While it's a weakness in the set of changes we have, most of the approaches we tried didn't solve the issues anyway (it's hard to make a non-utility spell worth using on an energy character, as opposed to a mana character, because of the distributed cooldown system). It also is a lot more useful on AP Shen than tank Shen because of the high AP ratio and moderate base shield to energy cost ratio. So we are decreasing the energy cost and increasing the raw shield value a little bit at upper ranks. I don't really think this is going to make his Feint a great skill, but it's clearly skill #4 in his kit. So while we have a few small buffs coming to it, I still doubt it will be the focus point for many Shen players.

To solve his energy issues we are flattening and generally reducing his costs, and allowing Shadow Dash to restore more energy for taunting multiple champions.
Thanks for nothing. Why don't you stop shoving AP Shen down everyones throats and give him some realistic ratios.

 
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BlargCow ?? Senior Member
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01-19-2012

Quote:
Originally Posted by Guinsoo View Post
A good question to answer I think.

The unfortunate answer is that we're not doing much with Feint. While it's a weakness in the set of changes we have, most of the approaches we tried didn't solve the issues anyway (it's hard to make a non-utility spell worth using on an energy character, as opposed to a mana character, because of the distributed cooldown system). It also is a lot more useful on AP Shen than tank Shen because of the high AP ratio and moderate base shield to energy cost ratio. So we are decreasing the energy cost and increasing the raw shield value a little bit at upper ranks. I don't really think this is going to make his Feint a great skill, but it's clearly skill #4 in his kit. So while we have a few small buffs coming to it, I still doubt it will be the focus point for many Shen players.

To solve his energy issues we are flattening and generally reducing his costs, and allowing Shadow Dash to restore more energy for taunting multiple champions.
Please do something with feint, it's the most boring and unimaginative ability in the game right now