Quote:
Originally Posted by Morello
A lot of it is being sure we're certain, because we need to get art to change how the abilities read in game. This is something that's been hard to wrangle for a long time, but is improving rapidly.
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Wow, what a timely response. Well played, Morello, well played.
When it comes to changing mechanics/abilities, good ideas that I've contemplated include:
For her stealth/slow/stun, either make it so if you strike from behind, the target is stunned, otherwise they are slowed, or make it so that if Evelynn is visible (via Oracle or Vision Ward), then she slows instead of stuns. Either of these fixes would be a good buff for the champion.
Another is the way her ult heals her. I remember hearing rumors from Shurelia about her getting a shield upon activating her ultimate (which is a terrible idea in my opinion). Instead of a shield and instead of a low amount of health, or an over-the-top amount of healing, why not make it percentage based?
While I have your attention (not to abuse the fact that you interact with your playerbase) I am incredibly disappointed in Riot's decision to remove ana burn from Wit's End a while back. While I do really like the idea of giving bonus MR, I do not find Phreak's initial reasoning to be well thought out. "It was either too effective or useless" sounds lazy to me. Why wouldn't you make it percentage based as well, similar to Madred's Bloodrazer? Or, keep it what it was at but make it a "flat or %, whichever is greater" type thing.
And I'll leave you with this and I do hope to hear your opinions on what I've said. Let me know where to tweak future ideas so I can better understand your train of thought when it comes to these types of things.