Originally Posted by Lyte
It is an idea that has been proposed many times before; however, consider the concerns surrounding duo-queue. In duo-queue, when two friends queue together who are greatly different in Elo, lopsided games tend to happen.
What happens when you have a duo-queue scenario where now you have widely different Win-Loss records, and greatly different Elos? How many people only play with friends who have similar Win-Loss totals? How many players have friends who all have greatly different Win-Loss totals and Elos?
What if we improved the Elo metric to be more representative of player skill such that a 1500 player who is 20-15 actually is pretty equivalent to a 1500 player that is 100-90? Then would we even need a Win-Loss band parameter in the system? It is an interesting idea, but there is a lot to consider.
I dont see how you could change the metric, since every game elo gain and loss is based off a flat elo gain for win or loss, making more elo for shorter or longer games negates half the game, making it based on score wouldn't be effective either.
I dare you, make a test, send 5 people all with 5 wins 5 losses at one elo and then place them in a game with guys 200 wins and 200 losses same elo, the ones with more games will win almost everytime, thats a serious problem if you're a guy with 100+ games played and your allies have under 5 or whatever, and yes ... many dont have full rune pages or morer than 14 champs -.-.
Personal performance is the only metric that would be legitimate for changing the win/lose gains but Riot doesn't like that idea and doesn't believe it's possible.
I got an idea... compare player score to that of the community on that champion... if they beat the average they gain 1 extra elo, if they break even they gain normal elo, if they do worse they gain 1 less elo for wins, the opposite effect for losses and then average in team score at that elo, beat the averae as a team? Everybody gets 1 extra elo, break even? Same elo.... do worse than average? Gain 1 less elo.
Possible to win and gain 2 less effective elo for everygame giving a 20% change in elo gains further seperating baddies and goodies.
Edit@ Also, why not let people in solo queue chose to be placed with duos or not, giving further power to us to decide we prefer proper matchmaking, if we want to duo queue we can more likely b placed with other duos. Duos ARE a problem though yiou are right, it skews the game AGAINST the team with a duo, especially if they are far away in range, AND that duo will report anybody that suggests they are anything but top tier players -.-