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Help Riot improve matchmaking! Looking for examples of bad matchmaking

View Poll Results: How many games do you expect to play before you reach your true Elo?
< 10 Games 171 1.59%
11-40 Games 798 7.42%
41-80 Games 1,144 10.63%
81-120 Games 1,710 15.90%
121-160 Games 649 6.03%
161-200 Games 903 8.39%
200-399 Games 1,667 15.50%
400-599 Games 1,055 9.81%
600-799 Games 444 4.13%
800-999 Games 166 1.54%
1000+ Games 2,050 19.06%
Voters: 10757. You may not vote on this poll

First Riot Post
 
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Skyx10 ?? Junior Member
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02-25-2012

Hey Lyte, there is another issue I find with matchmaking that might be able to make premade easier. I found it pretty difficult for one to play the role they want, top, mid, jungle and all that good jazz. Picking a role at some point, say when you are choosing your type of game (classic, draft, ranked) you choose to be top. The players you are with are put with are in need of a top player, this way you won't have multiple people calling one role and losing elo over it.

This could potentially improve ones chances of reaching their true elo as you and riot are trying to reach with this forum. Hopefully you read this and maybe consider it somehow.

 
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Kmartina ?? Junior Member
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02-25-2012

I'm just gonna put it out there that a string of losses in solo queue is usually met with the explanation of "bad luck."

I'm not satisfied with that at this point.

LoL is a product Riot is offering. And my experience, as well as quite a few others I know of, is that poor teammates drag our elo down *no matter* how much skill we exercise. That makes this product that I believe has great potential pretty unsatisfactory. I've quit once before because I could not bear the constant beating-head-against-brick-wall that solo queue playing is. Coming back because of Dominion was exciting for the time period of learning this new playstyle...

...but again I'm finding my elo dropping and dropping. I'm not claiming to be an expert player, but I am studied and practiced and am not losing because of my own fault. Repeatedly.

Whether it's really bad teammates
or afkers that show up in literally every other game
or troll builders that are simply trying out builds...

...it's making the game lose its magic VERY quickly...

-Kmartina

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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88 of 173 Riot Posts
02-25-2012

Quote:
Originally Posted by Kmartina View Post
I'm just gonna put it out there that a string of losses in solo queue is usually met with the explanation of "bad luck."

I'm not satisfied with that at this point.

LoL is a product Riot is offering. And my experience, as well as quite a few others I know of, is that poor teammates drag our elo down *no matter* how much skill we exercise. That makes this product that I believe has great potential pretty unsatisfactory. I've quit once before because I could not bear the constant beating-head-against-brick-wall that solo queue playing is. Coming back because of Dominion was exciting for the time period of learning this new playstyle...

...but again I'm finding my elo dropping and dropping. I'm not claiming to be an expert player, but I am studied and practiced and am not losing because of my own fault. Repeatedly.

Whether it's really bad teammates
or afkers that show up in literally every other game
or troll builders that are simply trying out builds...

...it's making the game lose its magic VERY quickly...

-Kmartina
League of Legends is a team game, and yes, there are often too many variables outside our control that make us lose and it is demoralizing over time. However, there is always something more we can do as a teammate.

I have read some interesting research in the past regarding team dynamics and success. Let us consider two teams, one with 4 average players and an extremely strong player. A second team has 5 average players. Did you know in many cases, the second team with 5 average players will beat the first team with 4 average players and an extremely strong player? The research suggests that the super strong player, no matter how amazing he is, will throw off the rest of his team because he does not gel as well as a teammate.

Now think about League of Legends. Yes, we can all win our lanes. Yes, we can go 5-0 to start a game. But are we working with our teammates and keeping a positive attitude when some lanes start falling? The moment someone starts saying, "stop feeding noob," is the moment the team's synergy starts falling apart. That poor guy in the lane does not play better after hearing comments like "why do you suck" and "can't win cuz of feeder." That poor guy is playing worse now, and beating himself for it. Sometimes, how we carry ourselves as teammates and leaders can far outweigh how we actually perform on our 1 champion in the game.

I am doing everything I can to improve the matchmaking algorithms; however, I want to enable League of Legends to teach players how to be better leaders and better teammates. That is how we make this community better and make each game that much more enjoyable.

 
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Uskdara ?? Senior Member
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02-25-2012

Quote:
Originally Posted by grybranix View Post
That's kind of a basic thing to not know when you're the developer in charge of improving the matchmaker. To make a bad car analogy:

It's like if you are a school bus driver and someone asks you how to shift into reverse so you have to pull out the manual and check. That doesn't inspire confidence. I would drive my kid to school myself that day
First off, that's a ridiculous analogy. Second off, Lyte did not say that "he did not know." He said that he wasn't 100% sure on the specifics and wanted to double check before giving an answer. There's probably a complicated formula around it.

Getting back onto the first point. Your analogy is completely absurd. You're trying to compare a complex integrated system of formulas, codes, and variables to basic driving mechanics required to operate any motor vehicle. You're also equaling your child's physical safety to a minor difference in elo gain based on a win. If you feel your child's life and well being are equal to a few points of elo I don't know what to say to you.

A better analogy would be something a long the lines of going to a truck building company. Then proceeding to ask the engineer leading the production of interior development if he could give you the specifications on the power to weight ratio. It may even be a simple question and you may be looking for a very simple based answer rather than a specific answer but just because he is part of the development of the truck does not mean he has an answer for everything related to the truck. A modest "I'm pretty sure I have the answer you're looking for but I would like to go double check with the employees on that side of development" should be a very acceptable answer.

 
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Ginga ?? Senior Member
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02-25-2012

Quote:
Originally Posted by Lyte View Post
The research suggests that the super strong player, no matter how amazing he is, will throw off the rest of his team because he does not gel as well as a teammate.
Is what you're trying to say is the extremely good player is doing extremely well, and his 4 average allies attempt to mimic is actions and builds, but as a result of not being as good as the pro, they end up not understanding why he builds the way he does and turn even worse as a result?

Feels like quite a stretch, unless I read what you mean wrong.



Also. Since you appear to know quite a lot more about communicating with teammates than most of us. What action would you recommend if a teammate doesn't listen to what you say? For example, it's always a sure sign a game is lost when a person who wants to solo top chooses a champion that gets hard countered by the solo top the enemy team chose despite your protest. Another particularly grating example is when you or an ally choose a particular role, and then the 4th/5th pick locks-in that role as well and insists on going mid himself, causing tension among the team. While it's possible to still win in that situation, it puts the team at a particularly unfair disadvantage, both in terms of composition and in cooperation due to bad vibes everyone have towards the 4th/5th pick.

 
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basod ?? Senior Member
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02-25-2012

Quote:
Originally Posted by Lyte View Post
The moment someone starts saying, "stop feeding noob," is the moment the team's synergy starts falling apart. That poor guy in the lane does not play better after hearing comments like "why do you suck" and "can't win cuz of feeder." That poor guy is playing worse now, and beating himself for it.
This.

 
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CurseDemon ?? Senior Member
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02-25-2012

1) What is your Summoner name? Cursedemon

2) What was the game mode? (Normal, Normal Draft, Ranked) Normal

3) What was the map? (Summoner’s Rift, Dominion, Twisted Treeline) SR

4) Were you queuing with a friend?
a. If yes, how many friends? (1, 2, 3, 4?) yes, 4
b. If yes, and ranked, what were you and your friends’ Elo(s)? NA
c. If yes, and normal mode or normal draft, what was the Level and win/loss of you and your friends? roughly 1:1

5) If you are below Level 30, do you have a Level 30 account? NA

6) Any specific reason(s) you felt the game was unbalanced? My friends are level 23,15,30,30 and me (30). Enemy was 4 30's, 1 level 3.

7) A screenshot of the end-game score
*******http://i42.tinypic.com/t6b4mt.jpg********

 
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In Sprata ?? Senior Member
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02-25-2012

Quote:
Originally Posted by Lyte View Post
League of Legends is a team game, and yes, there are often too many variables outside our control that make us lose and it is demoralizing over time. However, there is always something more we can do as a teammate.

I have read some interesting research in the past regarding team dynamics and success. Let us consider two teams, one with 4 average players and an extremely strong player. A second team has 5 average players. Did you know in many cases, the second team with 5 average players will beat the first team with 4 average players and an extremely strong player? The research suggests that the super strong player, no matter how amazing he is, will throw off the rest of his team because he does not gel as well as a teammate.

Now think about League of Legends. Yes, we can all win our lanes. Yes, we can go 5-0 to start a game. But are we working with our teammates and keeping a positive attitude when some lanes start falling? The moment someone starts saying, "stop feeding noob," is the moment the team's synergy starts falling apart. That poor guy in the lane does not play better after hearing comments like "why do you suck" and "can't win cuz of feeder." That poor guy is playing worse now, and beating himself for it. Sometimes, how we carry ourselves as teammates and leaders can far outweigh how we actually perform on our 1 champion in the game.

I am doing everything I can to improve the matchmaking algorithms; however, I want to enable League of Legends to teach players how to be better leaders and better teammates. That is how we make this community better and make each game that much more enjoyable.
Too true, too true

It's a shame though that at least half the playerbase doesn't seem to realise this

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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89 of 173 Riot Posts
02-25-2012

Quote:
Originally Posted by Ginga View Post
Is what you're trying to say is the extremely good player is doing extremely well, and his 4 average allies attempt to mimic is actions and builds, but as a result of not being as good as the pro, they end up not understanding why he builds the way he does and turn even worse as a result?

Feels like quite a stretch, unless I read what you mean wrong.
The study is a lot more complicated than I described. To use League of Legends as an example, the extremely good player will be top lane and will do his own and excel--he'll start 5-0 and completely dominate his opponent. However, he doesn't make an effort to communicate with his teammates, or venture to other lanes to help out because "he's winning top lane and that's his job." So instead of adopting a "team mentality," he is happy to just show off his superior individual performance. Instead of 1 team, they become 1 super player vs 4 average players vs Team B, so they ultimately cannot win.

The 5 average players in Team B know that they need each other to win. When a lane falls, they all chip in and help out somehow. They know that none of them are necessarily good enough to 'carry' their teammates, so they have no choice but to work together.

Quote:
Also. Since you appear to know quite a lot more about communicating with teammates than most of us. What action would you recommend if a teammate doesn't listen to what you say? For example, it's always a sure sign a game is lost when a person who wants to solo top chooses a champion that gets hard countered by the solo top the enemy team chose despite your protest. Another particularly grating example is when you or an ally choose a particular role, and then the 4th/5th pick locks-in that role as well and insists on going mid himself, causing tension among the team. While it's possible to still win in that situation, it puts the team at a particularly unfair disadvantage, both in terms of composition and in cooperation due to bad vibes everyone have towards the 4th/5th pick.
Someone picking a bad champion and insta-locking and telling everyone he doesn't care happens all the time. However, just try your best. It sounds simple, but a few games ago this exact situation happened. I said, "Hey guys, don't worry about him, let's just try our best and do what we can." The other 4 players agreed, and we started the game. We started doing pretty well, and guess what? That 5th player came around and wanted to be apart of the team because we were doing well and having fun. If we had started bickering and screaming and demanding roles or overlapping roles, I guarantee that game was a loss.

 
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SilverHellion ?? Senior Member
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02-25-2012

I got matched with a 1500 in a 1700 game.