Quote:
Originally Posted by ViashinoWizard
I don't understand your logic here. In the moba genre, a "carry" refers to a character with strong scaling that carries the game. You're defining a carry, specifically a melee carry, as a character that builds glass cannon, but that isn't a required trait to carry a team late game. The most obvious example is Nasus, who builds almost full tank but will most definitely carry late game with appropriate farm. There's also Sion, who you specifically say ISN'T a carry, whose tankiness and DPS let him carry harder than almost any other champion.
If you look at, say, Dota, you'll see that glass cannon melee carries are practically non-existent. Every melee range carry in Dota builds what we would call "tanky DPS" with few exceptions (Rikimaru can sort-of get away with it because of his Permanent Invisibility). And that's in a game where carries get bonus armor or HP for building damage.
I understand you're using it to define a specific role, but "carry" already IS a role that encompasses more than what you're using it to define.
tl;dr - Building glass cannon doesn't make you a carry, even (or especially) if you're melee. Having big lategame DPS makes you a carry.
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he did say melee ad carry though, also I honestly can't quite think of any hero that builds tanky dps... agi does not count, thats just a broken stat system.
also if you build vanguard on antimage as a "tanky dps"
thats known as a gank antimage, not carry.
carry is where he goes fury and farms up a storm in the jungle, then 1v5s.