RIOT,
I personally do lots of looking at champion design principles and ways in which champions are developed as this is of great interest to me as I hope to be a part of the industry some day. I have been playing your game for sometime and I have noticed a few design flaws in champions but most are rather small and for the most part have gone unnoticed for so long that changing the champion or the skill that presents the issue would be too game changing.
However, one skill stands apart from all of this and I believe can be changed with out any major hassel or critical balancing factors. This is Zilean's Rewind skill. This skill is in violation of one of the most critical factors of champion design and skill design: a player should feel the freedom to level any skill at any time and not be directly punished by doing so, nor deny the player the use of another skill (which is either passive or has already been invested in) by choosing one skill over another, nor should any skill require another to allow for it to be used.
These principles exist so that the player is allowed the freedom to level however they please and provide a rewarding incentive to level any and all skills while providing and unbiased decision factor.
As with Zilean this is not the case, as by leveling Rewind, the player experiences no benefit and the player feels cheated and thus violates the design principle as it needs another skill to be invested in to be effective.
I now humbly suggest that you add a passive effect to the skill to remedy this situation. I have come up with some simple but possible ideas:
1) Add a mana/5 passive effect that will get stronger with each level invested in the skill
2) Add a passive CDR effect (keeping with his theme) or a possible CDR aura effect that can remain active until his skill goes on cooldown from use. This would make the player have to choose if they want the benefit quickly for themselves or moderately for the whole team.
3) A flat AP boost that would go up with each level invested. It would be tempting to invest to get that little bit more AP.
I would like to know what you think about this or if you even view it as a design flaw.
Thank you,
ThatGuyTheres
League of Legends Community
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ThatGuyTheres
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OuroborosEight
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ThatGuyTheres
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OuroborosEight
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Xypherous
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Omnifacetious
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Naucitos
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Omnifacetious
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mdiaz2828
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DreamsOfGrandeur
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