Replies to pages 457-460.
Hey Guys, time for another round of @Ezreal Updates. Here comes another 5 pages worth of responses. Keep asking questions and I'll be more than happy to answer as many as I can! The shorter the question the more likely I will be able to answer it (I have 13 pages just to catch up...)
Also, I always tweet whenever I finish a post in @Ezreal (Twitter: @RiotEzreal) (should be easier than sifting through this thread, oh, and does anyone know how I can look at the 'last' rioter post on a thread?). http://twitter.com/#!/RiotEzreal
Quote:
Originally Posted by Ko Hakoo
Opinion on an ability that litterally attaches chains between you and another champion? Where the enemy cannot leave a certain radius of the caster but can move anywhere else?
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I think it's pretty cool, albeit has a few confusion points. Unfotunately our 'chain' abilities are all set out around telling enemy players to run away from them in order to break them. This new ability would go counter to this, and thus tell the player to make the wrong choice. We would probably have to take a different approach to make a similar effect, ideas?
Quote:
Originally Posted by Aliai
Ahri nerfs? Urgh, no... don't give her the Orianna treatment, please.
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She's still super viable and my favorite AP champion despite the nerfs. So I am pretty pleased with how she turned out!
Quote:
Originally Posted by Vriska Serket
Would this work as a "solution" to the 0 cs meta for support
All CS gold *or gold in general* is shared globally.
Pros- No more fighting for CS. Farming is shared by whole team. Thus depraving 1 lane of farm is a stronger tactic.
Cons- It might just feel crappy to kill a minion and only get 3-7 gold. AFK player hurts the team way more. People get Raged at for having a low cs.
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Honestly I think that would make the game feel too stale. Without the ability to last hit, too much of the game would be focused around simply pushing (which on it's own is not a super interesting event). We would have to add new events to the early game just to keep it as entertaining as it is now. I would rather solve the 0 cs meta in a different less painful way.
Quote:
Originally Posted by Ranhei
Why does Riot constantly release a champ every other week instead of fixing weaker champs that are just not viable any more such as heimer? I'd much rather more buffs to current champs than a new 6300 champ that is going to be nerfed in the patch or patch after.
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Well, we constantly make changes to the older champions. We now have 94 champions, how many of them aren't viable? Additionally, we are constantly working on champions with major problems internally. I can think of four off the top of my head who are looking at major reworks.
Quote:
Originally Posted by RyuuMasken
what is the development team's feelings on the current state of the jungle?
are there any plans to make single target junglers(fiddlesticks, warwick) viable when compared to junglers like skarner and udyr again?
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Well, if they are underpowered then we will look at them. I believe we are working on Warwick now.
Quote:
Originally Posted by Hourai
Hello Ezreal
1)I do really enjoy the variety of skins with all those references but are there any plans for "comedic" skins? I really liked Reverse Annie and Urfrider Corki!
2)Are referals the only way to get you're champoin to the League or are there any others that a normal person can do?
3)Is Ezreals dance a reference to an anime u liked? :>
4)As a Touhou fan I really appreciated the references like Lux's Ultimate, Youmuu's Ghostblade, Wriggle's Lantern or the name of Orianna's Ball (Myon). I'd like to see more of course but people say that Shurelia was the "main source" of those references. Is there any hope for more? (I still hope that Komachi which is developed by Xypherous will be grim reapeer/shinigami themed)
5) Any updated on Komachi? *huehue*
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1) I'm sure we will continue making comedic skins. We are just making them at a slightly slower rate. We found that comedic skins are less used by players, and as such, have been moving our development to give the players more of what they want.
2) I'm afraid we do all champion creation internal to the company. But we do allow for Rioters from every part of the company to suggest new champions.
3) Sigh, I'm afraid I am not at fault for that dance. I believe that was Shurelia's doing...
4) Well, Shurelia was the main proponent of these sorts of names. Though Xyph was coming in second, be sure to let him know that you appreciate them.
5) I'm afraid I don't know what Komachi is...
Quote:
Originally Posted by WhaleIord
@Ezreal
1. Please. Whatever you do, don't nerf Ahri too far T~T.
2. What are your thoughts of Skarner's nerfs in the recent Sejuani patch?
3. What do you think of yourself as designer in LoL? Because in my opinion, you are one of the best. If not THE best. The champions you have designed are all very unique and interesting to play. Thanks for the great champions!
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1) OK
2) I think he is still very viable, and less frustrating to fight against.
3) It would be a folly to rate myself compared to the other designers. I am just happy, not to mention lucky, to be surrounded by such awesome intelligent individuals!
Quote:
Originally Posted by Panixs
Hey Ezreal.
1st thing: HI
2nd thing: Pulsefire Ezreal I wants already
3rd thing: Urgot why so ugly? he got to be ugliest guy in LoL but could use less ugly skin he scares me so much i dont play him as much i should.
4thing: you dont have to reply just a few things i wanted you to know
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1) Hi
2) So do I...
3) Well, I honestly think that was a mistake on our part. We should have made him much cooler...for example, I wish his base skin was his new mecha skin. That is an awesome version of Urgot!
Quote:
Originally Posted by Silent Reaper
@ Ezreal.
When will you change your icon to Pulsefire Ezreal?
And, more importantly,
when are we getting pulsefire Ezreal?
edit:
P.s. I just got my first Pentakill on Ezreal in ranked today! 
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Hopefully pretty soon, and hopefully pretty soon.
Grats to the penta.
Quote:
Originally Posted by BlueMamba
@Ezreal
Is there any news on Zelos? Is he actually in development or is it just a rumor?
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I'm afraid Zelos has no core concept surrounding him.
Quote:
Originally Posted by Suzembachi
@ Ezreal
What was Riot's decision to not allow interaction with the environment like trees? As a DoTA player, I remember it added a layer of strategy to the game, since you could eat trees to escape/wait for ganks and there were many skills centered around trees that made the game quite fun.
Just wondering, since I feel like it was a pretty major decision.
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Well, when we built the map we did so without the ability to interact with the environment. So we simply don't have a way to make use of the trees. Perhaps some day we will have to add them...perhaps in a new map?