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Help Riot improve matchmaking! Looking for examples of bad matchmaking

View Poll Results: How many games do you expect to play before you reach your true Elo?
< 10 Games 171 1.59%
11-40 Games 798 7.41%
41-80 Games 1,146 10.65%
81-120 Games 1,710 15.88%
121-160 Games 649 6.03%
161-200 Games 905 8.41%
200-399 Games 1,669 15.50%
400-599 Games 1,055 9.80%
600-799 Games 444 4.12%
800-999 Games 166 1.54%
1000+ Games 2,052 19.06%
Voters: 10765. You may not vote on this poll

First Riot Post
 
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Ackky ?? Junior Member
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03-13-2012

dude you are saying nonsense. if you are good enough to carry out of yourself you dont need to spend 400 games in that elo range. It is all about yourself not because your teammate throw hard in 1200~1400 range you just dont know how to handle the situation in 1200~1400 range. Even higher elo players get owned really hard sometimes but what you are saying is that above 1600 elo players dont get owned really hard and dont throw hard just because they have better elo. With that mindset you are going to fall again

 
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Ocarino ?? Senior Member
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03-13-2012

i apreciate your efforts to place players with players of their level.
keep it up.Btw i faced a 26 the other day.
You shoud do somehting about smurfs(maybe doin something about suspicious E-mail adresses could help)
i know this is off topic but ive been having some fun with kog maw.Any tips on how to farm while still focusing in teamwork?i generally get bout 50 or more in laning, but then i go to help the team and cant farm very well, even tought winning turrets and getting kills/assists(when things go well) seems worth it.Any advice for me on this?

 
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kidco ?? Senior Member
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03-13-2012

Ok honestly this is what makes me truly mad from the start and motivated to play a lot of ranked games.

My friends and I started starcraft 2 same time and got to masters easy after a little bit. When we started LoL we played a lot together and were the same level consistently most games too.

Now come season 2 2 of them who are the same level as me made it to 1600s within 100 games and I kept struggling around 1200-1400.

Then I asked myself how is this possible? how if we are the same level am i struggling to make 1600s if elo is supposed to be anywhere near accurate. so it motivated me to play a lot of ranked games cuz I believed I was a lot better than my elo but then that only took me 400 games to reach it.

Honestly though games are a lot easier for me to carry at 1600s than 1200s I don't even know why. the players for the most part don't throw as hard and it is determined less by luck as long as I do my role.

Now both of my friends have like 10 more wins than losses while I have 25 more wins than losses and we're finally about the same elo now. Now you can say that it's easier to carry low elo games so my more wins means nothing.

but honestly it's easier for me to carry games at 1600s than 1200-1400 games which I get unlucky frequently in tbh.

I truly believe I can play at 1800s even though i haven't improved much since 1200s and struggled reaching 1600s.

 
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Piu ?? Member
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03-13-2012

You encouraged me on playing pvp again just to take screenshots and help you guys improve the matchmaking

In my opinion, solo queue should be everyone for himself, and not a 2-3-4 guys premade against randoms...

 
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Ackky ?? Junior Member
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03-13-2012

This kidco kid.. lol

How can you even say that you and your friend are on same level of play?

You cannot judge your skills and your friends skills

Unlucky things happen sometimes but 400games to get out of 1400 range tells that you were not unlucky.

I am not sure how many game you played by now but dont think that you are capable of 1800s like i said you cant judge your skills yourself. Reached 1600s range of elo doesnt mean you are now good enough to reach 1800s

 
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CupcakeTrap ?? Senior Member
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03-13-2012

Hi Lyte,

Earlier, you said you thought separating Normal Blind and Normal Draft Elos was feasible.

I'd just like to put in another request for that.

I seriously just had a good IRL friend of mine get angry with me and refuse to play any more games with me because I was switching from my main (Veigar) to a newer champ (Fiora) and lost two games pretty badly with her. He was just fed up with me losing the team the game. We *****ed at each other and left on pretty unfriendly terms.

If these Elos were separated, I could at least use Draft exclusively for my mains and use Blind exclusively for new champs. I would very much like to avoid unpleasant exchanges like the one I just had.

Especially when you're switching roles, your effective Elo really does change when you change champions.

 
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Neonocyte ?? Junior Member
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03-13-2012

To me, it seems there are two different gameplay styles/"metas" in League of Legends. I've noticed this being mentioned in other threads and some in this thread appear to be dancing around this issue. One is what we all know: the pro meta, in which there are unwritten rules which everyone abides by. Some players end up not quite grasping these concepts and forming what ends up being a rather foul mutation of the pro meta. This is how most low ELO games are played, and instead of playing intelligently, the players throw themselves at each other until someone dies. As a result, games become a one sided stomp as one player gets grossly fed and another feeds without any knowledge of how to stop it. At this level, characters such as Trydamere, Xin, and Master Yi get popular because no one in the match the summoners are playing can figure out how to stop one after first blood. Usually, this requires full team cooperation and a change in tactics, which are sometimes foreign concepts to these low level players. Now, throw in someone who has evolved past this meta, by learning the game better, or even someone being placed in these matches unfairly (a result of bad luck, perhaps), and you have ELO hell. This person will attempt to play by the pro meta, and because the rest of his team doesn't know how to do so (thus countering low ELO stratagies), the mid-high level player will be hopelessly crushed. A common way of raising your ELO past such a point is to play by the low ELO meta, and use your skills to always get fed with a pubstomper until the game quality increases, although if a player isn't used to these champs, they will be unsuccessful. It doesn't help that ragers, who often have this berserker mentality, tend to hang around this ELO and scream at the team members that don't get ridiculously fed. As mentioned, the system used by multi-queued users brings these people into the range of the pro meta, effectively screwing the people on their team.

I'd like to use a recent game I had, and unfortunately, I don't have anything more than an note in my game history. A team of 4 players was matched with me as the 5th. Our Fiora got fairly fed (and cocky) fairly early, and began making bad decisions. Although she did the most damage, and got the most kills, she also died more than anyone in the game. In one instance, she took out a few members of their team, and instead of teleporting to base when low on HP, decided to try to get more kills. When the rest of the enemy team arrived, she was CC'd to death. Similar things happened quite often when she tried to fight the enemy in their territory alone. Combine this with the rest of her clueless team, the other team got fairly fed, too. Now, I was playing Kog bot lane with a Galio that gave up a couple kills, and I quickly became underfarmed compared to everyone else simply because I decided to attempt to farm rather than risk feeding. Caitlyn became a threat, and I was then unable to do that, even. My teammates engaged rage mode, and because I played by a different style than my team, I had a hard time doing much of anything in game. The other team, however, coordinated (and played by the pro meta) enough to shut down our Fiora as she blindly rushed into a fight. Other examples of poor decision include an attempt at Baron when all 3 lanes were pushed past our side of the river, and the enemy had map control. Sure enough, they showed up and quickly disposed of us. You can figure out who they blamed for this.

Why is it harder to win a 1000 ELO game than a 1600? It's simply this difference in the overall team level. Low ELOs fluctuate too much between games because of the poor tactics, and people who don't use low ELO tactics are punished. This is partly why the matchmaking shouldn't punish win streaks- it shows that the player is consistently better than their current level.

Please note that the usage of "pro meta" and "low ELO meta" might not be 100% accurate, and are just terms I decided to use to describe the situation. Also, the complete idea is not mine alone, but created by many on this forum.

 
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Devare ?? Senior Member
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03-13-2012

Quote:
Originally Posted by Lyte View Post
I probably won't be able to personally reply to all the e-mails. I pick and choose a few to reply to (with no real standard for choosing which ones), but I am the only Rioter with access to that mailing list and personally read each one myself.

I think we can all agree my time is better spent working on the changes versus replying to every single e-mail I'll do what I can in the reply front though.
K good to know, and you are right. Better to make improvements over answer screen shots. Also please review my comment on page 138. I believe that I may have touched the roots of what makes matchmaking for ranked mainly a negative experience for most (other than long queue times for those that are 2200+).

 
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Tachoman ?? Senior Member
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03-14-2012

Will we get to see you in a Patch Preview??

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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147 of 173 Riot Posts
03-14-2012

Quote:
Originally Posted by Tachoman View Post
Will we get to see you in a Patch Preview??
Hopefully not But it would be great to meet some fans at a future PAX, GDC, or other event.