Quote:
Originally Posted by boourns
I wish i saw an easy answer to this, but it seems like what people really want is some kind of view that follows their champion and also keeps the part of the action they're interested on screen as well. That's pretty hard to get right since we can't read your intentions.
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Yes, we can!
Oh, it was already posted in 7...
Nevertheless, DO IT! At least try it internally. It is super awesome!
And, no, it does not require the game to be line targeting-based and such. Exact targeting will not become much harder.
Actually, if the camera is centered midway between your champion and your cursor, then to move cursor to a specific point/unit on a screen, you should move the mouse JUST as you would with free camera, only 2x less distance.
Honestly, I haven't played Dead Space, but a similar system is implemented in Bloodline Champions (It's F2P, you can get it at
http://www.bloodlinechampions.com/ Hope, links to other games are not prohibited on this forum).
There're indeed not much unit-targeted spells, but plenty of AoEs which you want to place perfectly, and it turns out to be not hard at all!
Oh it was mentioned too.. A long post you have there..
Quote:
Originally Posted by boourns
this would be interesting to experiment with, could be really disorienting if done wrong and what would happen if you try to move outside the range of view? I guess maybe it just stops you...
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The farthest you can look - is when your champion is at one corner of your screen, your cursor is at another, and the camera is centered inbetween them. And you cannot look further this way, because you cannot move your cursor out of the screen. So basically, it allows 4x greater field of view than fixed camera!
What happens when you try to free-look via map? I think it will behave the same way as it is now with fixed camera.
So, please, at least
try implementing and using it in the office for some 30-40 minutes (it takes some time to get used to)! It should be awesome!
As a sidenote - I play with free camera, but if you implement this ('smart camera') I will be using it exclusively, I promise!