Quote:
Originally Posted by Morello
Hey guys,
Long post, but great detail. Let's talk Irelia for a few moments;
As you said, Irelia makes too few compromises for too much gain, and that's the core issue, but your analysis is that the True Damage is the real culprit as opposed to the sustain.
I actually think you're right here. Non-scaling damage sources on Fighters is what lets them go ultra-tank and allow the damage we can see sometime, and this is a classic example (we'd discussed this a bit before her nerf as well).
I'll revisit this with the team. I do retain Irelia's kit needed nerfs, but I'd prefer to cause her to make some compromises, or remove needless power on her (in order to allow others to be more powerful).
Thanks (and to everyone who weighed in on this). I'll try to get an update on this in the next few weeks, and bump to remind! 
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I know the chance of this getting read or even replied to is pretty slim but...
What ever became of the previewed passive she had? Where she gained more attack speed while outnumbered by enemies?
A passive like that would have made sense given her flat healing and non-scaling true damage.
But at the time, you wanted her to thrive as a melee DPS in a game where they had trouble existing, no? So you gave her the passive she has right now instead.
How would you feel about changing out her passive for something else? Built in CC reduction isn't uncommon in champions, Mundo and Trundle both have it too, although without the gap closers attached to their kits.
Breaking her damage scaling issues down is pretty straightforward too.
Max Bladesurge? No, the damage return per rank up is poor, and it's the utility of the spell more than the damage that I need.
Max Equilibrium Strike? Maybe, it's a healthy chunk of burst and CC duration but I couldn't ever buy items to make it better.
So Hiten Style? Well if you count magic resist... it would only take a few swings of this to equal E, made even easier by Q applying on hit effects. And I get to sustain for free?
Well then, how do I make this skill better? Well... attack speed is the only way.
But that doesn't help any of my other abilities at all.
If you recall, what were the numbers like on her "attack speed" passive? And did it still only scale up to 3 enemies?