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After Hours with Matchmaking and Lyte

View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!)
1) AFKs in Champion Select Lobby 4,687 36.99%
2) Duo-Queue Elo Disparities in Ranked 909 7.17%
3) Skilled Ranked Players in Normal Modes 601 4.74%
4) Premade Matching 633 5.00%
5) Transitioning from Normal to Ranked Mode 1,278 10.09%
6) Free to Play Champions in Ranked Mode 791 6.24%
7) Random Champions in Ranked Mode 627 4.95%
8) Provisional Matches in Ranked 644 5.08%
9) Duo Queue Prevalence in Ranked 384 3.03%
10) Level Disparities 581 4.58%
11) Team Margin of Victory 1,537 12.13%
Voters: 12672. You may not vote on this poll

First Riot Post
 
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isobold ?? Senior Member
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04-18-2012

Quote:
Originally Posted by Boloney View Post
Why does getting match-made with a troll mean that you deserve to lose?
Because the same will happen to your opponents and everyone needs to get their "fair" share of those till Riot manages to somehow weed trolls out for good (which is very unlikely to ever happen).
Trolls are already INCREASING your Elo, since chances that a troll is in your team are lower than the troll being in the enemy team. If there is a troll in a match, chances for him to be in team blue or team purple are even. But this changes, when you come into play. YOU are ALWAYS in your own team, which means that your team has only 4 free slots, while the enemy team has 5 free slots. So IF a match has a troll, chances are 44% that this troll is in your team, but 55% that he is in the enemy team. So in the long run trolls increase your Elo instead of lowering it.
If you dodge the queue, you are refusing to take your "fair" share of trolls, hence you deserve the punishment.

Plus it's not worth is:
Once you have left noob island, your games are worth +/-12 Elo on average. If you dodge, you are guaranteed to lose 10 Elo. Now do the math:
  • If you would win 50% of the matches with a troll in them and assuming +/-12 Elo per game, you would get +/-0 Elo while a dodge grants you -10 Elo.
  • If you would win 1/3 of the matches with a troll in them and assuming +/-12 Elo per game, you would get -4 Elo while a dodge grants you -10 Elo.
  • If you would win 1/4 of the matches with a troll in them and assuming +/-12 Elo per game, you would get -6 Elo while a dodge grants you -10 Elo.
  • If you would win1/5 of the matches with a troll in them and assuming +/-12 Elo per game, you would get -7,2 while a dodge grants you -10 Elo.
  • [...]
So to give you the math: (x-2)*12/x=10 => 12x-24=10x => 24=2x => x=12
So you need to lose more than 11 out of 12 games with trolls in your team, to make a dodge worth it. And that's only true, if dodging grants you a 100% win-chance in your next game. Assuming a 50% win-chance, you need to lose more than 23 out of 24 games with a troll in your team, to make queue dodging worth it Elo wise.


Quote:
Originally Posted by Boloney View Post
Edit @Lyte:

What would be really nice, is if you guys could add a right-click menu feature in champion select along the lines of: "Dodge because of this player".
[sarcasm]Yeah, finally we can get all those **** Eve players punished ...[/sarcasm]

 
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Dazrix ?? Senior Member
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04-18-2012

Iso, is your IGN the same as your forum name? If not, could you add me? I'd like to talk to you about some stuff, since you seem to have quite the knowledge base for all of the game/clientside mechanics.

Would appreciate some help wrapping my head around some stuff thats not really relevant to this thread.

Also - Lyte, newbie island.. I honestly reckon this is the best suggestion to take from this thread.... Taken 120 pages (rounding up), and I think it's by far, the most sensible (even as a player climbing from 600 ELO) I found that the closer I get to the 1200 brackets, the more likely it was to get trolls in matches.. (by troll, I refer to inexperienced but stubborn players... Eg.. players with only one rune page who don't get their solo mid. Players who are going AD Sona mid.. Yes I know Reginald does it, but come on..... If I saw an AD Janna bot lane, I would be annoyed. The players that low don't have my trust to perform these 'odd' builds to a non-troll level. And even at high end ELO, I doubt Regi or any pro would do these builds in a pro match - knowing that these are NOT competitive builds. Ranked is competitive play, for the non pro populous of LoL.. IMHO.)

 
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Pentastik ?? Member
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04-18-2012

My Advice To ELO HELL Player

2000 (platinum)
--------------------------------------
1800
.(good player)
.(duo with high elo)
.(result from good batch progress)
.(if you didnt well in batch progress. hard to climb at this elo)
.(you never meet seeding player. lucky!)
1700
--------------------------------------
1600
.(duo)
.(if you lose some elo then you can meet seeding player)
.(you can play average game. feel so good. 50% chance to win)
1400
--------------------------------------
1300 - <ELO HELL>
.(soloQ=crazy)
.(if you didnt well in batch progress. YOU CANT ESCAPE FROM THIS ZONE WITH SOLO-Q)
.(you have 80% chance to meet seeding or crazy player)
.(seeding player : noob, only have 2 rune filled with tier1-2)
.(crazy player : failed batch progress then stucked at this elo)
1200 (start elo)
.(gonna mad)
.(just you can try to climb, but you cant)
.(IF YOU WANNA ESCAPE FROM THIS ZONE. TRY DUO.)
.(MOST PPL DONT KNOW HOW TO PUSH & GROUP)
.(DO DRAGON OR BARON WITH NO REASON)
.(BLAME TO JUNGLER IF NOOB FAIL AT HIS LANE)
.(SPAMMING REPORT)
.(SUPPORT NEVER USE A WARD AND ZERO MAP AWARENESS)
.(MOST LANER NEVER USE A WARD)
.(DUMB MATCHMAKER CHOOSE UNFAIR MATCH MOST GAME WITH SEEDING PLAYER)
.(DONT TRUST ELO SYSTEM. MATCHMAKER NEVER GIVE YOU 50% CHANCE TO WIN)
1000 - <ELO HELL>
--------------------------------------
.(under the sea)
.(just enjoy ranked game like normal)

 
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Dazrix ?? Senior Member
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04-19-2012

^So you started near the top of 1300 ELO and fell to around 1100 ELO? Is that right?

I'm <1000 ELO, doing my own ELO hell experiment. I believe that it doesn't exist. But I do believe what DOES exist is the level of afk'rs and what not. But having said that, I thinkpeople are just finding players that are more frustrated then normal at the lower tiers of ELO because they're not willing to accept there level of skill within the big ELO ocean. Then I think as Lyte mentions in a different thread, players focus on the negative which then effects why they percieve themselves as better then they actually are.

I consider my ELO to be around 1100.. Where I felt pretty comfortable there, I didn't feel like I was to much better then that point, and I certainly didn't feel I was worse. However, I do remember the level of newbies that didn't want to listen to experienced players, just do silly things. Something I found interesting, was that I personally felt that 700-800 ELO players were better then the 800-900 ELO players I was coming across, and the closer I got to 1k, the more 'newb' players I'd get. The frequency of trolls/ragers/afk's I think are still about the same in abundance, but I do think they're more severe with their actions (as opposed to just raging at lower ELO's, which causes the player to leave)

 
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EdmKoga ?? Junior Member
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04-19-2012

There wasn't a button for this, but for what it's worth:

Biggest issue for me is that I really don't get all that competitive in this game. If I'm playing a real sport with friends, I naturally adjust my effort level to the level of the game. mostly we call it not being a jerk. So, for example, playing co-ed recreational level of a sport, I wouldn't be throwing the elbows at weak players and chirping people every time something happens.

LoL really lacks in this type of natural balancing from social pressure. For one thing it's online, therefore social pressures are lessened. For two, I (as a LoL player) can't say "I'm never playing with that guy/girl again" like I can in a real sport.

This is the biggest issue I've found and why I have about 30 games of normal play, and around 300 games of co-op games. I have no desire to play with people that play this as if they're trying to earn a living at it.

The best suggestion I could give would be to create divisions with ELO specific to the division.I think it could really lessen the overall menace in a lot of games and help create a healthier community.

So you might have beginner division where you have to play xx games or reach xxxx ELO(beginner division specific). Upon reach either mark, you're given the option to 'promote' into another division. You could then break the other divisions into recreational, intermediate, major(with various sub categories if you wanted).

Allow the player to pick which they would like to participate in. With ELO specific to the divisions, you'd still get a skill spread, but you'd also get a second variable introduced that would be completely up to the player to supply - how serious do they want to take this game.

Although there would certainly still be trolls, and it wouldn't solve every problem; this type of system could help alleviate some of the issues that prevent a healthier, more helpful environment from developing in this game.

I like watching competitive esports, and playing when I've got the time. But frankly the growth of games like this one will always be limited until, like real sports, you can allow people to pick it up recreationally and have a good time.

-Steve

 
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Alyssa Riel ?? Senior Member
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04-19-2012

The problem with League in a nutshell ^_^

http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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90 of 362 Riot Posts
04-19-2012

Quote:
Originally Posted by Alyssa Riel View Post
The problem with League in a nutshell ^_^

http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect


Our brains are simultaneously amazing and silly at the same time.

 
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Fastosus11 ?? Senior Member
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04-19-2012

Lyte,

Not to sound pushy here, but I would like some information regarding the status of the normal draft queue order bug fix.

You have mentioned that in the course of fixing it, you encountered some problems that made fixing it more difficult. You also mentioned that you wanted to release other features along with the bug fix. The major feature was that in the future, when premades group, if a member of the premade was chosen as the captain, it would always be the premade leader.

My questions are as follows:

1. Is the difficulty you encountered regarding the fix a difficulty with the fix (making it so that premades do not always get first pick) or the new feature you intend to add?

2. If it is the second, what is stopping you from releasing the fix and then releasing the feature afterwards?

3. Why do you believe this new feature is necessary?

4. What is the current status of the work on this bug?

I would really appreciate an answer; it's been almost 6 months since this bug has been reported and we've only had a smattering of information about it after three months of denial from Riot about whether or not it actually existed. It's quite frustrating

 
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Alan MQ ?? Senior Member
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04-19-2012

Why Twisted Treeline is being ignored?????

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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91 of 362 Riot Posts
04-19-2012

Quote:
Originally Posted by Alan MQ View Post
Why Twisted Treeline is being ignored?????
Is there a matchmaking concern you had with Twisted Treeline?