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Let's talk about nautlius

First Riot Post
 
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TheSunfishSong ?? Senior Member
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05-01-2012

Quote:
Originally Posted by Morello View Post
He's under-the-radar for most players, for sure. Nautilus is really good.
I think Nautilus needs tweaks, I honestly have maintained that he is OP for awhile now, maybe not horribly, but he feels way too strong in comparison to other champions right now.

 
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Kìno ?? Senior Member
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05-01-2012

Yeah, he sees a LOT of tourney plays.

 
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Prince Barin ?? Senior Member
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05-01-2012

Quote:
Originally Posted by Morello View Post
He's under-the-radar for most players, for sure. Nautilus is really good.
More like, Under the sonar

I love him, best tank IMO, He is my go to pick for tanking.

 
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Flarey ?? Senior Member
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05-01-2012

There's bigger things to worry about, like how underpowered sejuani is. Also I believe nautilus is fine, he moves incredibly slow and his jungle gets countered to tears. Without coordination, it's hard to transition with him from wolves to blue, etc.

 
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Lekatron ?? Senior Member
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05-01-2012

Try going Mid if your team lets you, Top lane works as well.

Build CDR/AP (boots 3pot > Philo > HoG > Dcap > Rylais) is what I usually do. Take the blue buff when your jungler doesn't need it. At level 5 you can W+E the wave and go take wraiths and whatever else you want. Instakill at 6 pretty much. Oh, and junglers love ganking Naut lanes.

Come back to me when you are Q/W/E your opponent for half HP. And usually instakill at 6 if you wither your oponnent down.

He has 0.75 ratio on Q, 0.4 on W (which also scales with HP, so even going RoA can be viable), Max of 1.0 scaling on his E, and his Ult has a combined 1.2 AP scaling on top of insane base dmg (Think it 250/350/450 on the knock up part, and 125/175/225 on the pass through part)

 
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Cardboardowl ?? Senior Member
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05-01-2012

Quote:
Originally Posted by exe3 View Post
I wanted to like Nautilus but I found he had too many usability issues.

First there's the fact he's insanely squishy for a tank. I refuse to consider him a tank for that reason, he's a support, he can't survive early game played as a tank.
If you are having trouble surviving as naut you are building something wrong.


Quote:
Originally Posted by exe3 View Post
I also find his Q lacking if used against walls like if you wanted to Q a wall to escape you make yourself a huge target as you sit there waiting for it to cast and even then I don't feel like i've gained much more distance than grabbing some MS. Not to mention if you're parallel to a wall it will pull you barely half way before the model hits the wall and you stop, it should pull you to where the anchor is always.
If you use it at max range it will usually bring you in range to ult someone buy surprise. It has also helped me survive so many times you have no idea. Try and use it to dodge skill shots instead.

Quote:
Originally Posted by exe3 View Post
That shields is also terrible, it gives you extra damage but the shield is so weak it disappears in less than a second all the time. At the very least reduce the duration so that you can reduce the cooldown, it NEVER survives those full 10 seconds so why have it last so long thus forcing a frustratingly high cooldown?
The shield is an excellent design. He is a tank, and as a tank you want to make people focus you. You pop the shield and suddenly do alot of damage. Now people want to focus you instead of your teammates. And if they don't? You tear them to shreds. That's called good design.

Also, build a frozen heart.


Quote:
Originally Posted by exe3 View Post
His splash is a cool idea but feels slightly underwhelming due to the hit or miss nature of it (I assume that it'd be a real splash and not just explosions of there was better tech under the hood).

The Ult finally I feel the same way, it's a cool idea but that secondary effect of knocking up people on the way extremely rarely happens which is a shame (also I assume it'd be a smooth torpedo launch rather than explosions again if not for the tech).
I honestly don't know what you mean by it's hit and miss nature. There's no luck or anything involved.

As for the ult, the secondary effect is two parts. One part is you have to ave good skill in positioning to get the maximum use out of it, which is skill based. The second part is you should generally ult the AD carries who are usually in the back and flash when the fight starts so it makes it travel a long way and hit the most people naturally. It's design by nature encourages you to hit the most targets.


Quote:
Originally Posted by exe3 View Post
He just overall feels clunky in an unintentional way. He's a weak version of Blitzcrank. Though I should try him again and see if my opinion has changed with time but I really want to see other players do well with him so that I can see what i'm doing wrong. Or maybe it's just that he relies even more so than usual for other champions to do everything (damage etc) and is there purely for setting up kills with no power to do anything else (other champs in similar roles at least have the ability to do damage and get some kills themselves, Nautilus doesn't).

Downvoted for having a different opinion.
He is very different from blitz, you should play both of them back to back and try and make that comparison again.



If you want to see a good nautlius game i've uploaded one to LoLreplay. Search my name and champ naut and the game title is Naut and tf carry 4v5.

 
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Cardboardowl ?? Senior Member
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05-01-2012

Quote:
Originally Posted by Flarey View Post
There's bigger things to worry about, like how underpowered sejuani is. Also I believe nautilus is fine, he moves incredibly slow and his jungle gets countered to tears. Without coordination, it's hard to transition with him from wolves to blue, etc.
sejuani just has a slow start. i dont think she is up.

 
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Relz ?? Senior Member
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05-01-2012

Nautilus is really, really strong in the jungle imo, but getting counterjungled on his initial clear puts him really far behind and then after he just needs get his double GP/5s and his a beast just because that shieald makes him quite tanky and damaging plus pretty quick clears after level 3 shield. His innate CC is what really makes him that strong imo

 
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Xypherous Xypherous's Avatar ?? Technical Designer
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2 of 2 Riot Posts
05-01-2012

Quote:
If they touch his passive, the immobilize is only .75 seconds, they cant really make it much shorter and the cd is hella long. They can't really nerf the CC on his ult without killing it, and he doesn't do massive damage so nerfing damage would be pointless.
Actually, it's fairly simple to nerf Nautilus' CCs.

To start, and itt's really easy to miss this point, almost all of them all scale with level - His passive is 0.5 to 1 and his ult is 1 to 2 - His slow % scales with rank. His Q is his only form of CC that doesn't scale noticeably with level.

It's an easy shift to move them up and down on a per rank basis.

Nautilus' CC scales with level in order for him to seem crazy late-game but still have a balanceable mid and early game. It's also one of the reasons why he's resilient and can recover fairly easily - because his CC power is almost directly tied to game length.

 
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brixor ?? Senior Member
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05-01-2012

AP mid Nautilus is SO Strong!