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Originally Posted by exe3
I wanted to like Nautilus but I found he had too many usability issues.
First there's the fact he's insanely squishy for a tank. I refuse to consider him a tank for that reason, he's a support, he can't survive early game played as a tank.
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If you are having trouble surviving as naut you are building something wrong.
Quote:
Originally Posted by exe3
I also find his Q lacking if used against walls like if you wanted to Q a wall to escape you make yourself a huge target as you sit there waiting for it to cast and even then I don't feel like i've gained much more distance than grabbing some MS. Not to mention if you're parallel to a wall it will pull you barely half way before the model hits the wall and you stop, it should pull you to where the anchor is always.
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If you use it at max range it will usually bring you in range to ult someone buy surprise. It has also helped me survive so many times you have no idea. Try and use it to dodge skill shots instead.
Quote:
Originally Posted by exe3
That shields is also terrible, it gives you extra damage but the shield is so weak it disappears in less than a second all the time. At the very least reduce the duration so that you can reduce the cooldown, it NEVER survives those full 10 seconds so why have it last so long thus forcing a frustratingly high cooldown?
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The shield is an excellent design. He is a tank, and as a tank you want to make people focus you. You pop the shield and suddenly do alot of damage. Now people want to focus you instead of your teammates. And if they don't? You tear them to shreds. That's called good design.
Also, build a frozen heart.
Quote:
Originally Posted by exe3
His splash is a cool idea but feels slightly underwhelming due to the hit or miss nature of it (I assume that it'd be a real splash and not just explosions of there was better tech under the hood).
The Ult finally I feel the same way, it's a cool idea but that secondary effect of knocking up people on the way extremely rarely happens which is a shame (also I assume it'd be a smooth torpedo launch rather than explosions again if not for the tech).
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I honestly don't know what you mean by it's hit and miss nature. There's no luck or anything involved.
As for the ult, the secondary effect is two parts. One part is you have to ave good skill in positioning to get the maximum use out of it, which is skill based. The second part is you should generally ult the AD carries who are usually in the back and flash when the fight starts so it makes it travel a long way and hit the most people naturally. It's design by nature encourages you to hit the most targets.
Quote:
Originally Posted by exe3
He just overall feels clunky in an unintentional way. He's a weak version of Blitzcrank. Though I should try him again and see if my opinion has changed with time but I really want to see other players do well with him so that I can see what i'm doing wrong. Or maybe it's just that he relies even more so than usual for other champions to do everything (damage etc) and is there purely for setting up kills with no power to do anything else (other champs in similar roles at least have the ability to do damage and get some kills themselves, Nautilus doesn't).
Downvoted for having a different opinion.
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He is very different from blitz, you should play both of them back to back and try and make that comparison again.
If you want to see a good nautlius game i've uploaded one to LoLreplay. Search my name and champ naut and the game title is Naut and tf carry 4v5.