Directed camera is missing kills. Not sure what more info can I provide here.
So, I am watching Edwing vs AIIS from featured games now.
At 13 minutes into the game there has just been a 4v4 teamfight bot, where almost noone had died and everyone was at low hp and backing.
Directed camera shifts to top where GP is farming, and Wukong sits in the river bush, doing nothing.
I watch them for some time, and then a kill callout appears - it turns out that purple team Ashe didn't back, and continued farming, so blue Kat came and killed her with Shunpo-Ignite.
IMO a kill is more interesting than.. nothing, right?
I mean, in pathc preview Phreak said that, because we have 3 minute delay, directed camera can look ahead and not miss a single kill. And it seems like it's not working this way.
On a side note, it would be nice if we could view champion skill ranges.
UPD: If that is of any help, I've found the .log of the game, but I cannot upload it here, as it is very big - 4MB. However it mostly consist of
Quote:
000102.010| 825812.0968kb| 0.0000kb added| ERROR| Assert Description: General hard assert occurred, game may crash!
000102.010| 825812.0968kb| 0.0000kb added| ERROR| SkinName <Blue_Minion_Wizard>(Minion_T100L2S00N0027) trying to cast spell in slot <0> with NULL spell data000102.010| 825812.0968kb| 0.0000kb added| ERROR| SkinName <Blue_Minion_Wizard> trying to cast spell in slot <0> with NULL spell data000102.010| 825812.0968kb| 0.0000kb added| ERROR| Assertion failed!
Program: ...
File: C:\jenkins\workspace\New-Code-CI-LIVE\code\HeroWars_clientServer\SourcesClient\Obje ctsCode\AI_Objects\obj_AI_Base_Client.cpp
Line: 3805
Function: obj_AI_Base::GetBasicAttack
Expression: mPImpl->basicAttacks.size() > 0
For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)
|
So, I'm uploading a modified version with only one instance of the error