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Hey Riot, can you stop bundling on-hit effects with basic attacks in the death recap?

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Ierde ?? Senior Member
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04-30-2012

I can imagine that the only problem is that it might get cluttered if you have people dealing all three types of damage with basic attacks like an Irelia, Corki, or champs with Red Buff building on hit stuff.

 
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llemes ?? Member
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04-30-2012

Would it then be possible to also view the death recap once you respawn? This isn't AS useful lategame because of the longer respawn timer, but early game it would allow you a more indepth look into the world of "oh-god-wtf-just-happened". I feel that along with implementing a more descriptive death recap, it would allow players to better respond to some situations.

 
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Edge4o7 ?? Senior Member
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04-30-2012

Quote:
Originally Posted by boourns View Post
Yeah, Brackhar and I just talked about this... doing it as a tooltip would make it easier to do so we'll investigate that.

As an earlier poster mentioned, currently the display is also hard coded to only show the top 3 damage sources (which is bad). So it's hard to change because it's both old and brittle, in that it's not designed or built to take more than 3 things unfortunately.

Cool I appreciate your time thanks for posting.


Also I looked at the death recap earlier against a Kogmaw specifically to see if the attacks were doing more physical or magical of the mixed damage, and it was white. Does that just mean it's really close? I know white is generally true damage but usually red buff (it's possible he had red buff I can't remember) isn't bundled in with the auto attacks from what I've noticed on the death recap.





Quote:
Originally Posted by Ierde View Post
I can imagine that the only problem is that it might get cluttered if you have people dealing all three types of damage with basic attacks like an Irelia, Corki, or champs with Red Buff building on hit stuff.
If it was just done on mouse-over it wouldn't be a problem at all I don't think.

 
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boourns boourns's Avatar ?? UI Designer
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4 of 5 Riot Posts
05-01-2012

Quote:
Originally Posted by Edge4o7 View Post
Cool I appreciate your time thanks for posting.


Also I looked at the death recap earlier against a Kogmaw specifically to see if the attacks were doing more physical or magical of the mixed damage, and it was white. Does that just mean it's really close? I know white is generally true damage but usually red buff (it's possible he had red buff I can't remember) isn't bundled in with the auto attacks from what I've noticed on the death recap.







If it was just done on mouse-over it wouldn't be a problem at all I don't think.
White is true damage, although I think the buff from red show up separately... I've seen this too on kog. Maybe something is wrong?

 
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boourns boourns's Avatar ?? UI Designer
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5 of 5 Riot Posts
05-01-2012

Quote:
Originally Posted by llemes View Post
Would it then be possible to also view the death recap once you respawn? This isn't AS useful lategame because of the longer respawn timer, but early game it would allow you a more indepth look into the world of "oh-god-wtf-just-happened". I feel that along with implementing a more descriptive death recap, it would allow players to better respond to some situations.
I'd prefer to be able to see a summary of damage take at any time, not just on death, personally.

 
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Vacus ?? Senior Member
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05-01-2012

Quote:
Originally Posted by boourns View Post
I'd prefer to be able to see a summary of damage take at any time, not just on death, personally.
I would love that. So many times I'll escape with a sliver of health and want to know wtf happened, but because I didn't actually die, I get no feedback. It makes me feel bad about surviving

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