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Can we get some more interesting, grotesque champions?

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JadarisX ?? Member
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05-02-2012

Riot have said that they wont be doing any more grotesque / Void champions simply because they don't sell as well. The teenagers and girl players would rather buy a hot chick with big boobs than a creature from the void. They consider this kind of champ design "niche". There are a bunch of Xypherous posts about "cute-ugly" champs and why they won't make any more.

Basically it all comes down to the bottom line, like every other decision Riot makes.

 
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FabulousJeremy ?? Senior Member
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05-02-2012

Quote:
Originally Posted by General Farsight View Post
Demacia is pretty corrupted though. Just look at Lux's lore. I think we need evil Ionians. So far Ionia seemed to be some sort of haven of all that's good on the world of League of Legends.

As for the OP, you can be sure that if they made an AP carry old hag champion especialized in debuffs, I'd most certainly buy her day one.
Demacia IS corrupt. But it's not reflected well.

 
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FabulousJeremy ?? Senior Member
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05-02-2012

Quote:
Originally Posted by JadarisX View Post
Riot have said that they wont be doing any more grotesque / Void champions simply because they don't sell as well. The teenagers and girl players would rather buy a hot chick with big boobs than a creature from the void. They consider this kind of champ design "niche". There are a bunch of Xypherous posts about "cute-ugly" champs and why they won't make any more.

Basically it all comes down to the bottom line, like every other decision Riot makes.
Niche champions would be bought for their uniqueness. And they'd probably sell more hot women if there was not a huge plethora of them. I mean, if I wanted an attractive female champion to play I'd have an overwhelming number of options whereas if I wanted a demented monster-like champ there's few.

 
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JadarisX ?? Member
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05-02-2012

Quote:
Originally Posted by FabulousJeremy View Post
Niche champions would be bought for their uniqueness. And they'd probably sell more hot women if there was not a huge plethora of them. I mean, if I wanted an attractive female champion to play I'd have an overwhelming number of options whereas if I wanted a demented monster-like champ there's few.
I and many others agree with you. However you have to remember that Riot has to also please the Chinese overlords that own the company, and in China anything with bones or any number of other things are unacceptable, so they just fall back on what's safe: boobs and butts.

 
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Nijipotamus ?? Member
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05-02-2012

Quote:
Originally Posted by FabulousJeremy View Post
Things like Gragas, Urgot, ect. Characters that aren't completely attractive to look at, but have good character depth and add variety. I'm getting a little sick of every character being a sexy well built man/woman, a midget, or some type of monster. It's not that having this is a bad thing, but the staple of the variety in this game is in the non-human characters which I find to be messed up considering the human race is one prone to massive variety.


Edit: Quick point - What's to make a champion like, say, Fiora stand out when we already have champions like Ahri, Katarina, ect sitting with her on the roster? We have a bunch of attractive female warriors with little making them really pop from the crowd. But say we add something like the Wretched Hag from HoN (http://www.dotallyrad.com/wp-content...retchedhag.jpg). Throw in a buff woman covered in scars, obviously injured and spiteful. Near no *** appeal here. These characters will really pop and flesh out the world as a result.


Edit2: Want to just restate my main point here really quick: I want to see more out of the human race in LoL. I love seeing more monsters and simply vile beings of mystery, it really fleshes out the world and is interesting. But can't we generate similar interest with a human that just stands out? Gragas appeals to players in his own way. He's not some mystical, muscular warrior. He's a scar bearing bar brawler who likes to be left alone. While this isn't for everyone, this character stands out and helps contrast the typical league champion from one like himself.

We need more of this contrast. Specifically between other human beings. You can definitely tell that there's contrast between Leona and Cho'Gath, but without a direct female contrast to who Leona(or whatever champion you want to plug in here), how can we determine a contrast between humans rather than just humans vs monsters?


Edit3: Here's an interesting point that I feel is important.

I definitely agree, we need more presentable champions than anything else as a whole. I'm not saying the entire League needs to have half the champions be vile beings of hatred and disgust just for the sake of contrast. You can have a similar effect with just having an angry, conditioned warrior versus a righteous warrior.

We have all of these, but they're between different races rather than different characters. This gives a false impression that the world is black and white - like the Void and Noxus being evil and vile while Demacia and Ionia are pure and good. While a majority should reflect similar ideas for political purposes in the lore, we need more variety.


Edit4: *coughSPIDERQUEENPOTENTIALCANDIDATEFORCRUELDARKFEM ALECHAMPION cough*

Beauty is really in the eye of the beholder though, I find Ashe and many of the commonly thought to be attractive champions to be hideous(and fun to play because they are so) and interesting champs like gragas and urgot especially sexy. So.....your argument is invalid because personal opinion of aesthetics.

 
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Xypherous Xypherous's Avatar ?? Technical Designer
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1 of 31 Riot Posts
05-02-2012

Quote:
Riot have said that they wont be doing any more grotesque / Void champions simply because they don't sell as well. The teenagers and girl players would rather buy a hot chick with big boobs than a creature from the void. They consider this kind of champ design "niche". There are a bunch of Xypherous posts about "cute-ugly" champs and why they won't make any more.
Not entirely accurate - and if I've somehow implied this, I deeply apologize for the misunderstanding. Additionally, I can't speak to champion concepting and creation and if we'll make more or not. I'm simply not in charge of or influence those decisions.

The problem with grotesque champions and monstrous ones, in general, is that they have to be personable. Characters that you can identify with and or relate to as more than 'I am playing scary monster X.'

If a character feels more like something you would kill as a mini-boss than an actual character - that's a problem. It's not an intractable problem - but it does mean these things are a little trickier and we have to put more time on them to succeed. That tends to be why we have a hard time making them - It's easy to make a monster but it's hard to make a monster with personality. Kog'maw does this well, for example, because at his core - he's a puppy's personality.

I recall throughout Nautilus' development - we continuously had to push for more emphasis on the eyes and eye glowing to the point of exaggeration because that was the only part of the character that made him feel like you could resonate with him as a character in a story - rather than as a monster to be killed.

 
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Dreggon ?? Senior Member
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05-02-2012

Like Kog'Maw "I AM REALLY HUNGRY ALL OF THE TIME BUT ALL MY SKILLS ARE ABOUT VOMITING"?

 
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VinTheRockDiesel ?? Senior Member
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05-02-2012

Quote:
Originally Posted by Xypherous View Post
Not entirely accurate - and if I've somehow implied this, I deeply apologize for the misunderstanding.

The problem with grotesque champions and monstrous ones, in general, is that they have to be personable. Characters that you can identify with and or relate to as more than 'I am playing scary monster X.'

If a character feels more like something you would kill as a mini-boss than an actual character - that's a problem. It's not an intractable problem - but it does mean these things are a little trickier and we have to put more time on them to succeed. That tends to be why we have a hard time making them - It's easy to make a monster but it's hard to make a monster with personality. Kog'maw does this well, for example, because at his core - he's a puppy's personality.

I recall throughout Nautilus' development - we continuously had to push for more emphasis on the eyes and eye glowing to the point of exaggeration because that was the only part of the character that made him feel like you could resonate with him as a character in a story - rather than as a monster to be killed.
Now, I've always sided with bad guys and monsters, so maybe it's just me, but I find it a lot harder to give a **** about a generic bikini-warrior than I do pretty much any monstrous character. Urgot was an instant sale for me when I found out about him because he is just this awesome, should-be-dead machine-man. Then I actually read his lore and was floored, so kudos to the person who worked on making him personable.

 
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Xypherous Xypherous's Avatar ?? Technical Designer
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2 of 31 Riot Posts
05-02-2012

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Now, I've always loved a good monster, so maybe it's just me, but I find it a lot harder to give a **** about a generic bikini-warrior than I do pretty much any monster.
For me, it depends on the monster. Monsters typically require build-up in a lot of ways in order for them to have character - whereas we have a lot less space and time to tell the story.

Pyramid Head, for example, is not as cool as a monster unless you've played through SH2.

 
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Howlboy ?? Senior Member
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05-02-2012

pyramid head reference gains extra cool points.