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League of Legends Community > League of Legends > General Discussion
Can we get some more interesting, grotesque champions?

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Hawkeye ?? Senior Member
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05-03-2012

Quote:
Originally Posted by Morello View Post
Right, but you keep steering the argument - if you feel there's too little total variety, then that's a different subject (and one subject to change based on who you talk to) but a valid complaint if you feel that way.

I came in to explain why Tubbs McGee, The Puss-filled Meatsack is a bad champion direction, not to say we should only do serious humans :P
If you think I'm steering the argument, then I don't think you actually read the OP. He says that your human champions lack variety. He claimed that you push all diversity into non-humans, and wants to see more contrast between human champions. He specifically brought up your human females, and mentioned the similarities between Fiora and Katarina, for example.

So he never mentioned a "puss-filled meatsack". He just wants less generic humans. He used an example of a battle-scarred, masculine woman, injured and spiteful with little to no *** appeal. And that's what I'm talking about. If anyone is steering the argument, it's you.

 
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HeyLPG ?? Senior Member
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05-03-2012

Quote:
Originally Posted by Morello View Post
If you were the only person playing this game, sure :P

You don't have to worry about the big picture since that's not a player's job. We do, however :P
Are you implying that we should have a poll about how many people/players like the hilarious idea of "Tubbs McGee, The Puss-Filled Meatbag" champion?

I think I kinda do have to worry about the big picture, since I, well, like everyone else here and yourself good sir, play this glorious game of League of Legends.

 
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IlexAlderwood ?? Senior Member
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05-03-2012

Despite what some people say, character aesthetic really is important. People who can gain an attatchment to or identify with certain character have a higher chance of wanting to sit down and properly learn everything about said character. Lore, visuals, presentation is instrumental into making a blob of polygons and code into a likeable avatar for the player.

When it comes to what makes a character unique or appealing, it's always down to opinion, but it's characters like Fizz and Nautilus that keep me from wandering off and looking at other MOBAS. One of the reasons I doubt I will ever migrate to Dota or Dota2 is because neither game has anything that catches my attention as much as Fizz, Galio, or any of the other characters that captured my heart when I started playing.

However, I do feel that league has some uninteresting character designs. For example, I have a hard time feeling Victor, whom most would agree is a fairly interesting character. I just dislike the look of his armor and feel that from an aesthetic standpoint, he's got less personality than Nautilus (what can you expect from a cyborg machine man anyway?)

Characters like Caitlyn, Master Yi and Garen don't do it for me either, but their 'sensible' designs seem to appeal to new players because their archetypes are easy to identify with. You can look at Master Yi, and other than the weird glowing splinter-cell goggles, you know that he's probably going to be the closest thing to a samurai you'll get in this game, likewise Garen, you can pretty much tell what he's going to do just by looking at him. For this reason, sometimes these 'dull' characters can become very recognisable. Just look at Ryu from Street fighter. Probably one of the most cardboard cut-out characters ever, but very recognisable.

 
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Thorthedark ?? Senior Member
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05-03-2012

Quote:
Originally Posted by DrTemptragon View Post
Wait, Morello. If Urgot's at the "SUPER-BAD--NEVER-DO-THIS-AGAIN" end and say... Kog'Maw is at the "This worked pretty well" end of the Morello Scale Of Monster Acceptability in LoL, where does Trundle fall?

Because he's extremely gross, really under-played because of it, but he's also hilarious, fun and has a lot of character. And he fits quite well in League, even if just for contrast.
I think he is underplayed because people want to DO DAMAGES instead of help the team. And let's be honest here. People learning Trundle will miss pillars. People who miss pillars get yelled at. People don't want to get yelled at, people don't play trundle.

Though personally I love trundle. He definitely does have a lot of character and I think more people should be aware of it. That's one of the reasons I play him is he is just good natured fun.

 
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Ding an Sich ?? Senior Member
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05-03-2012

Quote:
Originally Posted by IlexAlderwood View Post
Despite what some people say, character aesthetic really is important. People who can gain an attatchment to or identify with certain character have a higher chance of wanting to sit down and properly learn everything about said character. Lore, visuals, presentation is instrumental into making a blob of polygons and code into a likeable avatar for the player.

When it comes to what makes a character unique or appealing, it's always down to opinion, but it's characters like Fizz and Nautilus that keep me from wandering off and looking at other MOBAS. One of the reasons I doubt I will ever migrate to Dota or Dota2 is because neither game has anything that catches my attention as much as Fizz, Galio, or any of the other characters that captured my heart when I started playing.

However, I do feel that league has some uninteresting character designs. For example, I have a hard time feeling Victor, whom most would agree is a fairly interesting character. I just dislike the look of his armor and feel that from an aesthetic standpoint, he's got less personality than Nautilus (what can you expect from a cyborg machine man anyway?)

Characters like Caitlyn, Master Yi and Garen don't do it for me either, but their 'sensible' designs seem to appeal to new players because their archetypes are easy to identify with. You can look at Master Yi, and other than the weird glowing splinter-cell goggles, you know that he's probably going to be the closest thing to a samurai you'll get in this game, likewise Garen, you can pretty much tell what he's going to do just by looking at him. For this reason, sometimes these 'dull' characters can become very recognisable. Just look at Ryu from Street fighter. Probably one of the most cardboard cut-out characters ever, but very recognisable.
If you read some of Volty's or Xyph's post, and indeed really old Morello posts, you will find yes they actually take aesthetics to a good degree. But not aesthetics for the sake of aesthetics, but so the character is further expressed and brought on another level. Otherwise we would of never needed new models from the heroes we already received from the original dotaXD

 
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Darmikau ?? Senior Member
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05-03-2012

Quote:
Originally Posted by Surreal View Post
What if you made a Champion that started out ugly/gross but became beautiful as the game played out... kind of like feast stacks - with kills your in-game model changes.

Do you think this would be a popular champion? Like if an uglier version of Lulu turned into a Fiora/Riven/Ahri/Irelia if they were playing well... would people want to play that champ? Not saying it's a good idea - I'm just curious.
FUND IT.

We've needed an old hag for a while. This could satiate that while still appealing to the guys who just want breasts to look at.

 
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HeyLPG ?? Senior Member
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05-03-2012

Quote:
Originally Posted by Darmikau View Post
FUND IT.

We've needed an old hag for a while. This could satiate that while still appealing to the guys who just want breasts to look at.
That actually isn't a bad idea lol

 
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IlexAlderwood ?? Senior Member
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05-03-2012

Blitzcrank and Fiddlesticks, imo, are great success in making a monstrous character full of personality. I don't find Blitzcrank's design appealing personally, but I see him, and I respect him for the character that he is. Fiddlesticks is in very much the same boat. These champions have something big that they contribute to the game, they have distinct aesthetics and personalities even though they aren't overly original ideas (Blitzcrank is Robo from Chrono Trigger and Fiddlesticks is the scarecrow from 'Husk' and every other horror scarecrow story.)

They even have fantastic audio cues to announce who they are as characters. Blitzcrank's CRUNK-WHIRRR from rocket grab and Fiddle's infamous "hey guys, I'm going to take this toweCAW CAW CAW CAW CAW!!" are brilliant.

 
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Morello Morello's Avatar ?? Lead Content Designer
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25 of 31 Riot Posts
05-03-2012

Quote:
Originally Posted by DrTemptragon View Post
Wait, Morello. If Urgot's at the "SUPER-BAD--NEVER-DO-THIS-AGAIN" end and say... Kog'Maw is at the "This worked pretty well" end of the Morello Scale Of Monster Acceptability in LoL, where does Trundle fall?

Because he's extremely gross, really under-played because of it, but he's also hilarious, fun and has a lot of character. And he fits quite well in League, even if just for contrast.
Trundle's in Urgot Land.

 
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Morello Morello's Avatar ?? Lead Content Designer
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26 of 31 Riot Posts
05-03-2012

Quote:
Originally Posted by Hawkeye View Post
If you think I'm steering the argument, then I don't think you actually read the OP. He says that your human champions lack variety. He claimed that you push all diversity into non-humans, and wants to see more contrast between human champions. He specifically brought up your human females, and mentioned the similarities between Fiora and Katarina, for example.

So he never mentioned a "puss-filled meatsack". He just wants less generic humans. He used an example of a battle-scarred, masculine woman, injured and spiteful with little to no *** appeal. And that's what I'm talking about. If anyone is steering the argument, it's you.
Oh - I was answering why there's no more grotesque champions. The female thing was something I forgot about on my side then - my bad.