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After Hours with Matchmaking and Lyte

View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!)
1) AFKs in Champion Select Lobby 4,690 36.96%
2) Duo-Queue Elo Disparities in Ranked 910 7.17%
3) Skilled Ranked Players in Normal Modes 604 4.76%
4) Premade Matching 633 4.99%
5) Transitioning from Normal to Ranked Mode 1,282 10.10%
6) Free to Play Champions in Ranked Mode 792 6.24%
7) Random Champions in Ranked Mode 627 4.94%
8) Provisional Matches in Ranked 645 5.08%
9) Duo Queue Prevalence in Ranked 384 3.03%
10) Level Disparities 584 4.60%
11) Team Margin of Victory 1,538 12.12%
Voters: 12689. You may not vote on this poll

First Riot Post
 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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111 of 362 Riot Posts
05-09-2012

Quote:
Originally Posted by Isamichi View Post
Lyte:

I wanna thank you for all your work on matchmaking to make it an even and awesome environment for all players! i hope that everything slowly smooths out since this problem has so many variables that are almost incomprehensible to us without the ability to mind-control things/electronics/chihuahuas/nyan cats.
Thanks

Quote:
A few concerns:
1. I know in normal, I typically queue up with friends and people that are considered lower elo. Please be merciful.
Actually, we are trying to make this a bit more lenient. We see now that players do enjoy playing with friends who are dramatically lower in Elo, and want to make this a smoother, more positive experience.

Quote:
2. How many pounds of tea have you gone through (and gallons of water flushed) for this huge task?
3-4 cups of tea a day... mainly because I am also working on a dozen other projects related to Player Behavior.

Quote:
3. Concerning the transition from normal to ranked. I know that a video or a message to all players telling them to "try their best" isn't bad. However, I feel that a good majority of players will ignore that or find it annoying. What do you have in mind to encourage players to "tryhard"-er?
Yegg is thinking about this a lot lately and might chime in. I think we just have to think about the players and their motivations for playing the game. If Ranked has rewards that are very desirable and require that you remain positive, I can predict that players will want the rewards more than they want to be toxic.

For example, as a random thought experiment, consider if playing Ranked Mode had special rewards that were 'lost' if you were toxic and/or punished by the Tribunal. You could not get these rewards anywhere else and the rewards were cooler than the Silver/Gold/Platinum medals or forum icons. I am willing to bet that a percentage of the currently toxic population would behave better in an attempt to grab these rewards.

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4. I can't believe you read through all of this. Stop brain-washing your lackeys to read them and wireless-ly send them from their brain to yours.
I actually just spent a week in Asia meeting and talking with fans on our other platforms We do this because we want to make awesome for our fans.

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5. I know that lower elo players simply don't have the "game sense" (an understanding of objectives, values of things, etc) that higher elo players do. Is it possible to have a battle training-like thing with quest to help educate players concerning objectives and game sense?
This is possible, Brackhar is very interested in these sorts of ideas.

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6. If I slay baron in game and take his santa hat, does that mean i'm slaying you?
Yes, but it's a good thing I am just a few lines of code and some pixels of art. Riot just re-creates me

 
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ABH0RS3N ?? Member
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05-09-2012

@ Lyte or Phreak. unrelated but important to me. Why isnt Phreaks avatar pic a tri force? are riot staff assigned their avatar pic? i post in threads that i see phreak reply in, but no answer. Im not trolling, im honestly curious why Phreaks pic is Fiddlesticks. <3

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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112 of 362 Riot Posts
05-09-2012

Quote:
Originally Posted by Cae vida loka View Post
Lyte I dont wanna sound rude but by judging your twitter picture you seem to be so young

what makes you think you understand human behaviour?

are psychologists perfect human beings? my mom always told me that they cant even fix their own problems
Well, I have a PhD in Cognitive Psychology and Neuroscience, which means I studied human behaviors for at least a few years. No one fully understands every facet of human behavior yet which is why it is still such a popular field of study; but with data, with experiments, and through collaboration with many brilliant people like Yegg, davin (another PhD!) and Zileas, we can build confidence that we are always working in the right direction.

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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113 of 362 Riot Posts
05-09-2012

Quote:
Originally Posted by Darkwahn View Post
Games shouldnt start if someone in the lobby has afk'd. No one wants a 4v5, and no one wants someone to pop in with a random champ they've never used before.
We agree with you. Rjcombo is working on some potential ideas here.

 
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slaya45 ?? Senior Member
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05-09-2012

One major issue i see here is people getting 'stuck' in lower elo (1100-1200) because completely new people join ranked and play with these people.

 
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Eph289 ?? Senior Member
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05-09-2012

Lyte,

Is there anyway to incorporate champion selection into Elo rating? As in, have the matchmaker track champion selection and throw in some kind of offset factor to compensate for various skill levels at different champs/roles. It was mentioned in some other threads (and I wholeheartedly agree) that different people play different champs/roles/classes at different skill levels.

Let's say I play midlane and can beat 1500 players at a 50/50ish level (over a decent sample size)
And let's say that my 2nd-best lane is botlane and I can beat 1300 players at a 50/50ish level over a decent sample size as a carry or a support.
And let's say that my jungle and top lane are gosh-awful and I only beat 1100 players at a 50/50ish level over a decent sample size as some kind of tanky thing in jungle/top lane. If you don't like the idea of rating by lane/class/whatever, insert champion names instead. Here: Annie, Ashe, Soraka, Udyr.

If I'm playing toplane Udyr (whom I'm hypothetically and literally bad at, but the team needed top) against someone who's beating 1400 or 1500 players at a 50/50 rate with say, toplane Lee Sin, is it really a fair matchup?

Maybe a pipe dream here, but should Elo measure your aggregate skill at your best role or your overall skill at any role? The world's best players certainly don't play every lane at equal skill level. Reginald is almost certainly not the same skill at jungle as he is in mid. Genga probably wouldn't do as well in toplane. Doublelift would likely not perform as well at mid as he would as carry.

Thoughts?

 
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KiroLink ?? Senior Member
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05-09-2012

Quote:
Originally Posted by Lyte View Post
We agree with you. Rjcombo is working on some potential ideas here.
What if there was like a "ready-up" period where everyone would have to say ready and if someone were to not vote or w/e then the queue would be remade but the person who did not vote gets a queue dodge timer like if they had left. Idk just trying to think of something.

 
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Lyte Lyte's Avatar ?? Lead Designer of Social Systems

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114 of 362 Riot Posts
05-09-2012

Quote:
Originally Posted by Imclueless View Post
I know you said in response to one of my previous posts that you don't want to talk about future projects.

But, I'd like to know, do you at least have ideas for dealing with negative behavior that the Tribunal is blind to? There are a million ways to grief your teammates without it being obvious in Tribunal cases. I don't need to know what those ideas are, and I know you can't tell me.

But, it'd be nice to know that the more subtle means of griefing your teammates won't be devoid of consequence forever.
I just presented a report recently that while the Tribunal has been wildly successful, we still need to design and build more features to truly tackle player behavior problems.

In our research, we generally find that the League of Legends community is awesome; however, everyone has different 'tolerance' levels. For example, a player might have had a bad day at work. He might decide to play League a bit to relax but because he is so exhausted, he plays terribly that night. Then his teammates yell at him for feeding, possibly scream over [All] chat for the enemy team to report him... and he just goes toxic. The player then screams back and curses and is promptly reported for offensive language.

Millions of players play League of Legends everyday, each with their unique personalities, lives, and circumstances that brought them to League. The challenge now is, how do we prevent the above toxic situations from happening? How do we shield our players so that even in their worst days, they do not become toxic?

I look forward to the challenge

 
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davin davin's Avatar ?? Senior User Researcher
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115 of 362 Riot Posts
05-09-2012

Quote:
Originally Posted by Cae vida loka View Post
Lyte I dont wanna sound rude but by judging your twitter picture you seem to be so young

what makes you think you understand human behaviour?
The nice thing about science is that you don't have to rely on just what you know--you draw on a giant body of knowledge from everyone that's worked on similar problems before. It's super collaborative on multiple levels (interpersonal and via things like journals).

SCIENCE!

 
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Faeces ?? Senior Member
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05-09-2012

Please remove the option to DUO in SOLO ranked - it makes no sense . Also the elo boost when starting ranked games .