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Worthless Masteries

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LeetMasterAce ?? Member
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05-10-2012

What do you guys think are the most worthless masteries in the game? I want to come up with a potential list for Riot to look at so they could fix said masteries to make them more viable. That way we don't always wind up with the same exact builds for different roles.

Havoc (+1.5% total damage): negligible amount of damage early game when bonus damage makes the most difference for early kills. Late game it's even more worthless.

Honor Guard (+1.5% total damage prevented): there's another thread about how bad this one is.

Mercenary (+8 gold per champ kill or assist): 8 bonus gold? Really? Assuming you're an AD carry who pulls off 10 kills in a game, that's only 80 bonus gold total. What a waste.

Sage (+40 bonus exp on kills or assists): Similar to Mercenary. Given how far down the tree these are, they seem to be a waste of a point each compared to other masteries this far down.

Wealth (+40 starting gold for 2 ranks): two mastery points for 40 gold. Two mastery points for 40 gold. Two....mastery....points....for ONE HEALING OR MANA POTION. What is this tomfoolery!?

The two anti-turret masteries: +10 damage to turrets and -10 defense on turrets. I tried making a "Pusher" page devoted to bringing down turrets quickly with both of these, but I find that late game, any champ I'd use in the Pusher role (Trynd, Yi, WW) could bring down turrets just fine just as fast. These seem pointless.

Any others you guys find underwhelming, please post and discuss!

 
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HeXiiS ?? Senior Member
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05-10-2012

the 2% movespeed for 4 points
the 10% armor and magic pen only amounts to about 1 or 2 armor reduced
deadlyness is like 6 ad at lvl 18
indomitable reduces 2 dmg for 2 points wow!

 
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WhattayaBrian WhattayaBrian's Avatar ?? Engineer
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1 of 3 Riot Posts
05-10-2012

Wealth gets me Regrowth + Ward.

I'll also often pick Havoc over the lifesteal mastery, depending on the character.

 
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Doctor Flambe ?? Senior Member
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05-10-2012

Quote:
Originally Posted by WhattayaBrian View Post
Wealth gets me Regrowth + Ward.

I'll also often pick Havoc over the lifesteal mastery, depending on the character.
the vision on the sight ward upgrade

 
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LeetMasterAce ?? Member
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05-10-2012

The movement speed one is kind of underwhelming for the cost, but it does have a home with some champions / roles (such as jungler). But it does only amount to about +6 or so movement speed at game start which is meh.

The 10% ones are great, don't be foolish. They're only weak against people not stacking armor or MR. Against tanks they reduce a lot more.

 
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WelcomeToTarget ?? Senior Member
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05-10-2012

OP is dumb... Just downvote and move on.

 
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DoctorMcPain ?? Senior Member
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05-10-2012

Havoc and Honor Guard are pretty terrible considering how deep into their respective trees they are.

 
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illundreal ?? Senior Member
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05-10-2012

Mercenary and sage really are terrible. i'm not sure if they're the worst but they are bad.

I'd say sage is at least somewhat useful on a support since they're often underleveled from all the ward placing.

 
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PurpleNori ?? Senior Member
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05-10-2012

bonus starting gold lets soraka start boots + 2 wards

 
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d4l3kcaan ?? Senior Member
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05-10-2012

Quote:
Originally Posted by Doctor Flambe View Post
the vision on the sight ward upgrade

heck no,

there are super secret places to put wards, that when combined with that mastery, make it well worth the point.


these places are only known to riot.

edit: 1+ for wealth being awesome.