Quote:
Originally Posted by Lyte
Yes, this is lumped into the various AFK issues in Champ Select and pre-Champ Select that we want to address. No ETA at this time, but it's on the radar.
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I look forward to it being fixed

I really hate more when I d/c actually (which doesn't happen often, but does) and ruin someone's game. If I have a d/c on my team, I'm sad, but I deal with it. When I d/c... I feel shamed
Also... hate to be a party pooper....
Quote:
Originally Posted by Lyte
Riot senior leadership tells us everyday--ingrains it in us--that we should make decisions to improve the player experience; we are told that ultimately, changes that make players happy outweigh changes that are purely to make money.
I can honestly say with regards to F2P champion removal, Yegg and I did not ever discuss monetary reasons for why we wanted to experiment with this. When comparing different approaches, we never discussed how one would be more profitable than the other. The two of us simply do not work that way 
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I really love hearing that, but I have to bring up. Why is it IP rewards are so much lower than what the player base wants. For months on end people made threads showing how the IP system gives too little amount of IP (probably even less now) to get stuff in any reasonable amount of time. People have mostly given up since it seems to lay on deaf ears... but.. ya
http://euw.leagueoflegends.com/board...d.php?t=674026
http://na.leagueoflegends.com/board/...ad.php?t=29935
so... ya.. about that player experience thing.
For the most part I DO agree that Riot does try and do what they can for player experience, but in some areas, obviously there are compromises :P And I know this has absolutely NOTHING to do with your work so I don't blame you and, honestly, I don't blame anyone.